41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.Resource;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 资源辅助器基类。
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/// </summary>
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public abstract class ResourceHelperBase : MonoBehaviour, IResourceHelper
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{
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/// <summary>
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/// 直接从指定文件路径加载数据流。
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/// </summary>
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/// <param name="fileUri">文件路径。</param>
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/// <param name="loadBytesCallbacks">加载数据流回调函数集。</param>
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/// <param name="userData">用户自定义数据。</param>
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public abstract void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, object userData);
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/// <summary>
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/// 卸载场景。
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/// </summary>
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/// <param name="sceneAssetName">场景资源名称。</param>
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/// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
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/// <param name="userData">用户自定义数据。</param>
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public abstract void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData);
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/// <summary>
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/// 释放资源。
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/// </summary>
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/// <param name="objectToRelease">要释放的资源。</param>
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public abstract void Release(object objectToRelease);
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}
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}
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