geometry-tower-defense/Assets/GameMain/Scripts/Event/Combat
SepComet 793a87c171 补全 S1 测试
- 调整 CombatNode 正常结束与异常的变量语义,现在是 DidCombatWin 与 Exception
- 补充测试样例
- 完成 S1 目标
2026-03-08 21:10:03 +08:00
..
CombatBaseHpChangedEventArgs.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatBaseHpChangedEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatCoinChangedEventArgs.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatCoinChangedEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatDebugFailEventArgs.cs - 添加 CombatFailedState 执行路径 2026-03-07 18:45:25 +08:00
CombatDebugFailEventArgs.cs.meta - 添加 CombatFailedState 执行路径 2026-03-07 18:45:25 +08:00
CombatEndEventArgs.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatEndEventArgs.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatEnemyHpRateChangedEventArgs.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEnemyHpRateChangedEventArgs.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatFinishReturnEventArgs.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatFinishReturnEventArgs.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatPauseEventArgs.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatPauseEventArgs.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatProcessEventArgs.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatProcessEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatSelectItemClickEventArgs.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectItemClickEventArgs.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00