geometry-tower-defense/Assets/GameMain/Entities
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
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LevelMap CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Enemy.prefab init 2026-02-26 13:21:43 +08:00
Enemy.prefab.meta init 2026-02-26 13:21:43 +08:00
LevelMap.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
NormalBullet.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
NormalBullet.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Player.prefab init 2026-02-26 13:21:43 +08:00
Player.prefab.meta init 2026-02-26 13:21:43 +08:00
TestBoss.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TestBoss.prefab.meta add TestBoss.prefab 2026-02-28 16:02:02 +08:00
TestEnemy.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TestEnemy.prefab.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
TowerEntity.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerEntity.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00