geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Entity/ShowEntitySuccessEventArgs.cs

111 lines
3.1 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using System;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 显示实体成功事件。
/// </summary>
public sealed class ShowEntitySuccessEventArgs : GameEventArgs
{
/// <summary>
/// 显示实体成功事件编号。
/// </summary>
public static readonly int EventId = typeof(ShowEntitySuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化显示实体成功事件的新实例。
/// </summary>
public ShowEntitySuccessEventArgs()
{
EntityLogicType = null;
Entity = null;
Duration = 0f;
UserData = null;
}
/// <summary>
/// 获取显示实体成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取实体逻辑类型。
/// </summary>
public Type EntityLogicType
{
get;
private set;
}
/// <summary>
/// 获取显示成功的实体。
/// </summary>
public Entity Entity
{
get;
private set;
}
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建显示实体成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的显示实体成功事件。</returns>
public static ShowEntitySuccessEventArgs Create(GameFramework.Entity.ShowEntitySuccessEventArgs e)
{
ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;
ShowEntitySuccessEventArgs showEntitySuccessEventArgs = ReferencePool.Acquire<ShowEntitySuccessEventArgs>();
showEntitySuccessEventArgs.EntityLogicType = showEntityInfo.EntityLogicType;
showEntitySuccessEventArgs.Entity = (Entity)e.Entity;
showEntitySuccessEventArgs.Duration = e.Duration;
showEntitySuccessEventArgs.UserData = showEntityInfo.UserData;
ReferencePool.Release(showEntityInfo);
return showEntitySuccessEventArgs;
}
/// <summary>
/// 清理显示实体成功事件。
/// </summary>
public override void Clear()
{
EntityLogicType = null;
Entity = null;
Duration = 0f;
UserData = null;
}
}
}