Phase 1: 复合属性修饰器管线与伤害结算系统
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@@ -20,19 +20,19 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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PropMaxCount = _buf.ReadInt();
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PlayerEntity = _buf.ReadString();
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PlayerEntity_Ref = null;
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AbsorbSpeed = _buf.ReadInt();
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CollectDistance = _buf.ReadInt();
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DefaultAbsorbRange = _buf.ReadInt();
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WeaponRecycleRate = _buf.ReadInt();
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AbsorbSpeed = _buf.ReadFloat();
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CollectDistance = _buf.ReadFloat();
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DefaultAbsorbRange = _buf.ReadFloat();
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WeaponRecycleRate = _buf.ReadFloat();
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ShopGoodsCount = _buf.ReadInt();
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ShopPriceRandomPercent = _buf.ReadInt();
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ShopPriceRandomPercent = _buf.ReadFloat();
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ShopMinPrice = _buf.ReadInt();
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LevelUpRefreshPriceBase = _buf.ReadInt();
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LevelUpRewardCount = _buf.ReadInt();
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SpawnEnemyMaxCount = _buf.ReadInt();
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EnemySpawnDistanceMin = _buf.ReadInt();
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EnemySpawnDistanceMax = _buf.ReadInt();
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WeaponRotateSpeed = _buf.ReadInt();
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EnemySpawnDistanceMin = _buf.ReadFloat();
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EnemySpawnDistanceMax = _buf.ReadFloat();
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WeaponRotateSpeed = _buf.ReadFloat();
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WeaponBaseCrit = _buf.ReadFloat();
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PlayerGroupName = _buf.ReadString();
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EnemyGroupName = _buf.ReadString();
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@@ -75,19 +75,19 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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/// <summary>
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/// 自动收集速度
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/// </summary>
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public readonly int AbsorbSpeed;
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public readonly float AbsorbSpeed;
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/// <summary>
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/// 自动收集距离
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/// </summary>
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public readonly int CollectDistance;
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public readonly float CollectDistance;
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/// <summary>
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/// 默认吸收距离
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/// </summary>
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public readonly int DefaultAbsorbRange;
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public readonly float DefaultAbsorbRange;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public readonly int WeaponRecycleRate;
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public readonly float WeaponRecycleRate;
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/// <summary>
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/// 商店商品数量
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/// </summary>
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@@ -95,7 +95,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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/// <summary>
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/// 商品价格浮动
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/// </summary>
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public readonly int ShopPriceRandomPercent;
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public readonly float ShopPriceRandomPercent;
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/// <summary>
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/// 商品最低价
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/// </summary>
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@@ -115,15 +115,15 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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/// <summary>
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/// 敌人生成最小距离
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/// </summary>
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public readonly int EnemySpawnDistanceMin;
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public readonly float EnemySpawnDistanceMin;
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/// <summary>
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/// 敌人生成最大距离
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/// </summary>
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public readonly int EnemySpawnDistanceMax;
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public readonly float EnemySpawnDistanceMax;
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/// <summary>
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/// 武器旋转速度
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/// </summary>
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public readonly int WeaponRotateSpeed;
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public readonly float WeaponRotateSpeed;
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/// <summary>
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/// 武器基本暴击率
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/// </summary>
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