219 lines
8.4 KiB
C#
219 lines
8.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using GameFramework.DataTable;
|
|
using GeometryTD.CustomUtility;
|
|
using GeometryTD.DataTable;
|
|
using GeometryTD.Definition;
|
|
using GeometryTD.Factory;
|
|
using GeometryTD.UI;
|
|
using UnityEngine;
|
|
using UnityGameFramework.Runtime;
|
|
|
|
namespace GeometryTD.CustomComponent
|
|
{
|
|
public sealed class InventoryGenerationComponent : GameFrameworkComponent
|
|
{
|
|
private long _nextTempInstanceId = 1000000;
|
|
|
|
private readonly List<DRShopPrice> _shopPriceRows = new();
|
|
private IDataTable<DRShopPrice> _shopPriceTable;
|
|
private IDataTable<DRMuzzleComp> _muzzleCompTable;
|
|
private IDataTable<DRBearingComp> _bearingCompTable;
|
|
private IDataTable<DRBaseComp> _baseCompTable;
|
|
|
|
public List<GoodsItemRawData> BuildShopGoods(int goodsCount, int runSeed = 0, int sequenceIndex = -1)
|
|
{
|
|
if (goodsCount <= 0)
|
|
{
|
|
return new List<GoodsItemRawData>();
|
|
}
|
|
|
|
EnsureShopTables();
|
|
|
|
List<GoodsItemRawData> goodsItems = new(goodsCount);
|
|
for (int i = 0; i < goodsCount; i++)
|
|
{
|
|
goodsItems.Add(BuildShopGoodsItem(i, runSeed, sequenceIndex));
|
|
}
|
|
|
|
return goodsItems;
|
|
}
|
|
|
|
public EnemyDropResult ResolveEnemyDrop(in EnemyDropContext context)
|
|
{
|
|
throw new NotImplementedException(
|
|
"InventoryGenerationComponent.ResolveEnemyDrop() will be implemented in G2.");
|
|
}
|
|
|
|
public IReadOnlyList<TowerCompItemData> BuildRewardCandidates(
|
|
int displayPhaseIndex,
|
|
LevelThemeType themeType,
|
|
int candidateCount)
|
|
{
|
|
throw new NotImplementedException(
|
|
"InventoryGenerationComponent.BuildRewardCandidates() will be implemented in G2.");
|
|
}
|
|
|
|
private void EnsureShopTables()
|
|
{
|
|
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
|
|
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
|
|
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
|
|
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
|
|
|
|
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
|
|
_baseCompTable == null)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
|
|
}
|
|
|
|
if (_shopPriceRows.Count > 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
|
|
if (rows == null || rows.Length <= 0)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"InventoryGenerationComponent requires at least one shop price row.");
|
|
}
|
|
|
|
foreach (var row in rows)
|
|
{
|
|
if (row != null)
|
|
{
|
|
_shopPriceRows.Add(row);
|
|
}
|
|
}
|
|
|
|
if (_shopPriceRows.Count <= 0)
|
|
{
|
|
throw new InvalidOperationException("InventoryGenerationComponent requires non-null shop price rows.");
|
|
}
|
|
}
|
|
|
|
private GoodsItemRawData BuildShopGoodsItem(int goodsIndex, int runSeed, int sequenceIndex)
|
|
{
|
|
TowerCompItemData sourceItem = BuildRandomComponentItem(goodsIndex, runSeed, sequenceIndex);
|
|
return new GoodsItemRawData
|
|
{
|
|
GoodsIndex = goodsIndex,
|
|
Title = sourceItem.Name,
|
|
TypeText = BuildTypeText(sourceItem.SlotType),
|
|
Description = BuildDescription(sourceItem),
|
|
Price = ResolveRandomPrice(sourceItem.Rarity),
|
|
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
|
|
IconAreaContext = BuildIconAreaContext(sourceItem),
|
|
SourceItem = sourceItem,
|
|
IsPurchased = false
|
|
};
|
|
}
|
|
|
|
private TowerCompItemData BuildRandomComponentItem(int goodsIndex, int runSeed, int sequenceIndex)
|
|
{
|
|
int slotRoll = UnityEngine.Random.Range(0, 3);
|
|
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
|
|
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(
|
|
priceRow != null ? priceRow.Rarity : RarityType.White);
|
|
|
|
return slotRoll switch
|
|
{
|
|
0 => BuildRandomMuzzleItem(rarity, goodsIndex, runSeed, sequenceIndex),
|
|
1 => BuildRandomBearingItem(rarity, goodsIndex, runSeed, sequenceIndex),
|
|
_ => BuildRandomBaseItem(rarity, goodsIndex, runSeed, sequenceIndex)
|
|
};
|
|
}
|
|
|
|
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity, int goodsIndex, int runSeed,
|
|
int sequenceIndex)
|
|
{
|
|
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
|
|
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
|
long instanceId = _nextTempInstanceId++;
|
|
InventoryTagRandomContext randomContext =
|
|
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
|
return ComponentItemFactory.CreateMuzzle(config, instanceId, rarity, randomContext);
|
|
}
|
|
|
|
private BearingCompItemData BuildRandomBearingItem(RarityType rarity, int goodsIndex, int runSeed,
|
|
int sequenceIndex)
|
|
{
|
|
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
|
|
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
|
long instanceId = _nextTempInstanceId++;
|
|
InventoryTagRandomContext randomContext =
|
|
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
|
return ComponentItemFactory.CreateBearing(config, instanceId, rarity, randomContext);
|
|
}
|
|
|
|
private BaseCompItemData BuildRandomBaseItem(RarityType rarity, int goodsIndex, int runSeed, int sequenceIndex)
|
|
{
|
|
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
|
|
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
|
|
long instanceId = _nextTempInstanceId++;
|
|
InventoryTagRandomContext randomContext =
|
|
InventoryTagRandomContext.CreateShop(runSeed, sequenceIndex, goodsIndex, config.Id);
|
|
return ComponentItemFactory.CreateBase(config, instanceId, rarity, randomContext);
|
|
}
|
|
|
|
private int ResolveRandomPrice(RarityType rarity)
|
|
{
|
|
for (int i = 0; i < _shopPriceRows.Count; i++)
|
|
{
|
|
DRShopPrice row = _shopPriceRows[i];
|
|
if (row != null && row.Rarity == rarity)
|
|
{
|
|
int min = Mathf.Max(0, row.MinPrice);
|
|
int max = Mathf.Max(min, row.MaxPrice);
|
|
return UnityEngine.Random.Range(min, max + 1);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
|
|
{
|
|
return new IconAreaContext
|
|
{
|
|
Rarity = item.Rarity,
|
|
ComponentSlotType = item.SlotType,
|
|
Color = IconColorGenerator.GenerateForComponent(item)
|
|
};
|
|
}
|
|
|
|
private static string BuildTypeText(TowerCompSlotType slotType)
|
|
{
|
|
return slotType switch
|
|
{
|
|
TowerCompSlotType.Muzzle => "枪口组件",
|
|
TowerCompSlotType.Bearing => "轴承组件",
|
|
TowerCompSlotType.Base => "底座组件",
|
|
_ => "组件"
|
|
};
|
|
}
|
|
|
|
private static string BuildDescription(TowerCompItemData item)
|
|
{
|
|
if (item is MuzzleCompItemData muzzleComp)
|
|
{
|
|
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
|
|
}
|
|
|
|
if (item is BearingCompItemData bearingComp)
|
|
{
|
|
return ItemDescUtility.BuildBearingDesc(bearingComp);
|
|
}
|
|
|
|
if (item is BaseCompItemData baseComp)
|
|
{
|
|
return ItemDescUtility.BuildBaseDesc(baseComp);
|
|
}
|
|
|
|
return string.Empty;
|
|
}
|
|
}
|
|
}
|