geometry-tower-defense/Assets/GameMain/UI/UIForms
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
..
CombatFinishForm.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatFinishForm.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatInfoForm.prefab CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatInfoForm.prefab.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatSelectForm.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectForm.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
DialogForm.prefab init 2026-02-26 13:21:43 +08:00
DialogForm.prefab.meta init 2026-02-26 13:21:43 +08:00
EventForm.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
EventForm.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
MainForm.prefab - 添加 MainForm 2026-02-28 18:39:20 +08:00
MainForm.prefab.meta - 添加 MainForm 2026-02-28 18:39:20 +08:00
RepoForm.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
RepoForm.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
TestMenuForm.prefab 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
TestMenuForm.prefab.meta 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
UpdateResourceForm.prefab init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.prefab.meta init 2026-02-26 13:21:43 +08:00