geometry-tower-defense/Assets/GameMain/UI/UIItems
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
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CombineSlotItem.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
CombineSlotItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
CommonButton.prefab - 添加 MainForm 2026-02-28 18:39:20 +08:00
CommonButton.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
HPBarItem.prefab init 2026-02-26 13:21:43 +08:00
HPBarItem.prefab.meta init 2026-02-26 13:21:43 +08:00
OptionItem.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
OptionItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
RepoItem.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
RepoItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
TowerSelectItem.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerSelectItem.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00