geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent
SepComet ab7c7172b8 refactor 6:
- CombatInfoFormUseCase.cs 改成回调驱动:
    - 不再直接读 GameEntry.CombatNode
    - 由 CombatLoadSession.cs 在打开 CombatInfoForm 前注入 modelProvider 和 TryEndCombat 回调
- CombatSelectFormUseCase.cs 的默认 coin provider 改成返回 0,不再偷偷 fallback 到 GameEntry.CombatNode
- CombatFinishFormUseCase.cs 去掉了未准备 summary 时对 GameEntry.CombatNode 的兜底读取
- MapData.cs 进一步补充了战斗初始快照:
    - InventorySnapshot
    - ParticipantTowerSnapshot
- CombatLoadingState.cs 现在会把这些背包/参战塔快照也一起打进 MapData
- MapEntity.cs 配置建塔面板时不再直接读 PlayerInventory,改为用 MapData 里的快照
2026-03-07 15:22:24 +08:00
..
CombatNode refactor 6: 2026-03-07 15:22:24 +08:00
HPBar init 2026-02-26 13:21:43 +08:00
PlayerInventory 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
BuiltinDataComponent.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
BuiltinDataComponent.cs.meta init 2026-02-26 13:21:43 +08:00
CombatNode.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EventNodeComponent.cs - 调整优化了 CombatNodeComponent 相关实体的生命周期管理 2026-02-28 20:20:02 +08:00
EventNodeComponent.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
HPBar.meta init 2026-02-26 13:21:43 +08:00
PlayerInventory.meta 重构 2026-03-04 22:04:51 +08:00
ResolutionAdapterComponent.cs - 添加 MainForm 2026-02-28 18:39:20 +08:00
ResolutionAdapterComponent.cs.meta - 添加 MainForm 2026-02-28 18:39:20 +08:00
ShopNodeComponent.cs 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
ShopNodeComponent.cs.meta 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
SpriteCacheComponent.cs 补全 UI 设计 2026-03-04 12:47:20 +08:00
SpriteCacheComponent.cs.meta 补全 UI 设计 2026-03-04 12:47:20 +08:00
UIRouterComponent.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
UIRouterComponent.cs.meta init 2026-02-26 13:21:43 +08:00