geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Debugger/DebuggerComponent.InputComp...

49 lines
1.9 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Compass Information</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Enable", GUILayout.Height(30f)))
{
Input.compass.enabled = true;
}
if (GUILayout.Button("Disable", GUILayout.Height(30f)))
{
Input.compass.enabled = false;
}
}
GUILayout.EndHorizontal();
DrawItem("Enabled", Input.compass.enabled.ToString());
if (Input.compass.enabled)
{
DrawItem("Heading Accuracy", Input.compass.headingAccuracy.ToString());
DrawItem("Magnetic Heading", Input.compass.magneticHeading.ToString());
DrawItem("Raw Vector", Input.compass.rawVector.ToString());
DrawItem("Timestamp", Input.compass.timestamp.ToString());
DrawItem("True Heading", Input.compass.trueHeading.ToString());
}
}
GUILayout.EndVertical();
}
}
}
}