31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using System.IO;
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using UnityEngine;
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using UnityGameFramework.Editor;
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using UnityGameFramework.Editor.ResourceTools;
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namespace GeometryTD.Editor
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{
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public static class GameFrameworkConfigs
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{
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[BuildSettingsConfigPath]
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public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
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[ResourceCollectionConfigPath]
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public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
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[ResourceEditorConfigPath]
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public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
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[ResourceBuilderConfigPath]
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public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
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}
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}
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