Phase 1: 复合属性修饰器管线与伤害结算系统
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@@ -80,8 +80,8 @@ namespace SepCore.EnemyManager
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_isStopped = false;
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_spawnEnemyMaxCount = GameEntry.Luban.Global.SpawnEnemyMaxCount;
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float minDistance = GameEntry.Luban.Global.EnemySpawnDistanceMin / 1000f;
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float maxDistance = GameEntry.Luban.Global.EnemySpawnDistanceMax / 1000f;
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float minDistance = GameEntry.Luban.Global.EnemySpawnDistanceMin;
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float maxDistance = GameEntry.Luban.Global.EnemySpawnDistanceMax;
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_player = player.CachedTransform;
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_spawnPositionStrategy = new RandomCircleSpawnStrategy(minDistance, maxDistance);
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