geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler
basil 703fd6f540 Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
..
CombatStates Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
EnemyDrop 文件迁移 2026-03-07 18:26:28 +08:00
PhaseEndConditions refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatEventBridge.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEventBridge.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInRunResourceManager.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatInRunResourceManager.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatLoadSession.cs MapData + Event 解耦已完成一轮收口 2026-03-07 20:00:39 +08:00
CombatLoadSession.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatScheduler.cs MapData + Event 解耦已完成一轮收口 2026-03-07 20:00:39 +08:00
CombatScheduler.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatSchedulerFlowCoordinator.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatSchedulerFlowCoordinator.cs.meta refactor 7: 2026-03-07 19:42:17 +08:00
CombatSchedulerRuntimeContext.cs refactor 7: 2026-03-07 19:42:17 +08:00
CombatSchedulerRuntimeContext.cs.meta refactor 7: 2026-03-07 19:42:17 +08:00
CombatSettlementContext.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatSettlementContext.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatSettlementFlowService.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
CombatStates.meta 文件迁移 2026-03-07 18:26:28 +08:00
EnemyDrop.meta 文件迁移 2026-03-07 18:26:28 +08:00
ICombatSchedulerHost.cs MapData + Event 解耦已完成一轮收口 2026-03-07 20:00:39 +08:00
ICombatSchedulerHost.cs.meta MapData + Event 解耦已完成一轮收口 2026-03-07 20:00:39 +08:00
PhaseEndConditions.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseLoopRuntime.cs refactor 4: 2026-03-07 14:45:42 +08:00
PhaseLoopRuntime.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00