geometry-tower-defense/Assets/GameMain/DataTables/OutGameDropPool.txt

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# Id 列1 LevelThemeType ItemType ItemId Weights MinPhase MaxPhase
# int LevelThemeType ItemType int int[] int[] int[]
# 道具池号 策划备注 关卡所属主题类型 道具类型 道具Id 权重 出现的最低波次 出现的最高波次
1 平原战斗池 Plain MuzzleComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
2 Plain MuzzleComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
3 Plain MuzzleComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
4 Plain MuzzleComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
5 Plain MuzzleComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
6 Plain MuzzleComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
7 Plain MuzzleComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
8 Plain BearingComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
9 Plain BearingComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
10 Plain BearingComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
11 Plain BearingComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
12 Plain BearingComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
13 Plain BearingComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
14 Plain BearingComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
15 Plain BaseComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
16 Plain BaseComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
17 Plain BaseComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50]
18 Plain BaseComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
19 Plain BaseComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
20 Plain BaseComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]
21 Plain BaseComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]