geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/UI/OpenUIFormSuccessEventArgs.cs

96 lines
2.6 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 打开界面成功事件。
/// </summary>
public sealed class OpenUIFormSuccessEventArgs : GameEventArgs
{
/// <summary>
/// 打开界面成功事件编号。
/// </summary>
public static readonly int EventId = typeof(OpenUIFormSuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化打开界面成功事件的新实例。
/// </summary>
public OpenUIFormSuccessEventArgs()
{
UIForm = null;
Duration = 0f;
UserData = null;
}
/// <summary>
/// 获取打开界面成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取打开成功的界面。
/// </summary>
public UIForm UIForm
{
get;
private set;
}
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建打开界面成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的打开界面成功事件。</returns>
public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e)
{
OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire<OpenUIFormSuccessEventArgs>();
openUIFormSuccessEventArgs.UIForm = (UIForm)e.UIForm;
openUIFormSuccessEventArgs.Duration = e.Duration;
openUIFormSuccessEventArgs.UserData = e.UserData;
return openUIFormSuccessEventArgs;
}
/// <summary>
/// 清理打开界面成功事件。
/// </summary>
public override void Clear()
{
UIForm = null;
Duration = 0f;
UserData = null;
}
}
}