58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using GameFramework.Fsm;
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using GameFramework.Procedure;
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using GeometryTD.Definition;
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using GeometryTD.UI;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Procedure
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{
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public class ProcedureMenu : ProcedureBase
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{
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public override bool UseNativeDialog => false;
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private RepoFormUseCase _repoFormUseCase;
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public bool GameStart { get; set; }
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#region FSM
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protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnInit(procedureOwner);
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}
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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GameStart = false;
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GameEntry.EventNode.OnInit();
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GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
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//GameEntry.EventNode.StartEvent();
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_repoFormUseCase = new RepoFormUseCase();
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GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
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GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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if (GameStart)
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{
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procedureOwner.SetData<VarInt32>("NextSceneId", (int)SceneType.Main);
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ChangeState<ProcedureChangeScene>(procedureOwner);
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}
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}
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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}
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#endregion
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}
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} |