22 lines
490 B
C#
22 lines
490 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public class CombatDebugFailEventArgs : GameEventArgs
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{
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public static int EventId => typeof(CombatDebugFailEventArgs).GetHashCode();
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public override int Id => EventId;
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public static CombatDebugFailEventArgs Create()
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{
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return ReferencePool.Acquire<CombatDebugFailEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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