57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.Entity.EntityData
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{
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[Serializable]
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public class BulletData : EntityDataBase
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{
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[SerializeField] private Transform _target = null;
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[SerializeField] private float _speed = 0f;
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[SerializeField] private float _maxLifetime = 3f;
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[SerializeField] private AttackPayload _attackPayload = new AttackPayload();
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public BulletData(
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int entityId,
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int typeId,
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Vector3 position,
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Transform target,
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AttackPayload attackPayload,
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float speed,
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float maxLifetime = 3f) : base(entityId, typeId)
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{
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Position = position;
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_target = target;
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_attackPayload = attackPayload?.Clone() ?? new AttackPayload();
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_speed = speed;
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_maxLifetime = maxLifetime;
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}
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public Transform Target
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{
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get => _target;
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set => _target = value;
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}
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public float Speed
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{
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get => _speed;
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set => _speed = value;
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}
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public float MaxLifetime
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{
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get => _maxLifetime;
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set => _maxLifetime = value;
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}
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public AttackPayload AttackPayload
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{
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get => _attackPayload;
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set => _attackPayload = value?.Clone() ?? new AttackPayload();
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}
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}
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}
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