geometry-tower-defense/Assets/GameMain/Scripts/Factory/ComponentItemFactory.cs

83 lines
3.2 KiB
C#

using System;
using GeometryTD.DataTable;
using GeometryTD.Definition;
namespace GeometryTD.Factory
{
public static class ComponentItemFactory
{
public static MuzzleCompItemData CreateMuzzle(
DRMuzzleComp config,
long instanceId,
RarityType rarity,
InventoryTagRandomContext randomContext)
{
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new MuzzleCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
randomContext),
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
DamageRandomRate = config.DamageRandomRate,
AttackMethodType = config.AttackMethodType
};
}
public static BearingCompItemData CreateBearing(
DRBearingComp config,
long instanceId,
RarityType rarity,
InventoryTagRandomContext randomContext)
{
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new BearingCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
randomContext),
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
};
}
public static BaseCompItemData CreateBase(
DRBaseComp config,
long instanceId,
RarityType rarity,
InventoryTagRandomContext randomContext)
{
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new BaseCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
randomContext),
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
AttackPropertyType = config.AttackPropertyType
};
}
}
}