55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using System;
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namespace UnityGameFramework.Runtime
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{
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internal sealed class ShowEntityInfo : IReference
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{
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private Type m_EntityLogicType;
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private object m_UserData;
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public ShowEntityInfo()
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{
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m_EntityLogicType = null;
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m_UserData = null;
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}
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public Type EntityLogicType
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{
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get
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{
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return m_EntityLogicType;
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}
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}
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public object UserData
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{
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get
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{
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return m_UserData;
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}
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}
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public static ShowEntityInfo Create(Type entityLogicType, object userData)
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{
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ShowEntityInfo showEntityInfo = ReferencePool.Acquire<ShowEntityInfo>();
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showEntityInfo.m_EntityLogicType = entityLogicType;
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showEntityInfo.m_UserData = userData;
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return showEntityInfo;
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}
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public void Clear()
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{
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m_EntityLogicType = null;
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m_UserData = null;
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}
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}
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}
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