geometry-tower-defense/Assets/Tests/EditMode/ParticipantTowerAssignResul...

152 lines
7.1 KiB
C#

using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using NUnit.Framework;
namespace GeometryTD.Tests.EditMode
{
public sealed class ParticipantTowerAssignResultTests
{
[Test]
public void TryAddParticipantTower_Returns_Success_For_Legal_Tower()
{
BackpackInventoryData inventory = CreateValidInventory();
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90001, 4);
Assert.That(result, Is.Not.Null);
Assert.That(result.IsSuccess, Is.True);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.None));
Assert.That(result.ValidationFailureReason, Is.EqualTo(CombatParticipantTowerValidationFailureReason.None));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(1));
Assert.That(inventory.ParticipantTowerInstanceIds[0], Is.EqualTo(90001));
Assert.That(inventory.Towers[0].IsParticipatingInCombat, Is.True);
}
[Test]
public void TryAddParticipantTower_Returns_TowerMissing_When_Tower_Is_Not_Found()
{
BackpackInventoryData inventory = CreateValidInventory();
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 99999, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.TowerMissing));
Assert.That(result.ValidationFailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.TowerMissing));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(0));
}
[Test]
public void TryAddParticipantTower_Returns_InvalidTower_With_Missing_Component_Reason()
{
BackpackInventoryData inventory = CreateValidInventory();
inventory.Towers[0].BaseComponentInstanceId = 33333;
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90001, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.InvalidTower));
Assert.That(result.ValidationFailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(0));
}
[Test]
public void TryAddParticipantTower_Returns_InvalidTower_With_Broken_Component_Reason()
{
BackpackInventoryData inventory = CreateValidInventory();
inventory.MuzzleComponents[0].Endurance = 0f;
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90001, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.InvalidTower));
Assert.That(result.ValidationFailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(0));
}
[Test]
public void TryAddParticipantTower_Returns_AlreadyAssigned_Without_Duplicating_List()
{
BackpackInventoryData inventory = CreateValidInventory();
inventory.ParticipantTowerInstanceIds.Add(90001);
inventory.Towers[0].IsParticipatingInCombat = true;
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90001, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.AlreadyAssigned));
Assert.That(result.ValidationFailureReason, Is.EqualTo(CombatParticipantTowerValidationFailureReason.None));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(1));
}
[Test]
public void TryAddParticipantTower_Returns_ParticipantAreaFull_When_MaxCount_Reached()
{
BackpackInventoryData inventory = CreateInventoryWithFourParticipantTowers();
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90005, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.ParticipantAreaFull));
Assert.That(result.ValidationFailureReason, Is.EqualTo(CombatParticipantTowerValidationFailureReason.None));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(4));
Assert.That(inventory.Towers[4].IsParticipatingInCombat, Is.False);
}
private static BackpackInventoryData CreateValidInventory()
{
BackpackInventoryData inventory = new BackpackInventoryData();
inventory.MuzzleComponents.Add(new MuzzleCompItemData { InstanceId = 10001, Name = "枪口" });
inventory.BearingComponents.Add(new BearingCompItemData { InstanceId = 20001, Name = "轴承" });
inventory.BaseComponents.Add(new BaseCompItemData { InstanceId = 30001, Name = "底座" });
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90001,
Name = "合法塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 30001,
Stats = new TowerStatsData()
});
return inventory;
}
private static BackpackInventoryData CreateInventoryWithFourParticipantTowers()
{
BackpackInventoryData inventory = new BackpackInventoryData();
for (int i = 0; i < 5; i++)
{
long towerId = 90001 + i;
long muzzleId = 10001 + i;
long bearingId = 20001 + i;
long baseId = 30001 + i;
inventory.MuzzleComponents.Add(new MuzzleCompItemData { InstanceId = muzzleId, Name = $"枪口-{i}" });
inventory.BearingComponents.Add(new BearingCompItemData { InstanceId = bearingId, Name = $"轴承-{i}" });
inventory.BaseComponents.Add(new BaseCompItemData { InstanceId = baseId, Name = $"底座-{i}" });
inventory.Towers.Add(new TowerItemData
{
InstanceId = towerId,
Name = $"塔-{i}",
MuzzleComponentInstanceId = muzzleId,
BearingComponentInstanceId = bearingId,
BaseComponentInstanceId = baseId,
Stats = new TowerStatsData(),
IsParticipatingInCombat = i < 4
});
if (i < 4)
{
inventory.ParticipantTowerInstanceIds.Add(towerId);
}
}
return inventory;
}
}
}