geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/FileSystem/DefaultFileSystemHelper.cs

40 lines
1.4 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.FileSystem;
using System;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认文件系统辅助器。
/// </summary>
public class DefaultFileSystemHelper : FileSystemHelperBase
{
private const string AndroidFileSystemPrefixString = "jar:";
/// <summary>
/// 创建文件系统流。
/// </summary>
/// <param name="fullPath">要加载的文件系统的完整路径。</param>
/// <param name="access">要加载的文件系统的访问方式。</param>
/// <param name="createNew">是否创建新的文件系统流。</param>
/// <returns>创建的文件系统流。</returns>
public override FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew)
{
if (fullPath.StartsWith(AndroidFileSystemPrefixString, StringComparison.Ordinal))
{
return new AndroidFileSystemStream(fullPath, access, createNew);
}
else
{
return new CommonFileSystemStream(fullPath, access, createNew);
}
}
}
}