添加 ShopForm 下的 StatForm,展示玩家属性
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using System.Collections.Generic;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class StatContext : UIContext
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{
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public StatRawData RawData { get; }
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public Dictionary<StatType, string> FormattedValues { get; } = new Dictionary<StatType, string>();
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public StatContext()
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{
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}
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public StatContext(StatRawData rawData)
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{
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RawData = rawData;
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if (rawData != null)
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{
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foreach (KeyValuePair<StatType, float> pair in rawData.Values)
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{
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FormattedValues[pair.Key] = FormatStatValue(pair.Key, pair.Value);
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}
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}
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}
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public string GetFormattedValue(StatType statType)
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{
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return FormattedValues.TryGetValue(statType, out string text) ? text : string.Empty;
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}
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public void SetFormattedValue(StatType statType, string text)
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{
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FormattedValues[statType] = text;
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}
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public static string FormatStatValue(StatType statType, float value)
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{
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StatConfig config = (GameEntry.Luban != null && GameEntry.Luban.IsReady)
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? GameEntry.Luban.Get<StatConfig>((int)statType)
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: null;
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float baseValue = config?.DefaultBaseValue ?? (statType is StatType.DamagePercent or StatType.AttackSpeed ? 1f : 0f);
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bool isPercent = config?.IsPercentDisplay ?? (statType is StatType.DamagePercent or StatType.AttackSpeed or StatType.CritChance or StatType.Dodge or StatType.LifeSteal);
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string colorTag = null;
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if (value > baseValue + 1e-4f)
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{
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colorTag = "green";
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}
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else if (value < baseValue - 1e-4f)
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{
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colorTag = "red";
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}
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string text;
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if (statType is StatType.DamagePercent or StatType.AttackSpeed)
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{
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// 增伤与攻速基准为 1.0(即 0% 加成)。面板显示相对基准的增量,如 0%、+5%、-10%
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float bonusPercent = (value - 1f) * 100f;
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string sign = bonusPercent > 0 ? "+" : "";
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text = $"{sign}{bonusPercent:0.##}%";
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}
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else if (isPercent || statType == StatType.LifeSteal)
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{
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// 概率/比率属性(暴击率、闪避率、生命窃取):以百分比形式呈现
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float displayPercent = value * 100f;
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string sign = (value > baseValue && baseValue != 0) ? "+" : "";
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text = $"{sign}{displayPercent:0.##}%";
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}
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else
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{
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if (Mathf.Approximately(value, Mathf.Round(value)))
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{
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text = Mathf.RoundToInt(value).ToString();
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}
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else
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{
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text = value.ToString("0.##");
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}
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}
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if (!string.IsNullOrEmpty(colorTag))
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{
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return $"<color={colorTag}>{text}</color>";
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}
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return text;
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}
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}
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}
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