geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs

508 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD.CustomComponent;
using GeometryTD.CustomUtility;
using GeometryTD.Map;
using GeometryTD.Definition;
using GeometryTD.Entity.EntityData;
using GeometryTD.UI;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Tilemaps;
using UnityGameFramework.Runtime;
namespace GeometryTD.Entity
{
public class MapEntity : EntityBase
{
private const int DefaultTowerTypeId = 401;
private static readonly Spawner[] EmptySpawners = Array.Empty<Spawner>();
[SerializeField] private bool _enableCombatSelectInput = true;
[SerializeField] private int _towerTypeId = DefaultTowerTypeId;
[SerializeField] private int[] _buildTowerCosts = { 40, 60, 60, 80 };
[SerializeField] private int _upgradeCost = 50;
[SerializeField] private int _destroyGain = 40;
private MapDataRefs _mapDataRefs;
private MapData _mapData;
private MapTopologyService _mapTopologyService;
private CombatSelectFormUseCase _combatSelectFormUseCase;
private CombatSelectInputService _combatSelectInputService;
private TowerPlacementService _towerPlacementService;
private TowerSelectionPresenter _towerSelectionPresenter;
private readonly BuildTowerVisualInfo[] _buildTowerVisualInfos = new BuildTowerVisualInfo[4];
public IReadOnlyList<Vector3Int> PathCells => _mapTopologyService != null
? _mapTopologyService.PathCells
: Array.Empty<Vector3Int>();
public IReadOnlyList<Vector3Int> FoundationCells => _mapTopologyService != null
? _mapTopologyService.FoundationCells
: Array.Empty<Vector3Int>();
public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null;
public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners;
public House House => _mapDataRefs?.House;
public bool IsPathCell(Vector3Int cellPosition)
{
return _mapTopologyService != null && _mapTopologyService.IsPathCell(cellPosition);
}
public bool IsFoundationCell(Vector3Int cellPosition)
{
return _mapTopologyService != null && _mapTopologyService.IsFoundationCell(cellPosition);
}
public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell)
{
pathCell = default;
return _mapTopologyService != null && _mapTopologyService.TryGetNearestPathCell(Tilemap, worldPosition, out pathCell);
}
public Vector3 GetPathCellCenterWorld(Vector3Int pathCell)
{
return _mapTopologyService != null
? _mapTopologyService.GetPathCellCenterWorld(Tilemap, pathCell)
: Vector3.zero;
}
public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList<Vector3Int> pathCells)
{
pathCells = null;
return _mapTopologyService != null && _mapTopologyService.TryGetDefaultPathCells(spawner, out pathCells);
}
public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3Int> pathResult)
{
return _mapTopologyService != null && _mapTopologyService.TryFindPathCells(spawner, blockedCells, pathResult);
}
public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3> worldPathResult)
{
return _mapTopologyService != null &&
_mapTopologyService.TryFindPathWorldPoints(Tilemap, spawner, blockedCells, worldPathResult);
}
protected override void OnInit(object userData)
{
base.OnInit(userData);
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
}
InitializeCombatSelectUseCase();
InitializeCombatSelectInputService();
InitializeMapTopologyService();
InitializeTowerPlacementService();
InitializeTowerSelectionPresenter();
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
_mapData = userData as MapData;
if (_mapData == null)
{
Log.Warning("MapData is invalid for map entity '{0}'.", Id);
}
RefreshTiles();
ConfigureCombatSelectUseCase();
HideCombatSelectForm();
}
protected override void OnHide(bool isShutdown, object userData)
{
HideCombatSelectForm();
_towerPlacementService?.HideAndClearAllPlacedTowers();
ClearRuntimeData();
base.OnHide(isShutdown, userData);
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
HandleCombatSelectInput();
}
private void RefreshTiles()
{
ClearRuntimeData();
if (_mapDataRefs == null)
{
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
return;
}
}
Tilemap tilemap = _mapDataRefs.Tilemap;
if (tilemap == null)
{
Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name);
return;
}
_mapTopologyService?.Refresh(tilemap, Spawners, House, name, _mapData != null ? _mapData.LevelId : 0);
}
private void ClearRuntimeData()
{
_mapTopologyService?.Clear();
_towerPlacementService?.ClearTracking();
_towerSelectionPresenter?.ClearSelectedObject();
}
private void InitializeCombatSelectUseCase()
{
if (_combatSelectFormUseCase == null)
{
_combatSelectFormUseCase = new CombatSelectFormUseCase();
}
GameEntry.UIRouter.BindUIUseCase(UIFormType.CombatSelectForm, _combatSelectFormUseCase);
}
private void InitializeTowerSelectionPresenter()
{
if (_towerSelectionPresenter == null)
{
_towerSelectionPresenter = new TowerSelectionPresenter();
}
}
private void InitializeTowerPlacementService()
{
if (_towerPlacementService == null)
{
_towerPlacementService = new TowerPlacementService();
}
}
private void InitializeCombatSelectInputService()
{
if (_combatSelectInputService == null)
{
_combatSelectInputService = new CombatSelectInputService();
}
}
private void InitializeMapTopologyService()
{
if (_mapTopologyService == null)
{
_mapTopologyService = new MapTopologyService();
}
}
private void ConfigureCombatSelectUseCase()
{
if (_combatSelectFormUseCase == null)
{
return;
}
_combatSelectFormUseCase.SetCoinProvider(GetCurrentCoin);
BackpackInventoryData inventorySnapshot = GameEntry.PlayerInventory != null
? GameEntry.PlayerInventory.GetInventorySnapshot()
: null;
IReadOnlyList<TowerItemData> participantTowers = GameEntry.PlayerInventory != null
? GameEntry.PlayerInventory.GetParticipantTowerSnapshot()
: null;
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventorySnapshot?.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventorySnapshot?.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventorySnapshot?.BaseComponents);
int currentBuildTowerCount = GetCurrentBuildTowerCount();
for (int i = 0; i < 4; i++)
{
int buildIndex = i;
int buildCost = GetBuildTowerCost(buildIndex);
bool isBuildAvailable = buildIndex < currentBuildTowerCount;
BuildTowerVisualInfo buildVisual = ResolveBuildTowerVisual(participantTowers, buildIndex, muzzleMap, bearingMap, baseMap);
_buildTowerVisualInfos[buildIndex] = buildVisual;
_combatSelectFormUseCase.SetBuildAction(
buildIndex,
isBuildAvailable ? () => TryBuildTower(buildIndex) : (Func<bool>)null,
buildCost,
null,
isBuildAvailable,
buildVisual.BaseColor,
buildVisual.BearingColor,
buildVisual.MuzzleColor);
_combatSelectFormUseCase.SetBuildVisible(buildIndex, isBuildAvailable);
}
_combatSelectFormUseCase.SetUpgradeAction(TryUpgradeTower, Mathf.Max(0, _upgradeCost));
_combatSelectFormUseCase.SetDestroyAction(TryDestroyTower, Mathf.Max(0, _destroyGain));
}
private void HandleCombatSelectInput()
{
if (!_enableCombatSelectInput || !Input.GetMouseButtonDown(0))
{
return;
}
if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (_combatSelectInputService == null ||
!_combatSelectInputService.TryBuildUserData(Tilemap, CachedTransform,
_towerPlacementService != null ? _towerPlacementService.TowerEntityIdByFoundationCell : null,
IsFoundationCell, IsTowerAtMaxLevel, _upgradeCost, _destroyGain,
out CombatSelectFormUserData userData))
{
userData = new CombatSelectFormUserData
{
ClickObjectType = CombatSelectClickObjectType.None
};
}
ApplySelectedObject(userData);
GameEntry.UIRouter.OpenUI(UIFormType.CombatSelectForm, userData);
}
private bool IsTowerAtMaxLevel(int towerEntityId)
{
return _towerPlacementService != null && _towerPlacementService.IsTowerAtMaxLevel(towerEntityId);
}
private void ApplySelectedObject(CombatSelectFormUserData userData)
{
_towerSelectionPresenter?.ApplySelectedObject(userData);
}
private bool TryBuildTower(int buildIndex)
{
if (_towerSelectionPresenter == null ||
_towerPlacementService == null ||
!_towerSelectionPresenter.TryGetSelectedFoundationCell(out Vector3Int selectedFoundationCell) ||
!IsFoundationCell(selectedFoundationCell))
{
return false;
}
CombatNodeComponent combatNode = GameEntry.CombatNode;
if (combatNode == null || !combatNode.TryGetBuildTowerStats(buildIndex, out TowerStatsData buildTowerStats))
{
return false;
}
BuildTowerVisualInfo buildVisual = buildIndex >= 0 && buildIndex < _buildTowerVisualInfos.Length
? _buildTowerVisualInfos[buildIndex]
: BuildTowerVisualInfo.Default;
if (!_towerPlacementService.TryBuildTower(selectedFoundationCell, IsFoundationCell, buildIndex, _buildTowerCosts,
buildTowerStats, buildVisual.MuzzleColor, buildVisual.BearingColor, buildVisual.BaseColor, _towerTypeId, Tilemap, TryConsumeCoin, AddCoin, out int towerEntityId))
{
return false;
}
_towerSelectionPresenter.SelectTower(selectedFoundationCell, towerEntityId);
return true;
}
private bool TryUpgradeTower()
{
if (_towerSelectionPresenter == null ||
_towerPlacementService == null ||
!_towerSelectionPresenter.TryGetSelectedTower(_towerPlacementService.FoundationCellByTowerEntityId,
out int towerEntityId,
out Vector3Int foundationCell))
{
return false;
}
if (!_towerPlacementService.TryUpgradeTower(towerEntityId, _upgradeCost, _towerTypeId, Tilemap,
TryConsumeCoin, AddCoin, out int resultTowerEntityId, out foundationCell))
{
if (resultTowerEntityId != 0)
{
_towerSelectionPresenter.SelectTower(foundationCell, resultTowerEntityId);
}
else
{
_towerSelectionPresenter.ClearSelectedObject();
}
return false;
}
_towerSelectionPresenter.SelectTower(foundationCell, resultTowerEntityId);
return true;
}
private bool TryDestroyTower()
{
if (_towerSelectionPresenter == null ||
_towerPlacementService == null ||
!_towerSelectionPresenter.TryGetSelectedTower(_towerPlacementService.FoundationCellByTowerEntityId,
out int towerEntityId,
out Vector3Int foundationCell))
{
return false;
}
if (!_towerPlacementService.TryDestroyTower(towerEntityId, _destroyGain, AddCoin, out foundationCell))
{
return false;
}
_towerSelectionPresenter.ClearSelectedObject();
return true;
}
private void HideCombatSelectForm()
{
_combatSelectFormUseCase?.Hide();
GameEntry.UIRouter.CloseUI(UIFormType.CombatSelectForm);
}
private int GetBuildTowerCost(int buildIndex)
{
if (_buildTowerCosts == null || buildIndex < 0 || buildIndex >= _buildTowerCosts.Length)
{
return 0;
}
return Mathf.Max(0, _buildTowerCosts[buildIndex]);
}
private static int GetCurrentBuildTowerCount()
{
if (GameEntry.CombatNode == null)
{
return 0;
}
return Mathf.Clamp(GameEntry.CombatNode.CurrentBuildTowerCount, 0, 4);
}
private static BuildTowerVisualInfo ResolveBuildTowerVisual(
IReadOnlyList<TowerItemData> participantTowers,
int buildIndex,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (participantTowers == null || buildIndex < 0 || buildIndex >= participantTowers.Count)
{
return BuildTowerVisualInfo.Default;
}
TowerItemData tower = participantTowers[buildIndex];
if (tower == null)
{
return BuildTowerVisualInfo.Default;
}
Color muzzleColor = ResolveComponentColor(muzzleMap, tower.MuzzleComponentInstanceId);
Color bearingColor = ResolveComponentColor(bearingMap, tower.BearingComponentInstanceId);
Color baseColor = ResolveComponentColor(baseMap, tower.BaseComponentInstanceId);
return new BuildTowerVisualInfo(muzzleColor, bearingColor, baseColor);
}
private static Color ResolveComponentColor<TComp>(IReadOnlyDictionary<long, TComp> componentMap, long componentId)
where TComp : TowerCompItemData
{
if (componentMap == null || componentId <= 0)
{
return Color.white;
}
return componentMap.TryGetValue(componentId, out TComp component) && component != null
? IconColorGenerator.GenerateForComponent(component)
: Color.white;
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (items == null)
{
return map;
}
for (int i = 0; i < items.Count; i++)
{
TComp item = items[i];
if (item == null || item.InstanceId <= 0)
{
continue;
}
map[item.InstanceId] = item;
}
return map;
}
private static bool TryConsumeCoin(int cost)
{
int requiredCoin = Mathf.Max(0, cost);
if (requiredCoin <= 0)
{
return true;
}
if (GameEntry.CombatNode == null)
{
return false;
}
return GameEntry.CombatNode.TryConsumeCoin(requiredCoin);
}
private static int GetCurrentCoin()
{
return GameEntry.CombatNode != null ? Mathf.Max(0, GameEntry.CombatNode.CurrentCoin) : 0;
}
private readonly struct BuildTowerVisualInfo
{
public static BuildTowerVisualInfo Default => new BuildTowerVisualInfo(Color.white, Color.white, Color.white);
public BuildTowerVisualInfo(Color muzzleColor, Color bearingColor, Color baseColor)
{
MuzzleColor = muzzleColor;
BearingColor = bearingColor;
BaseColor = baseColor;
}
public Color MuzzleColor { get; }
public Color BearingColor { get; }
public Color BaseColor { get; }
}
private static void AddCoin(int coin)
{
int amount = Mathf.Max(0, coin);
if (amount <= 0)
{
return;
}
GameEntry.CombatNode?.AddCoin(amount);
}
}
}