75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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namespace GeometryTD.CustomUtility
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{
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public static class AssetUtility
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{
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public static string GetConfigAsset(string assetName, bool fromBytes)
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{
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return Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
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}
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public static string GetDataTableAsset(string assetName, bool fromBytes)
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{
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return Utility.Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
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}
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public static string GetDictionaryAsset(string assetName, bool fromBytes)
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{
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return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}",
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GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml");
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}
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public static string GetFontAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
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}
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public static string GetTMPFontAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
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}
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public static string GetSceneAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
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}
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public static string GetMusicAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
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}
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public static string GetSoundAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
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}
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public static string GetEntityAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
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}
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public static string GetUIFormAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
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}
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public static string GetUISoundAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
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}
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public static string GetLevelMapAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName);
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}
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}
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} |