84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
public sealed partial class DebuggerComponent : GameFrameworkComponent
|
|
{
|
|
private sealed class FpsCounter
|
|
{
|
|
private float m_UpdateInterval;
|
|
private float m_CurrentFps;
|
|
private int m_Frames;
|
|
private float m_Accumulator;
|
|
private float m_TimeLeft;
|
|
|
|
public FpsCounter(float updateInterval)
|
|
{
|
|
if (updateInterval <= 0f)
|
|
{
|
|
Log.Error("Update interval is invalid.");
|
|
return;
|
|
}
|
|
|
|
m_UpdateInterval = updateInterval;
|
|
Reset();
|
|
}
|
|
|
|
public float UpdateInterval
|
|
{
|
|
get
|
|
{
|
|
return m_UpdateInterval;
|
|
}
|
|
set
|
|
{
|
|
if (value <= 0f)
|
|
{
|
|
Log.Error("Update interval is invalid.");
|
|
return;
|
|
}
|
|
|
|
m_UpdateInterval = value;
|
|
Reset();
|
|
}
|
|
}
|
|
|
|
public float CurrentFps
|
|
{
|
|
get
|
|
{
|
|
return m_CurrentFps;
|
|
}
|
|
}
|
|
|
|
public void Update(float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
m_Frames++;
|
|
m_Accumulator += realElapseSeconds;
|
|
m_TimeLeft -= realElapseSeconds;
|
|
|
|
if (m_TimeLeft <= 0f)
|
|
{
|
|
m_CurrentFps = m_Accumulator > 0f ? m_Frames / m_Accumulator : 0f;
|
|
m_Frames = 0;
|
|
m_Accumulator = 0f;
|
|
m_TimeLeft += m_UpdateInterval;
|
|
}
|
|
}
|
|
|
|
private void Reset()
|
|
{
|
|
m_CurrentFps = 0f;
|
|
m_Frames = 0;
|
|
m_Accumulator = 0f;
|
|
m_TimeLeft = 0f;
|
|
}
|
|
}
|
|
}
|
|
}
|