geometry-tower-defense/Assets/GameMain
SepComet 853886797c refactor 2: 迁移局内资源真值
- CombatInRunResourceManager 现在持有并管理:
    - CurrentCoin
    - CurrentBaseHp
    - MaxBaseHp
    - GainedCoin / GainedGold
    - 本局 BuildTowerStats 快照
    - 奖励背包快照
    - CombatInRunResourceManager.cs:38
    - CombatInRunResourceManager.cs:46
    - CombatInRunResourceManager.cs:89
    - CombatInRunResourceManager.cs:156
- CombatScheduler 变成资源访问入口,不再通过 CombatNodeComponent 持有 coin/baseHp/build stats 真值。
    - 启动时先初始化局内资源。
    - 对外提供 CurrentCoin / CurrentGold / CurrentBaseHp / CurrentBuildTowerCount
    - 提供 TryConsumeCoin / AddCoin / TryGetBuildTowerStats
- CombatNodeComponent 已退回 facade:
    - 不再保存 _currentCoin / _currentGold / _currentBaseHp / _currentBuildTowerStats
    - 只做只读转发和启动/结束协调
- 资源变化事件现在由资源管理器发布,并补上了 delta 字段:

额外修正
- Reset() 现在会清掉奖励背包里的 ParticipantTowerInstanceIds,避免跨局残留。
- TryConsumeCoin(0) 保持原先返回 true 的语义。
2026-03-07 11:41:47 +08:00
..
Configs init 2026-02-26 13:21:43 +08:00
DataTables 补全 UI 设计 2026-03-04 12:47:20 +08:00
Entities 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Fonts init 2026-02-26 13:21:43 +08:00
Libraries init 2026-02-26 13:21:43 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Materials init 2026-02-26 13:21:43 +08:00
Music init 2026-02-26 13:21:43 +08:00
Scenes 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Scripts refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
Sounds init 2026-02-26 13:21:43 +08:00
Textures 补全 UI 设计 2026-03-04 12:47:20 +08:00
UI 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Configs.meta init 2026-02-26 13:21:43 +08:00
DataTables.meta init 2026-02-26 13:21:43 +08:00
Entities.meta init 2026-02-26 13:21:43 +08:00
Fonts.meta init 2026-02-26 13:21:43 +08:00
Libraries.meta init 2026-02-26 13:21:43 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Materials.meta init 2026-02-26 13:21:43 +08:00
Meshes.meta init 2026-02-26 13:21:43 +08:00
Music.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs.meta init 2026-02-26 13:21:43 +08:00
Scenes.meta init 2026-02-26 13:21:43 +08:00
Scripts.meta init 2026-02-26 13:21:43 +08:00
Sounds.meta init 2026-02-26 13:21:43 +08:00
Textures.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00