geometry-tower-defense/Assets/GameMain/Scripts
SepComet dd9cedef5f 添加 CombatNodeComponent 及相关类
- CombatNodeComponent:节点组件,负责提取并开始关卡
- CombatScheduler:关卡调度器,负责关卡的生命周期调度
- MapEntity:地图实体,提供地图相关的数据
- Spawner:出生点,负责标记地图上的敌人出生点坐标
- House:基地,负责标记地图上的敌人目标点坐标
2026-02-28 15:44:22 +08:00
..
Base 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Components init 2026-02-26 13:21:43 +08:00
CustomComponent 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
DataTable P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Definition 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Event 补充相关 UI 2026-02-26 23:29:32 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Scene 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI 补充相关 UI 2026-02-26 23:29:32 +08:00
Utility 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00