Phase 1: 复合属性修饰器管线与伤害结算系统

This commit is contained in:
2026-09-24 22:37:22 +08:00
parent ba25ec1926
commit 02f4c67464
35 changed files with 334 additions and 141 deletions
@@ -124,7 +124,7 @@ namespace SepCore.UI
_selections.Clear();
int currentLevel = _currentLevel;
float priceRandomPercent = GameEntry.Luban.Global.ShopPriceRandomPercent / 1000f;
float priceRandomPercent = GameEntry.Luban.Global.ShopPriceRandomPercent;
for (int i = 0; i < finalCount; i++)
{
@@ -324,7 +324,7 @@ namespace SepCore.UI
public int CalculateRecyclePrice(int basePrice)
{
return Mathf.FloorToInt(basePrice * (GameEntry.Luban.Global.WeaponRecycleRate / 1000f));
return Mathf.FloorToInt(basePrice * GameEntry.Luban.Global.WeaponRecycleRate);
}
}
}