Phase 1: 复合属性修饰器管线与伤害结算系统
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@@ -21,11 +21,11 @@ public sealed partial class WeaponConfig : Luban.BeanBase
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Rarity = (Rarity)_buf.ReadInt();
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Price = _buf.ReadInt();
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Attack = _buf.ReadInt();
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Cooldown = _buf.ReadInt();
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Cooldown = _buf.ReadFloat();
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DamageType = (DamageType)_buf.ReadInt();
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AttackRange = _buf.ReadInt();
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AttackRange = _buf.ReadFloat();
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AttackSoundId = _buf.ReadInt();
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Parameters = new System.Collections.Generic.Dictionary<ParamType, int>(n0 * 3 / 2);for(var i0 = 0 ; i0 < n0 ; i0++) { ParamType _k0; _k0 = (ParamType)_buf.ReadInt(); int _v0; _v0 = _buf.ReadInt(); Parameters.Add(_k0, _v0);}}
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Parameters = new System.Collections.Generic.Dictionary<ParamType, float>(n0 * 3 / 2);for(var i0 = 0 ; i0 < n0 ; i0++) { ParamType _k0; _k0 = (ParamType)_buf.ReadInt(); float _v0; _v0 = _buf.ReadFloat(); Parameters.Add(_k0, _v0);}}
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
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Prefab = _buf.ReadString();
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Prefab_Ref = null;
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@@ -61,7 +61,7 @@ public sealed partial class WeaponConfig : Luban.BeanBase
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/// <summary>
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/// 冷却
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/// </summary>
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public readonly int Cooldown;
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public readonly float Cooldown;
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/// <summary>
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/// 伤害类型
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/// </summary>
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@@ -69,7 +69,7 @@ public sealed partial class WeaponConfig : Luban.BeanBase
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/// <summary>
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/// 攻击范围
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/// </summary>
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public readonly int AttackRange;
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public readonly float AttackRange;
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/// <summary>
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/// 攻击音效编号
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/// </summary>
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@@ -77,7 +77,7 @@ public sealed partial class WeaponConfig : Luban.BeanBase
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/// <summary>
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/// 参数类型
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/// </summary>
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public readonly System.Collections.Generic.Dictionary<ParamType, int> Parameters;
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public readonly System.Collections.Generic.Dictionary<ParamType, float> Parameters;
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public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
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/// <summary>
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/// 预制体
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