77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
using GeometryTD.Definition;
|
|
using UnityEngine;
|
|
|
|
namespace GeometryTD.UI
|
|
{
|
|
public partial class CombatInfoFormController
|
|
{
|
|
private static CombatInfoFormContext BuildContext(CombatInfoFormRawData rawData)
|
|
{
|
|
if (rawData == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new CombatInfoFormContext
|
|
{
|
|
LevelMetaText = BuildLevelMetaText(rawData.LevelThemeType, rawData.LevelId),
|
|
LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
|
|
CoinText = BuildCoinText(rawData.Coin),
|
|
BaseHpText = BuildBaseHpText(rawData.BaseHp, rawData.BaseHpMax),
|
|
EnemyHpRateText = BuildEnemyHpRateText(rawData.EnemyHpRateMultiplier),
|
|
CanPause = rawData.CanPause,
|
|
CanEnd = rawData.CanEnd
|
|
};
|
|
}
|
|
|
|
private static string BuildLevelMetaText(LevelThemeType themeType, int levelId)
|
|
{
|
|
if (levelId <= 0)
|
|
{
|
|
return "Map -";
|
|
}
|
|
|
|
return $"{themeType} Map.{levelId}";
|
|
}
|
|
|
|
private static string BuildPhaseText(int currentPhaseIndex, int totalPhaseCount)
|
|
{
|
|
int phaseIndex = currentPhaseIndex < 0 ? 0 : currentPhaseIndex;
|
|
if (totalPhaseCount <= 0)
|
|
{
|
|
return $"{phaseIndex}/?";
|
|
}
|
|
|
|
return $"Wave: {phaseIndex}/{totalPhaseCount}";
|
|
}
|
|
|
|
private static string BuildCoinText(int coin)
|
|
{
|
|
if (coin < 0)
|
|
{
|
|
return "Coin: -";
|
|
}
|
|
|
|
return $"Coin: {coin}";
|
|
}
|
|
|
|
private static string BuildBaseHpText(int baseHp, int baseHpMax)
|
|
{
|
|
if (baseHpMax <= 0)
|
|
{
|
|
return "\u57FA\u5730\uFF1A-";
|
|
}
|
|
|
|
int clampedHp = Mathf.Clamp(baseHp, 0, baseHpMax);
|
|
int percent = Mathf.RoundToInt((float)clampedHp / baseHpMax * 100f);
|
|
return $"\u57FA\u5730\uFF1A{percent}%";
|
|
}
|
|
|
|
private static string BuildEnemyHpRateText(int enemyHpRateMultiplier)
|
|
{
|
|
int resolvedMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
|
|
return $"\u96BE\u5EA6\uFF1A{resolvedMultiplier}x";
|
|
}
|
|
}
|
|
}
|