geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/PlayerInventory/PlayerInventoryTowerAssembl...

217 lines
8.4 KiB
C#

using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomComponent
{
internal sealed class PlayerInventoryTowerAssemblyService
{
private const int TowerLevelCount = 5;
private readonly PlayerInventoryQueryModel _queryModel;
private readonly PlayerInventoryCommandModel _commandModel;
private IDataTable<DRMuzzleComp> _drMuzzleComp;
private IDataTable<DRBearingComp> _drBearingComp;
private IDataTable<DRBaseComp> _drBaseComp;
public PlayerInventoryTowerAssemblyService(
PlayerInventoryQueryModel queryModel,
PlayerInventoryCommandModel commandModel)
{
_queryModel = queryModel;
_commandModel = commandModel;
}
public bool TryAssembleTower(
long muzzleInstanceId,
long bearingInstanceId,
long baseInstanceId,
out TowerItemData assembledTower)
{
assembledTower = null;
BackpackInventoryData inventory = _queryModel.Inventory;
if (muzzleInstanceId <= 0 || bearingInstanceId <= 0 || baseInstanceId <= 0)
{
return false;
}
if (!_queryModel.TryGetComponentById(inventory.MuzzleComponents, muzzleInstanceId, out MuzzleCompItemData muzzleComp) ||
!_queryModel.TryGetComponentById(inventory.BearingComponents, bearingInstanceId, out BearingCompItemData bearingComp) ||
!_queryModel.TryGetComponentById(inventory.BaseComponents, baseInstanceId, out BaseCompItemData baseComp))
{
return false;
}
if (muzzleComp.IsAssembledIntoTower || bearingComp.IsAssembledIntoTower || baseComp.IsAssembledIntoTower)
{
return false;
}
if (!TryBuildTowerStats(muzzleComp, bearingComp, baseComp, out TowerStatsData stats))
{
return false;
}
long towerInstanceId = _commandModel.AllocateInstanceId();
TowerItemData tower = new TowerItemData
{
InstanceId = towerInstanceId,
Name = $"组装防御塔-{towerInstanceId}",
Rarity = InventoryRarityRuleService.ResolveTowerRarity(
muzzleComp.Rarity,
bearingComp.Rarity,
baseComp.Rarity),
MuzzleComponentInstanceId = muzzleComp.InstanceId,
BearingComponentInstanceId = bearingComp.InstanceId,
BaseComponentInstanceId = baseComp.InstanceId,
Stats = stats
};
muzzleComp.IsAssembledIntoTower = true;
bearingComp.IsAssembledIntoTower = true;
baseComp.IsAssembledIntoTower = true;
inventory.Towers.Add(tower);
assembledTower = InventoryCloneUtility.CloneTower(tower);
return true;
}
private bool TryBuildTowerStats(
MuzzleCompItemData muzzleComp,
BearingCompItemData bearingComp,
BaseCompItemData baseComp,
out TowerStatsData stats)
{
stats = null;
if (muzzleComp == null || bearingComp == null || baseComp == null)
{
return false;
}
DRMuzzleComp muzzleConfig = EnsureMuzzleTable()?.GetDataRow(muzzleComp.ConfigId);
DRBearingComp bearingConfig = EnsureBearingTable()?.GetDataRow(bearingComp.ConfigId);
DRBaseComp baseConfig = EnsureBaseTable()?.GetDataRow(baseComp.ConfigId);
if (muzzleConfig == null || bearingConfig == null || baseConfig == null)
{
return false;
}
stats = new TowerStatsData
{
AttackDamage = BuildLevelIntArray(muzzleComp.AttackDamage, muzzleComp.Rarity, muzzleConfig.AttackDamagePerLevel),
DamageRandomRate = Mathf.Max(0f, muzzleComp.DamageRandomRate),
RotateSpeed = BuildLevelFloatArray(bearingComp.RotateSpeed, bearingComp.Rarity, bearingConfig.RotateSpeedPerLevel),
AttackRange = BuildLevelFloatArray(bearingComp.AttackRange, bearingComp.Rarity, bearingConfig.AttackRangePerLevel),
AttackSpeed = BuildLevelFloatArray(baseComp.AttackSpeed, baseComp.Rarity, baseConfig.AttackSpeedPerLevel),
AttackMethodType = muzzleComp.AttackMethodType,
AttackPropertyType = baseComp.AttackPropertyType,
TagRuntimes = TowerTagAggregationService.AggregateTowerTags(
muzzleComp.Tags,
bearingComp.Tags,
baseComp.Tags)
};
stats.Tags = TowerTagAggregationService.FlattenUniqueTags(stats.TagRuntimes);
return true;
}
private static int[] BuildLevelIntArray(int[] rarityBaseArray, RarityType rarity, int perLevel)
{
int baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
int[] values = new int[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = Mathf.Max(0, baseValue + perLevel * i);
}
return values;
}
private static float[] BuildLevelFloatArray(float[] rarityBaseArray, RarityType rarity, float perLevel)
{
float baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
float[] values = new float[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = Mathf.Max(0f, baseValue + perLevel * i);
}
return values;
}
private static int ResolveRarityBaseValue(int[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private static float ResolveRarityBaseValue(float[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0f;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private IDataTable<DRMuzzleComp> EnsureMuzzleTable()
{
_drMuzzleComp ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
return _drMuzzleComp;
}
private IDataTable<DRBearingComp> EnsureBearingTable()
{
_drBearingComp ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
return _drBearingComp;
}
private IDataTable<DRBaseComp> EnsureBaseTable()
{
_drBaseComp ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
return _drBaseComp;
}
public bool TryDisassembleTower(long towerInstanceId)
{
BackpackInventoryData inventory = _queryModel.Inventory;
if (towerInstanceId <= 0)
{
return false;
}
if (!_queryModel.TryGetTowerById(towerInstanceId, out TowerItemData tower) || tower == null)
{
return false;
}
if (!_queryModel.TryGetComponentById(inventory.MuzzleComponents, tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComp) ||
!_queryModel.TryGetComponentById(inventory.BearingComponents, tower.BearingComponentInstanceId, out BearingCompItemData bearingComp) ||
!_queryModel.TryGetComponentById(inventory.BaseComponents, tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
return false;
}
InventoryParticipantUtility.TryRemoveParticipantTower(inventory, towerInstanceId, MaxParticipantTowerCount);
muzzleComp.IsAssembledIntoTower = false;
bearingComp.IsAssembledIntoTower = false;
baseComp.IsAssembledIntoTower = false;
inventory.Towers.Remove(tower);
return true;
}
private const int MaxParticipantTowerCount = 4;
}
}