geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/BuiltinDataComponent.cs

45 lines
1.4 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GeometryTD.Definition;
using GeometryTD.UI;
using UnityEngine;
using UnityEngine.Serialization;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
public class BuiltinDataComponent : GameFrameworkComponent
{
[SerializeField] private TextAsset _buildInfoTextAsset = null;
[SerializeField] private UpdateResourceForm _updateResourceFormTemplate = null;
private BuildInfo _buildInfo = null;
public BuildInfo BuildInfo => _buildInfo;
public UpdateResourceForm UpdateResourceFormTemplate => _updateResourceFormTemplate;
public void InitBuildInfo()
{
if (_buildInfoTextAsset == null || string.IsNullOrEmpty(_buildInfoTextAsset.text))
{
Log.Info("Build info can not be found or empty.");
return;
}
_buildInfo = Utility.Json.ToObject<BuildInfo>(_buildInfoTextAsset.text);
if (_buildInfo == null)
{
Log.Warning("Parse build info failure.");
return;
}
}
}
}