geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler/CombatStates/CombatRewardSelectionState.cs

44 lines
1.5 KiB
C#

namespace GeometryTD.CustomComponent
{
internal sealed class CombatRewardSelectionState : CombatStateBase
{
public CombatRewardSelectionState(CombatSchedulerRuntime runtime, CombatSchedulerCoordinator coordinator)
: base(runtime, coordinator)
{
}
public override void OnEnter()
{
if (Runtime.SettlementContext == null)
{
Coordinator.EnterFailureFallback("Combat reward selection failed. Settlement context is missing.");
return;
}
Coordinator.EnsureRewardSelectFormUseCaseBound();
int nextRewardOrdinal = Runtime.NextRewardOrdinal;
if (!Runtime.CombatSettlementService.TryPrepareRewardSelection(
Runtime.SettlementContext,
Runtime.PhaseLoopRuntime.DisplayPhaseIndex,
Coordinator.ResolveCurrentThemeType(),
Runtime.RunSeed,
Runtime.SequenceIndex,
ref nextRewardOrdinal,
Runtime.RewardSelectFormUseCase,
Coordinator.OnFullBaseHpRewardSelected,
Coordinator.OnFullBaseHpRewardGiveUp))
{
Coordinator.ChangeState(new CombatFinishFormState(Runtime, Coordinator));
return;
}
Runtime.NextRewardOrdinal = nextRewardOrdinal;
}
public override void OnExit()
{
Coordinator.CloseRewardSelectForm();
}
}
}