geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityData
SepComet b38088c3ea refactor 7:
- 拆分 CombatScheduler,将公用方法与字段拆分为:
    - FlowCoordinator
    - RuntimeContext
- 地图侧现在收口为“MapData 初始快照 + CombatCoinChangedEventArgs 同步 + 独立命令桥接”
2026-03-07 19:42:17 +08:00
..
BulletData.cs 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
BulletData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
EnemyData.cs 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EnemyData.cs.meta init 2026-02-26 13:21:43 +08:00
EntityDataBase.cs 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EntityDataBase.cs.meta init 2026-02-26 13:21:43 +08:00
MapData.cs refactor 7: 2026-03-07 19:42:17 +08:00
MapData.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
MapEntityLoadContext.cs refactor 7: 2026-03-07 19:42:17 +08:00
MapEntityLoadContext.cs.meta refactor 7: 2026-03-07 19:42:17 +08:00
PlayerData.cs init 2026-02-26 13:21:43 +08:00
PlayerData.cs.meta init 2026-02-26 13:21:43 +08:00
TowerData.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
TowerData.cs.meta 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00