geometry-tower-defense/Assets/GameMain/Scripts/UI/General/RawData/RewardSelectItemRawData.cs

21 lines
510 B
C#

using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.UI
{
public class RewardSelectItemRawData
{
public long RewardId;
public TowerCompSlotType SlotType;
public string Title;
public string TypeText;
public string Description;
public RarityType Rarity;
public TagType[] Tags;
public Sprite Icon;
public bool IsSelectable = true;
public TowerCompItemData SourceItem;
public object UserData;
}
}