Phase 1: 复合属性修饰器管线与伤害结算系统
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@@ -124,7 +124,7 @@ namespace SepCore.UI
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_selections.Clear();
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int currentLevel = _currentLevel;
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float priceRandomPercent = GameEntry.Luban.Global.ShopPriceRandomPercent / 1000f;
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float priceRandomPercent = GameEntry.Luban.Global.ShopPriceRandomPercent;
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for (int i = 0; i < finalCount; i++)
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{
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@@ -324,7 +324,7 @@ namespace SepCore.UI
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public int CalculateRecyclePrice(int basePrice)
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{
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return Mathf.FloorToInt(basePrice * (GameEntry.Luban.Global.WeaponRecycleRate / 1000f));
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return Mathf.FloorToInt(basePrice * GameEntry.Luban.Global.WeaponRecycleRate);
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}
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}
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}
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