Phase 1: 复合属性修饰器管线与伤害结算系统
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@@ -45,19 +45,19 @@ public partial class TbGlobalConfig
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/// <summary>
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/// 自动收集速度
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/// </summary>
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public int AbsorbSpeed => _data.AbsorbSpeed;
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public float AbsorbSpeed => _data.AbsorbSpeed;
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/// <summary>
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/// 自动收集距离
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/// </summary>
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public int CollectDistance => _data.CollectDistance;
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public float CollectDistance => _data.CollectDistance;
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/// <summary>
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/// 默认吸收距离
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/// </summary>
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public int DefaultAbsorbRange => _data.DefaultAbsorbRange;
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public float DefaultAbsorbRange => _data.DefaultAbsorbRange;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public int WeaponRecycleRate => _data.WeaponRecycleRate;
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public float WeaponRecycleRate => _data.WeaponRecycleRate;
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/// <summary>
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/// 商店商品数量
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/// </summary>
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@@ -65,7 +65,7 @@ public partial class TbGlobalConfig
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/// <summary>
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/// 商品价格浮动
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/// </summary>
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public int ShopPriceRandomPercent => _data.ShopPriceRandomPercent;
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public float ShopPriceRandomPercent => _data.ShopPriceRandomPercent;
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/// <summary>
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/// 商品最低价
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/// </summary>
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@@ -85,15 +85,15 @@ public partial class TbGlobalConfig
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/// <summary>
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/// 敌人生成最小距离
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/// </summary>
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public int EnemySpawnDistanceMin => _data.EnemySpawnDistanceMin;
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public float EnemySpawnDistanceMin => _data.EnemySpawnDistanceMin;
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/// <summary>
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/// 敌人生成最大距离
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/// </summary>
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public int EnemySpawnDistanceMax => _data.EnemySpawnDistanceMax;
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public float EnemySpawnDistanceMax => _data.EnemySpawnDistanceMax;
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/// <summary>
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/// 武器旋转速度
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/// </summary>
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public int WeaponRotateSpeed => _data.WeaponRotateSpeed;
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public float WeaponRotateSpeed => _data.WeaponRotateSpeed;
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/// <summary>
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/// 武器基本暴击率
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/// </summary>
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