geometry-tower-defense/Assets/Tests/EditMode/ProcedureMainServicesTests.cs

385 lines
16 KiB
C#

using GeometryTD.Definition;
using GeometryTD.Procedure;
using GeometryTD.UI;
using NUnit.Framework;
namespace GeometryTD.Tests.EditMode
{
public sealed class ProcedureMainServicesTests
{
[Test]
public void TryAdvanceRun_Returns_AdvancedToNextNode_For_Normal_Completion()
{
RunState runState = CreateTwoNodeRun();
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
runState,
RunNodeCompletionStatus.Completed,
new BackpackInventoryData { Gold = 88 });
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.AdvancedToNextNode));
Assert.That(runState.IsCompleted, Is.False);
Assert.That(runState.Nodes[0].Status, Is.EqualTo(RunNodeStatus.Completed));
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Available));
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(88));
}
[Test]
public void TryAdvanceRun_Returns_NodeException_For_Exception_Fallback()
{
RunState runState = CreateTwoNodeRun();
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
runState,
RunNodeCompletionStatus.Exception,
new BackpackInventoryData { Gold = 5 });
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.NodeException));
Assert.That(runState.IsCompleted, Is.False);
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Exception));
Assert.That(runState.Nodes[1].Status, Is.EqualTo(RunNodeStatus.Locked));
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(5));
}
[Test]
public void TryAdvanceRun_Returns_RunCompleted_When_Last_Node_Finishes()
{
RunState runState = RunStateFactory.Create(
LevelThemeType.Plain,
new BackpackInventoryData { Gold = 30 },
new[]
{
new RunNodeSeed { NodeId = 901, NodeType = RunNodeType.BossCombat, LinkedLevelId = 4 }
});
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
runState,
RunNodeCompletionStatus.Completed,
new BackpackInventoryData { Gold = 123 });
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.RunCompleted));
Assert.That(runState.IsCompleted, Is.True);
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
Assert.That(runState.CompletedNodeCount, Is.EqualTo(1));
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(123));
}
[Test]
public void TryAdvanceRun_Returns_NoChange_When_Run_Cannot_Advance()
{
ProcedureMainRunAdvanceResult nullRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
null,
RunNodeCompletionStatus.Completed,
new BackpackInventoryData { Gold = 1 });
Assert.That(nullRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
RunState completedRun = RunStateFactory.Create(
LevelThemeType.Plain,
new BackpackInventoryData { Gold = 10 },
new RunNodeSeed[0]);
ProcedureMainRunAdvanceResult completedRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
completedRun,
RunNodeCompletionStatus.Completed,
new BackpackInventoryData { Gold = 20 });
Assert.That(completedRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
Assert.That(completedRun.RunInventorySnapshot.Gold, Is.EqualTo(10));
}
[Test]
public void MatchesCurrentNode_Returns_True_For_Current_Node_And_Default_Wildcards()
{
RunState runState = CreateTwoNodeRun();
bool exactMatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
runState,
101,
RunNodeType.Combat,
0);
bool wildcardMatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
runState,
0,
RunNodeType.None,
-1);
Assert.That(exactMatch, Is.True);
Assert.That(wildcardMatch, Is.True);
}
[Test]
public void MatchesCurrentNode_Returns_False_For_Mismatched_Node_Event()
{
RunState runState = CreateTwoNodeRun();
bool nodeIdMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
runState,
999,
RunNodeType.Combat,
0);
bool nodeTypeMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
runState,
101,
RunNodeType.Shop,
0);
bool sequenceMismatch = ProcedureMainNodeEventGuardService.MatchesCurrentNode(
runState,
101,
RunNodeType.Combat,
1);
Assert.That(nodeIdMismatch, Is.False);
Assert.That(nodeTypeMismatch, Is.False);
Assert.That(sequenceMismatch, Is.False);
}
[Test]
public void TryEnterCompletedPendingFinish_Shows_Dialog_Only_Once()
{
ProcedureMainRunCompletionResult firstResult =
ProcedureMainRunCompletionService.TryEnterCompletedPendingFinish(false);
ProcedureMainRunCompletionResult secondResult =
ProcedureMainRunCompletionService.TryEnterCompletedPendingFinish(true);
Assert.That(firstResult, Is.EqualTo(ProcedureMainRunCompletionResult.ShowCompletionDialog));
Assert.That(secondResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
}
[Test]
public void TryConfirmReturnToMenu_Returns_Menu_Only_In_Completed_Pending_Finish()
{
ProcedureMainRunCompletionResult validResult =
ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
ProcedureMainFlowPhase.RunCompletedPendingFinish,
false);
ProcedureMainRunCompletionResult hubResult =
ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
ProcedureMainFlowPhase.Hub,
false);
ProcedureMainRunCompletionResult pendingResult =
ProcedureMainRunCompletionService.TryConfirmReturnToMenu(
ProcedureMainFlowPhase.RunCompletedPendingFinish,
true);
Assert.That(validResult, Is.EqualTo(ProcedureMainRunCompletionResult.ReturnToMenu));
Assert.That(hubResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
Assert.That(pendingResult, Is.EqualTo(ProcedureMainRunCompletionResult.NoChange));
}
[Test]
public void ValidateCombatEntry_Returns_InventoryUnavailable_When_Inventory_Is_Null()
{
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(null);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.InventoryUnavailable));
Assert.That(result.ValidationSummary, Is.Not.Null);
Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
}
[Test]
public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_ParticipantArea_Is_Empty()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.ParticipantTowerInstanceIds.Clear();
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
Assert.That(result.ValidationSummary.HasAnyValidParticipantTower, Is.False);
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(0));
}
[Test]
public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_AllParticipantTowers_Are_Invalid()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.Towers[0].BaseComponentInstanceId = 99903;
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
Assert.That(
result.ValidationSummary.InvalidResults[0].FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
}
[Test]
public void ValidateCombatEntry_Returns_CanEnter_When_At_Least_One_ParticipantTower_Is_Valid()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90002,
Name = "非法塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 99903
});
inventory.ParticipantTowerInstanceIds.Add(90002);
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.True);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.None));
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(1));
Assert.That(result.ValidationSummary.ValidTowers[0].InstanceId, Is.EqualTo(90001));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
}
[Test]
public void BuildInvalidParticipantTowerLog_Returns_None_When_InvalidResults_Are_Empty()
{
string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(
new CombatParticipantTowerValidationSummary());
Assert.That(log, Is.EqualTo("none"));
}
[Test]
public void BuildInvalidParticipantTowerLog_Formats_TowerIds_And_Reasons()
{
CombatParticipantTowerValidationSummary summary = new CombatParticipantTowerValidationSummary
{
InvalidResults = new[]
{
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90002,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
},
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90003,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBearingComponent
}
}
};
string log = ProcedureMainCombatEntryValidationService.BuildInvalidParticipantTowerLog(summary);
Assert.That(log, Is.EqualTo("#90002:MissingBaseComponent, #90003:MissingBearingComponent"));
}
[Test]
public void BuildBlockedCombatDialogRawData_Returns_InventoryUnavailable_Message()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.InventoryUnavailable,
ValidationSummary = new CombatParticipantTowerValidationSummary()
});
Assert.That(rawData.Title, Is.EqualTo("无法进入战斗"));
Assert.That(rawData.Message, Is.EqualTo("当前无法读取库存快照,暂时不能进入战斗。请重新进入本轮流程后再试。"));
Assert.That(rawData.ConfirmText, Is.EqualTo("知道了"));
Assert.That(rawData.Mode, Is.EqualTo(1));
}
[Test]
public void BuildBlockedCombatDialogRawData_Returns_Generic_Message_When_NoParticipantTower_Is_Assigned()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
ValidationSummary = new CombatParticipantTowerValidationSummary()
});
Assert.That(
rawData.Message,
Is.EqualTo("参战区至少需要 1 座完整装配了枪口、轴承、底座的塔,才能进入战斗。"));
}
[Test]
public void BuildBlockedCombatDialogRawData_Lists_Invalid_Tower_Reasons()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
ValidationSummary = new CombatParticipantTowerValidationSummary
{
InvalidResults = new[]
{
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90002,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
},
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90003,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingMuzzleComponent
}
}
}
});
Assert.That(
rawData.Message,
Is.EqualTo("参战区没有可出战的完整塔。\n塔 #90002 缺少底座组件。\n塔 #90003 缺少枪口组件。"));
}
private static RunState CreateTwoNodeRun()
{
return RunStateFactory.Create(
LevelThemeType.Plain,
new BackpackInventoryData { Gold = 50 },
new[]
{
new RunNodeSeed { NodeId = 101, NodeType = RunNodeType.Combat, LinkedLevelId = 1 },
new RunNodeSeed { NodeId = 102, NodeType = RunNodeType.Event }
});
}
private static BackpackInventoryData CreateCombatInventory()
{
BackpackInventoryData inventory = new BackpackInventoryData();
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10001,
Name = "枪口",
Endurance = 100f
});
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20001,
Name = "轴承",
Endurance = 100f
});
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30001,
Name = "底座",
Endurance = 100f
});
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90001,
Name = "合法塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 30001
});
inventory.ParticipantTowerInstanceIds.Add(90001);
return inventory;
}
}
}