135 lines
3.7 KiB
C#
135 lines
3.7 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework;
|
|
using GameFramework.Event;
|
|
using GameFramework.Sound;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 播放声音成功事件。
|
|
/// </summary>
|
|
public sealed class PlaySoundSuccessEventArgs : GameEventArgs
|
|
{
|
|
/// <summary>
|
|
/// 播放声音成功事件编号。
|
|
/// </summary>
|
|
public static readonly int EventId = typeof(PlaySoundSuccessEventArgs).GetHashCode();
|
|
|
|
/// <summary>
|
|
/// 初始化播放声音成功事件的新实例。
|
|
/// </summary>
|
|
public PlaySoundSuccessEventArgs()
|
|
{
|
|
SerialId = 0;
|
|
SoundAssetName = null;
|
|
SoundAgent = null;
|
|
Duration = 0f;
|
|
BindingEntity = null;
|
|
UserData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取播放声音成功事件编号。
|
|
/// </summary>
|
|
public override int Id
|
|
{
|
|
get
|
|
{
|
|
return EventId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音的序列编号。
|
|
/// </summary>
|
|
public int SerialId
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音资源名称。
|
|
/// </summary>
|
|
public string SoundAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取用于播放的声音代理。
|
|
/// </summary>
|
|
public ISoundAgent SoundAgent
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取加载持续时间。
|
|
/// </summary>
|
|
public float Duration
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音绑定的实体。
|
|
/// </summary>
|
|
public Entity BindingEntity
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取用户自定义数据。
|
|
/// </summary>
|
|
public object UserData
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建播放声音成功事件。
|
|
/// </summary>
|
|
/// <param name="e">内部事件。</param>
|
|
/// <returns>创建的播放声音成功事件。</returns>
|
|
public static PlaySoundSuccessEventArgs Create(GameFramework.Sound.PlaySoundSuccessEventArgs e)
|
|
{
|
|
PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
|
|
PlaySoundSuccessEventArgs playSoundSuccessEventArgs = ReferencePool.Acquire<PlaySoundSuccessEventArgs>();
|
|
playSoundSuccessEventArgs.SerialId = e.SerialId;
|
|
playSoundSuccessEventArgs.SoundAssetName = e.SoundAssetName;
|
|
playSoundSuccessEventArgs.SoundAgent = e.SoundAgent;
|
|
playSoundSuccessEventArgs.Duration = e.Duration;
|
|
playSoundSuccessEventArgs.BindingEntity = playSoundInfo.BindingEntity;
|
|
playSoundSuccessEventArgs.UserData = playSoundInfo.UserData;
|
|
ReferencePool.Release(playSoundInfo);
|
|
return playSoundSuccessEventArgs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理播放声音成功事件。
|
|
/// </summary>
|
|
public override void Clear()
|
|
{
|
|
SerialId = 0;
|
|
SoundAssetName = null;
|
|
SoundAgent = null;
|
|
Duration = 0f;
|
|
BindingEntity = null;
|
|
UserData = null;
|
|
}
|
|
}
|
|
}
|