geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Download/DownloadComponent.cs

410 lines
14 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Download;
using System.Collections.Generic;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 下载组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Download")]
public sealed class DownloadComponent : GameFrameworkComponent
{
private const int DefaultPriority = 0;
private const int OneMegaBytes = 1024 * 1024;
private IDownloadManager m_DownloadManager = null;
private EventComponent m_EventComponent = null;
[SerializeField]
private Transform m_InstanceRoot = null;
[SerializeField]
private string m_DownloadAgentHelperTypeName = "UnityGameFramework.Runtime.UnityWebRequestDownloadAgentHelper";
[SerializeField]
private DownloadAgentHelperBase m_CustomDownloadAgentHelper = null;
[SerializeField]
private int m_DownloadAgentHelperCount = 3;
[SerializeField]
private float m_Timeout = 30f;
[SerializeField]
private int m_FlushSize = OneMegaBytes;
/// <summary>
/// 获取或设置下载是否被暂停。
/// </summary>
public bool Paused
{
get
{
return m_DownloadManager.Paused;
}
set
{
m_DownloadManager.Paused = value;
}
}
/// <summary>
/// 获取下载代理总数量。
/// </summary>
public int TotalAgentCount
{
get
{
return m_DownloadManager.TotalAgentCount;
}
}
/// <summary>
/// 获取可用下载代理数量。
/// </summary>
public int FreeAgentCount
{
get
{
return m_DownloadManager.FreeAgentCount;
}
}
/// <summary>
/// 获取工作中下载代理数量。
/// </summary>
public int WorkingAgentCount
{
get
{
return m_DownloadManager.WorkingAgentCount;
}
}
/// <summary>
/// 获取等待下载任务数量。
/// </summary>
public int WaitingTaskCount
{
get
{
return m_DownloadManager.WaitingTaskCount;
}
}
/// <summary>
/// 获取或设置下载超时时长,以秒为单位。
/// </summary>
public float Timeout
{
get
{
return m_DownloadManager.Timeout;
}
set
{
m_DownloadManager.Timeout = m_Timeout = value;
}
}
/// <summary>
/// 获取或设置将缓冲区写入磁盘的临界大小,仅当开启断点续传时有效。
/// </summary>
public int FlushSize
{
get
{
return m_DownloadManager.FlushSize;
}
set
{
m_DownloadManager.FlushSize = m_FlushSize = value;
}
}
/// <summary>
/// 获取当前下载速度。
/// </summary>
public float CurrentSpeed
{
get
{
return m_DownloadManager.CurrentSpeed;
}
}
/// <summary>
/// 游戏框架组件初始化。
/// </summary>
protected override void Awake()
{
base.Awake();
m_DownloadManager = GameFrameworkEntry.GetModule<IDownloadManager>();
if (m_DownloadManager == null)
{
Log.Fatal("Download manager is invalid.");
return;
}
m_DownloadManager.DownloadStart += OnDownloadStart;
m_DownloadManager.DownloadUpdate += OnDownloadUpdate;
m_DownloadManager.DownloadSuccess += OnDownloadSuccess;
m_DownloadManager.DownloadFailure += OnDownloadFailure;
m_DownloadManager.FlushSize = m_FlushSize;
m_DownloadManager.Timeout = m_Timeout;
}
private void Start()
{
m_EventComponent = GameEntry.GetComponent<EventComponent>();
if (m_EventComponent == null)
{
Log.Fatal("Event component is invalid.");
return;
}
if (m_InstanceRoot == null)
{
m_InstanceRoot = new GameObject("Download Agent Instances").transform;
m_InstanceRoot.SetParent(gameObject.transform);
m_InstanceRoot.localScale = Vector3.one;
}
for (int i = 0; i < m_DownloadAgentHelperCount; i++)
{
AddDownloadAgentHelper(i);
}
}
/// <summary>
/// 根据下载任务的序列编号获取下载任务的信息。
/// </summary>
/// <param name="serialId">要获取信息的下载任务的序列编号。</param>
/// <returns>下载任务的信息。</returns>
public TaskInfo GetDownloadInfo(int serialId)
{
return m_DownloadManager.GetDownloadInfo(serialId);
}
/// <summary>
/// 根据下载任务的标签获取下载任务的信息。
/// </summary>
/// <param name="tag">要获取信息的下载任务的标签。</param>
/// <returns>下载任务的信息。</returns>
public TaskInfo[] GetDownloadInfos(string tag)
{
return m_DownloadManager.GetDownloadInfos(tag);
}
/// <summary>
/// 根据下载任务的标签获取下载任务的信息。
/// </summary>
/// <param name="tag">要获取信息的下载任务的标签。</param>
/// <param name="results">下载任务的信息。</param>
public void GetDownloadInfos(string tag, List<TaskInfo> results)
{
m_DownloadManager.GetDownloadInfos(tag, results);
}
/// <summary>
/// 获取所有下载任务的信息。
/// </summary>
/// <returns>所有下载任务的信息。</returns>
public TaskInfo[] GetAllDownloadInfos()
{
return m_DownloadManager.GetAllDownloadInfos();
}
/// <summary>
/// 获取所有下载任务的信息。
/// </summary>
/// <param name="results">所有下载任务的信息。</param>
public void GetAllDownloadInfos(List<TaskInfo> results)
{
m_DownloadManager.GetAllDownloadInfos(results);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri)
{
return AddDownload(downloadPath, downloadUri, null, DefaultPriority, null);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="tag">下载任务的标签。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, string tag)
{
return AddDownload(downloadPath, downloadUri, tag, DefaultPriority, null);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="priority">下载任务的优先级。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, int priority)
{
return AddDownload(downloadPath, downloadUri, null, priority, null);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, object userData)
{
return AddDownload(downloadPath, downloadUri, null, DefaultPriority, userData);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="tag">下载任务的标签。</param>
/// <param name="priority">下载任务的优先级。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, string tag, int priority)
{
return AddDownload(downloadPath, downloadUri, tag, priority, null);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="tag">下载任务的标签。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, string tag, object userData)
{
return AddDownload(downloadPath, downloadUri, tag, DefaultPriority, userData);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="priority">下载任务的优先级。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, int priority, object userData)
{
return AddDownload(downloadPath, downloadUri, null, priority, userData);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="tag">下载任务的标签。</param>
/// <param name="priority">下载任务的优先级。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>新增下载任务的序列编号。</returns>
public int AddDownload(string downloadPath, string downloadUri, string tag, int priority, object userData)
{
return m_DownloadManager.AddDownload(downloadPath, downloadUri, tag, priority, userData);
}
/// <summary>
/// 根据下载任务的序列编号移除下载任务。
/// </summary>
/// <param name="serialId">要移除下载任务的序列编号。</param>
/// <returns>是否移除下载任务成功。</returns>
public bool RemoveDownload(int serialId)
{
return m_DownloadManager.RemoveDownload(serialId);
}
/// <summary>
/// 根据下载任务的标签移除下载任务。
/// </summary>
/// <param name="tag">要移除下载任务的标签。</param>
/// <returns>移除下载任务的数量。</returns>
public int RemoveDownloads(string tag)
{
return m_DownloadManager.RemoveDownloads(tag);
}
/// <summary>
/// 移除所有下载任务。
/// </summary>
/// <returns>移除下载任务的数量。</returns>
public int RemoveAllDownloads()
{
return m_DownloadManager.RemoveAllDownloads();
}
/// <summary>
/// 增加下载代理辅助器。
/// </summary>
/// <param name="index">下载代理辅助器索引。</param>
private void AddDownloadAgentHelper(int index)
{
DownloadAgentHelperBase downloadAgentHelper = Helper.CreateHelper(m_DownloadAgentHelperTypeName, m_CustomDownloadAgentHelper, index);
if (downloadAgentHelper == null)
{
Log.Error("Can not create download agent helper.");
return;
}
downloadAgentHelper.name = Utility.Text.Format("Download Agent Helper - {0}", index);
Transform transform = downloadAgentHelper.transform;
transform.SetParent(m_InstanceRoot);
transform.localScale = Vector3.one;
m_DownloadManager.AddDownloadAgentHelper(downloadAgentHelper);
}
private void OnDownloadStart(object sender, GameFramework.Download.DownloadStartEventArgs e)
{
m_EventComponent.Fire(this, DownloadStartEventArgs.Create(e));
}
private void OnDownloadUpdate(object sender, GameFramework.Download.DownloadUpdateEventArgs e)
{
m_EventComponent.Fire(this, DownloadUpdateEventArgs.Create(e));
}
private void OnDownloadSuccess(object sender, GameFramework.Download.DownloadSuccessEventArgs e)
{
m_EventComponent.Fire(this, DownloadSuccessEventArgs.Create(e));
}
private void OnDownloadFailure(object sender, GameFramework.Download.DownloadFailureEventArgs e)
{
Log.Warning("Download failure, download serial id '{0}', download path '{1}', download uri '{2}', error message '{3}'.", e.SerialId, e.DownloadPath, e.DownloadUri, e.ErrorMessage);
m_EventComponent.Fire(this, DownloadFailureEventArgs.Create(e));
}
}
}