geometry-tower-defense/Assets/GameMain/Scripts/Event/Combat
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
CombatBaseHpChangedEventArgs.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatBaseHpChangedEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatCoinChangedEventArgs.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatCoinChangedEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatEndEventArgs.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatEndEventArgs.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatEnemyHpRateChangedEventArgs.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEnemyHpRateChangedEventArgs.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatFinishReturnEventArgs.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatFinishReturnEventArgs.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatPauseEventArgs.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatPauseEventArgs.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatProcessEventArgs.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatProcessEventArgs.cs.meta CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatSelectItemClickEventArgs.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectItemClickEventArgs.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00