Phase 1: 复合属性修饰器管线与伤害结算系统

This commit is contained in:
2026-09-24 22:37:22 +08:00
parent ba25ec1926
commit 02f4c67464
35 changed files with 334 additions and 141 deletions
@@ -80,8 +80,8 @@ namespace SepCore.EnemyManager
_isStopped = false;
_spawnEnemyMaxCount = GameEntry.Luban.Global.SpawnEnemyMaxCount;
float minDistance = GameEntry.Luban.Global.EnemySpawnDistanceMin / 1000f;
float maxDistance = GameEntry.Luban.Global.EnemySpawnDistanceMax / 1000f;
float minDistance = GameEntry.Luban.Global.EnemySpawnDistanceMin;
float maxDistance = GameEntry.Luban.Global.EnemySpawnDistanceMax;
_player = player.CachedTransform;
_spawnPositionStrategy = new RandomCircleSpawnStrategy(minDistance, maxDistance);