385 lines
16 KiB
C#
385 lines
16 KiB
C#
using GeometryTD.Definition;
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using GeometryTD.Procedure;
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using GeometryTD.UI;
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using NUnit.Framework;
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namespace GeometryTD.Tests.EditMode
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{
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public sealed class ProcedureMainServicesTests
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{
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[Test]
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public void TryAdvanceRun_Returns_AdvancedToNextNode_For_Normal_Completion()
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{
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RunState runState = CreateTwoNodeRun();
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ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
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runState,
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RunNodeCompletionStatus.Completed,
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new BackpackInventoryData { Gold = 88 });
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Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.AdvancedToNextNode));
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Assert.That(runState.IsCompleted, Is.False);
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Assert.That(runState.Nodes[0].Status, Is.EqualTo(RunNodeStatus.Completed));
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Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
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Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Available));
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Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(88));
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}
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[Test]
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public void TryAdvanceRun_Returns_NodeException_For_Exception_Fallback()
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{
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RunState runState = CreateTwoNodeRun();
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ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
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runState,
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RunNodeCompletionStatus.Exception,
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new BackpackInventoryData { Gold = 5 });
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Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.NodeException));
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Assert.That(runState.IsCompleted, Is.False);
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Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
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Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Exception));
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Assert.That(runState.Nodes[1].Status, Is.EqualTo(RunNodeStatus.Locked));
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Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(5));
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}
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[Test]
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public void TryAdvanceRun_Returns_RunCompleted_When_Last_Node_Finishes()
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{
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RunState runState = RunStateFactory.Create(
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LevelThemeType.Plain,
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new BackpackInventoryData { Gold = 30 },
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new[]
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{
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new RunNodeSeed { NodeId = 901, NodeType = RunNodeType.BossCombat, LinkedLevelId = 4 }
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});
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ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
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runState,
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RunNodeCompletionStatus.Completed,
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new BackpackInventoryData { Gold = 123 });
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Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.RunCompleted));
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Assert.That(runState.IsCompleted, Is.True);
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Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
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Assert.That(runState.CompletedNodeCount, Is.EqualTo(1));
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Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(123));
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}
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[Test]
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public void TryAdvanceRun_Returns_NoChange_When_Run_Cannot_Advance()
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{
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ProcedureMainRunAdvanceResult nullRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
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null,
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RunNodeCompletionStatus.Completed,
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new BackpackInventoryData { Gold = 1 });
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Assert.That(nullRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
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RunState completedRun = RunStateFactory.Create(
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LevelThemeType.Plain,
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new BackpackInventoryData { Gold = 10 },
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new RunNodeSeed[0]);
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ProcedureMainRunAdvanceResult completedRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
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completedRun,
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RunNodeCompletionStatus.Completed,
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new BackpackInventoryData { Gold = 20 });
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Assert.That(completedRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
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Assert.That(completedRun.RunInventorySnapshot.Gold, Is.EqualTo(10));
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}
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[Test]
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public void MatchesCurrentNode_Returns_True_For_Current_Node_And_Default_Wildcards()
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{
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RunState runState = CreateTwoNodeRun();
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bool exactMatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
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runState,
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101,
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RunNodeType.Combat,
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0);
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bool wildcardMatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
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runState,
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0,
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RunNodeType.None,
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-1);
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Assert.That(exactMatch, Is.True);
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Assert.That(wildcardMatch, Is.True);
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}
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[Test]
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public void MatchesCurrentNode_Returns_False_For_Mismatched_Node_Event()
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{
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RunState runState = CreateTwoNodeRun();
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bool nodeIdMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
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runState,
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999,
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RunNodeType.Combat,
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0);
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bool nodeTypeMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
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runState,
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101,
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RunNodeType.Shop,
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0);
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bool sequenceMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
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runState,
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101,
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RunNodeType.Combat,
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1);
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Assert.That(nodeIdMismatch, Is.False);
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Assert.That(nodeTypeMismatch, Is.False);
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Assert.That(sequenceMismatch, Is.False);
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}
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[Test]
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public void TryEnterCompletedPendingFinish_Shows_Dialog_Only_Once()
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{
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ProcedureMainRunCompletionResult firstResult =
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ProcedureMainRunCompletionService.TryEnterCompletedPendingFinish(false);
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ProcedureMainRunCompletionResult secondResult =
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ProcedureMainRunCompletionService.TryEnterCompletedPendingFinish(true);
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Assert.That(firstResult, Is.EqualTo(ProcedureMainRunCompletionResult.ShowCompletionDialog));
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Assert.That(secondResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
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}
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[Test]
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public void TryConfirmReturnToMenu_Returns_Menu_Only_In_Completed_Pending_Finish()
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{
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ProcedureMainRunCompletionResult validResult =
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ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
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ProcedureMainFlowPhase.RunCompletedPendingFinish,
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false);
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ProcedureMainRunCompletionResult hubResult =
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ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
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ProcedureMainFlowPhase.Hub,
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false);
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ProcedureMainRunCompletionResult pendingResult =
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ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
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ProcedureMainFlowPhase.RunCompletedPendingFinish,
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true);
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Assert.That(validResult, Is.EqualTo(ProcedureMainRunCompletionResult.ReturnToMenu));
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Assert.That(hubResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
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Assert.That(pendingResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
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}
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[Test]
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public void ValidateCombatEntry_Returns_InventoryUnavailable_When_Inventory_Is_Null()
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{
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ProcedureMainCombatEntryValidationResult result =
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ProcedureMainCombatEntryValidationService.Validate(null);
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Assert.That(result.CanEnterCombat, Is.False);
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Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.InventoryUnavailable));
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Assert.That(result.ValidationSummary, Is.Not.Null);
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Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
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}
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[Test]
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public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_ParticipantArea_Is_Empty()
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{
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BackpackInventoryData inventory = CreateCombatInventory();
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inventory.ParticipantTowerInstanceIds.Clear();
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ProcedureMainCombatEntryValidationResult result =
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ProcedureMainCombatEntryValidationService.Validate(inventory);
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Assert.That(result.CanEnterCombat, Is.False);
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Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
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Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
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Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
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Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(0));
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}
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[Test]
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public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_AllParticipantTowers_Are_Invalid()
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{
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BackpackInventoryData inventory = CreateCombatInventory();
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inventory.Towers[0].BaseComponentInstanceId = 99903;
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ProcedureMainCombatEntryValidationResult result =
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ProcedureMainCombatEntryValidationService.Validate(inventory);
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Assert.That(result.CanEnterCombat, Is.False);
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Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
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Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
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Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
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Assert.That(
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result.ValidationSummary.InvalidResults[0].FailureReason,
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Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
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}
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[Test]
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public void ValidateCombatEntry_Returns_CanEnter_When_At_Least_One_ParticipantTower_Is_Valid()
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{
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BackpackInventoryData inventory = CreateCombatInventory();
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inventory.Towers.Add(new TowerItemData
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{
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InstanceId = 90002,
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Name = "非法塔",
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MuzzleComponentInstanceId = 10001,
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BearingComponentInstanceId = 20001,
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BaseComponentInstanceId = 99903
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});
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inventory.ParticipantTowerInstanceIds.Add(90002);
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ProcedureMainCombatEntryValidationResult result =
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ProcedureMainCombatEntryValidationService.Validate(inventory);
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Assert.That(result.CanEnterCombat, Is.True);
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Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.None));
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Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(1));
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Assert.That(result.ValidationSummary.ValidTowers[0].InstanceId, Is.EqualTo(90001));
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Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
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}
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[Test]
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public void BuildInvalidParticipantTowerLog_Returns_None_When_InvalidResults_Are_Empty()
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{
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string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(
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new CombatParticipantTowerValidationSummary());
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Assert.That(log, Is.EqualTo("none"));
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}
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[Test]
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public void BuildInvalidParticipantTowerLog_Formats_TowerIds_And_Reasons()
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{
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CombatParticipantTowerValidationSummary summary = new CombatParticipantTowerValidationSummary
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{
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InvalidResults = new[]
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{
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new CombatParticipantTowerValidationResult
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{
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TowerInstanceId = 90002,
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FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
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},
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new CombatParticipantTowerValidationResult
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{
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TowerInstanceId = 90003,
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FailureReason = CombatParticipantTowerValidationFailureReason.MissingBearingComponent
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}
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}
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};
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string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(summary);
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Assert.That(log, Is.EqualTo("#90002:MissingBaseComponent, #90003:MissingBearingComponent"));
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}
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[Test]
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public void BuildBlockedCombatDialogRawData_Returns_InventoryUnavailable_Message()
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{
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DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
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new ProcedureMainCombatEntryValidationResult
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{
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BlockReason = ProcedureMainCombatEntryBlockReason.InventoryUnavailable,
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ValidationSummary = new CombatParticipantTowerValidationSummary()
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});
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Assert.That(rawData.Title, Is.EqualTo("无法进入战斗"));
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Assert.That(rawData.Message, Is.EqualTo("当前无法读取库存快照,暂时不能进入战斗。请重新进入本轮流程后再试。"));
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Assert.That(rawData.ConfirmText, Is.EqualTo("知道了"));
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Assert.That(rawData.Mode, Is.EqualTo(1));
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}
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[Test]
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public void BuildBlockedCombatDialogRawData_Returns_Generic_Message_When_NoParticipantTower_Is_Assigned()
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{
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DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
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new ProcedureMainCombatEntryValidationResult
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{
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BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
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ValidationSummary = new CombatParticipantTowerValidationSummary()
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});
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Assert.That(
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rawData.Message,
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Is.EqualTo("参战区至少需要 1 座完整装配了枪口、轴承、底座的塔,才能进入战斗。"));
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}
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[Test]
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public void BuildBlockedCombatDialogRawData_Lists_Invalid_Tower_Reasons()
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{
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DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
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new ProcedureMainCombatEntryValidationResult
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{
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BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
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ValidationSummary = new CombatParticipantTowerValidationSummary
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{
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InvalidResults = new[]
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{
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new CombatParticipantTowerValidationResult
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{
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TowerInstanceId = 90002,
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FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
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},
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new CombatParticipantTowerValidationResult
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{
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TowerInstanceId = 90003,
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FailureReason = CombatParticipantTowerValidationFailureReason.MissingMuzzleComponent
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}
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}
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}
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});
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Assert.That(
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rawData.Message,
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Is.EqualTo("参战区没有可出战的完整塔。\n塔 #90002 缺少底座组件。\n塔 #90003 缺少枪口组件。"));
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}
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private static RunState CreateTwoNodeRun()
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{
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return RunStateFactory.Create(
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LevelThemeType.Plain,
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new BackpackInventoryData { Gold = 50 },
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new[]
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{
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new RunNodeSeed { NodeId = 101, NodeType = RunNodeType.Combat, LinkedLevelId = 1 },
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new RunNodeSeed { NodeId = 102, NodeType = RunNodeType.Event }
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});
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}
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private static BackpackInventoryData CreateCombatInventory()
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{
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BackpackInventoryData inventory = new BackpackInventoryData();
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inventory.MuzzleComponents.Add(new MuzzleCompItemData
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{
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InstanceId = 10001,
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Name = "枪口",
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Endurance = 100f
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});
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inventory.BearingComponents.Add(new BearingCompItemData
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{
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InstanceId = 20001,
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Name = "轴承",
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Endurance = 100f
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});
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inventory.BaseComponents.Add(new BaseCompItemData
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{
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InstanceId = 30001,
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Name = "底座",
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Endurance = 100f
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});
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inventory.Towers.Add(new TowerItemData
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{
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InstanceId = 90001,
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Name = "合法塔",
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MuzzleComponentInstanceId = 10001,
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BearingComponentInstanceId = 20001,
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BaseComponentInstanceId = 30001
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});
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inventory.ParticipantTowerInstanceIds.Add(90001);
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return inventory;
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}
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}
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}
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