geometry-tower-defense/Assets/GameMain/Scripts/Definition/Enum
SepComet dc2aa59d58 补全部分 EventComponent 设计 2026-03-16 11:53:24 +08:00
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AttackMethodType.cs init 2026-02-26 13:21:43 +08:00
AttackMethodType.cs.meta init 2026-02-26 13:21:43 +08:00
AttackPropertyType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
AttackPropertyType.cs.meta init 2026-02-26 13:21:43 +08:00
CampType.cs init 2026-02-26 13:21:43 +08:00
CampType.cs.meta init 2026-02-26 13:21:43 +08:00
EntryType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EntryType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventEffectType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventEffectType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventRequirementType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventRequirementType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
InventoryTagSourceType.cs 补全部分 EventComponent 设计 2026-03-16 11:53:24 +08:00
InventoryTagSourceType.cs.meta - S4-03 | 先固化 Tag 系统设计与首发范围 2026-03-09 21:06:43 +08:00
LevelThemeType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelThemeType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelVictoryType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelVictoryType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
PhaseEndType.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
PhaseEndType.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureMainCombatEntryBlockReason.cs S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainCombatEntryBlockReason.cs.meta S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainFlowPhase.cs S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainFlowPhase.cs.meta S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainRunAdvanceResult.cs S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainRunAdvanceResult.cs.meta S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainRunCompletionResult.cs S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMainRunCompletionResult.cs.meta S4-07 process 2 2026-03-11 11:20:16 +08:00
RarityType.cs init 2026-02-26 13:21:43 +08:00
RarityType.cs.meta init 2026-02-26 13:21:43 +08:00
RelationType.cs init 2026-02-26 13:21:43 +08:00
RelationType.cs.meta init 2026-02-26 13:21:43 +08:00
RepoItemClickActionType.cs 添加参战防御塔功能(UI) 2026-03-04 20:36:05 +08:00
RepoItemClickActionType.cs.meta 添加参战防御塔功能(UI) 2026-03-04 20:36:05 +08:00
SceneType.cs init 2026-02-26 13:21:43 +08:00
SceneType.cs.meta init 2026-02-26 13:21:43 +08:00
TagCategory.cs S4 收尾 2026-03-11 15:02:44 +08:00
TagCategory.cs.meta Start Tag System 2026-03-10 13:11:30 +08:00
TagTriggerPhase.cs Start Tag System 2026-03-10 13:11:30 +08:00
TagTriggerPhase.cs.meta Start Tag System 2026-03-10 13:11:30 +08:00
TagType.cs init 2026-02-26 13:21:43 +08:00
TagType.cs.meta init 2026-02-26 13:21:43 +08:00
TowerCompSlotType.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
TowerCompSlotType.cs.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
UIFormType.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
UIFormType.cs.meta init 2026-02-26 13:21:43 +08:00