引入 UISerializationRoot 和 Item
- 完成 MenuForm 和 SelectRoleForm 的迁移
This commit is contained in:
@@ -17,6 +17,13 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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public GlobalConfig(ByteBuf _buf)
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{
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WeaponCapacity = _buf.ReadInt();
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WeaponRecycleRate = _buf.ReadInt();
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ShopGoodsCount = _buf.ReadInt();
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ShopPriceRandomPercent = _buf.ReadInt();
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ShopMinPrice = _buf.ReadInt();
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PropMaxCount = _buf.ReadInt();
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LevelUpRefreshPriceBase = _buf.ReadInt();
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LevelUpRewardCount = _buf.ReadInt();
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}
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public static GlobalConfig DeserializeGlobalConfig(ByteBuf _buf)
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@@ -28,6 +35,34 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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/// 最大持有武器数量
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/// </summary>
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public readonly int WeaponCapacity;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public readonly int WeaponRecycleRate;
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/// <summary>
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/// 商店商品数量
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/// </summary>
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public readonly int ShopGoodsCount;
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/// <summary>
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/// 商品价格浮动
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/// </summary>
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public readonly int ShopPriceRandomPercent;
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/// <summary>
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/// 商品最低价
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/// </summary>
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public readonly int ShopMinPrice;
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/// <summary>
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/// 最大持有道具数量
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/// </summary>
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public readonly int PropMaxCount;
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/// <summary>
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/// 升级奖励刷新基本价格
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/// </summary>
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public readonly int LevelUpRefreshPriceBase;
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/// <summary>
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/// 升级奖励候选数
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/// </summary>
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public readonly int LevelUpRewardCount;
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public const int __ID__ = -958250779;
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public override int GetTypeId() => __ID__;
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@@ -35,12 +70,26 @@ public sealed partial class GlobalConfig : Luban.BeanBase
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "weaponCapacity:" + WeaponCapacity + ","
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+ "weaponRecycleRate:" + WeaponRecycleRate + ","
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+ "shopGoodsCount:" + ShopGoodsCount + ","
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+ "shopPriceRandomPercent:" + ShopPriceRandomPercent + ","
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+ "shopMinPrice:" + ShopMinPrice + ","
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+ "propMaxCount:" + PropMaxCount + ","
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+ "levelUpRefreshPriceBase:" + LevelUpRefreshPriceBase + ","
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+ "levelUpRewardCount:" + LevelUpRewardCount + ","
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+ "}";
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}
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}
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@@ -34,6 +34,34 @@ public partial class TbGlobalConfig
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/// 最大持有武器数量
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/// </summary>
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public int WeaponCapacity => _data.WeaponCapacity;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public int WeaponRecycleRate => _data.WeaponRecycleRate;
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/// <summary>
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/// 商店商品数量
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/// </summary>
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public int ShopGoodsCount => _data.ShopGoodsCount;
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/// <summary>
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/// 商品价格浮动
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/// </summary>
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public int ShopPriceRandomPercent => _data.ShopPriceRandomPercent;
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/// <summary>
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/// 商品最低价
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/// </summary>
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public int ShopMinPrice => _data.ShopMinPrice;
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/// <summary>
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/// 最大持有道具数量
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/// </summary>
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public int PropMaxCount => _data.PropMaxCount;
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/// <summary>
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/// 升级奖励刷新基本价格
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/// </summary>
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public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
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/// <summary>
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/// 升级奖励候选数
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/// </summary>
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public int LevelUpRewardCount => _data.LevelUpRewardCount;
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public void ResolveRef(Tables tables)
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{
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 88a351268ca28c14fb18659fe3d042d3
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guid: 3c650e4873fd47548b7df088c59adfad
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 35c8961f073eae8479506bdec8b745f8
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guid: 10f3a6fad1dfdb444a2e57be170f9967
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(DynamicJoystick))]
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public class DynamicJoystickEditor : JoystickEditor
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{
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private SerializedProperty moveThreshold;
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protected override void OnEnable()
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{
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base.OnEnable();
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moveThreshold = serializedObject.FindProperty("moveThreshold");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (background != null)
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{
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RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
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backgroundRect.anchorMax = Vector2.zero;
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backgroundRect.anchorMin = Vector2.zero;
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backgroundRect.pivot = center;
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}
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}
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protected override void DrawValues()
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{
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base.DrawValues();
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EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: e82dc413a4cd277429ec1e3f2de69434
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guid: 52071c88a467b46438b3cbf159bf988b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(FloatingJoystick))]
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public class FloatingJoystickEditor : JoystickEditor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (background != null)
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{
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RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
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backgroundRect.anchorMax = Vector2.zero;
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backgroundRect.anchorMin = Vector2.zero;
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backgroundRect.pivot = center;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 614d06243900d764f9c50b4da2c950a3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,64 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(Joystick), true)]
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public class JoystickEditor : Editor
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{
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private SerializedProperty handleRange;
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private SerializedProperty deadZone;
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private SerializedProperty axisOptions;
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private SerializedProperty snapX;
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private SerializedProperty snapY;
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protected SerializedProperty background;
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private SerializedProperty handle;
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protected Vector2 center = new Vector2(0.5f, 0.5f);
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protected virtual void OnEnable()
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{
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handleRange = serializedObject.FindProperty("handleRange");
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deadZone = serializedObject.FindProperty("deadZone");
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axisOptions = serializedObject.FindProperty("axisOptions");
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snapX = serializedObject.FindProperty("snapX");
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snapY = serializedObject.FindProperty("snapY");
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background = serializedObject.FindProperty("background");
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handle = serializedObject.FindProperty("handle");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawValues();
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EditorGUILayout.Space();
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DrawComponents();
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serializedObject.ApplyModifiedProperties();
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if(handle != null)
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{
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RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
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handleRect.anchorMax = center;
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handleRect.anchorMin = center;
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handleRect.pivot = center;
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handleRect.anchoredPosition = Vector2.zero;
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}
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}
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protected virtual void DrawValues()
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{
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EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
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EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
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EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
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EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
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EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
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}
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protected virtual void DrawComponents()
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{
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EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
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EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d4b2b0d911a01a64ebfca9918e2b90b4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(VariableJoystick))]
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public class VariableJoystickEditor : JoystickEditor
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{
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private SerializedProperty moveThreshold;
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private SerializedProperty joystickType;
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protected override void OnEnable()
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{
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base.OnEnable();
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moveThreshold = serializedObject.FindProperty("moveThreshold");
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joystickType = serializedObject.FindProperty("joystickType");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (background != null)
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{
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RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
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backgroundRect.pivot = center;
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}
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}
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protected override void DrawValues()
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{
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base.DrawValues();
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EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
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EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 58b5a2db95af76c4c9d4116a09ec3697
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,975 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using SepCore.UI;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditor.Compilation;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace SepCore.Editor
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{
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public static class UIAssetsTools
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{
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public const string GeneratedNamespace = "SepCore.UI";
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public const string GeneratedDirectory = "Assets/GameMain/Scripts/Presentation";
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private const string PendingGenerationKey = "UI.Serialization.PendingGeneration";
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private static bool finalizeQueued;
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private static readonly HashSet<string> CSharpKeywords = new HashSet<string>(StringComparer.Ordinal)
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{
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"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class",
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"const", "continue", "decimal", "default", "delegate", "do", "double", "else", "enum", "event",
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"explicit", "extern", "false", "finally", "fixed", "float", "for", "foreach", "goto", "if",
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"implicit", "in", "int", "interface", "internal", "is", "lock", "long", "namespace", "new",
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"null", "object", "operator", "out", "override", "params", "private", "protected", "public",
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"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static",
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"string", "struct", "switch", "this", "throw", "true", "try", "typeof", "uint", "ulong",
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"unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while"
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};
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[Serializable]
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private sealed class PendingGenerationBatch
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{
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public List<PendingGeneration> entries = new List<PendingGeneration>();
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public string primaryScriptPath;
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}
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[Serializable]
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private sealed class PendingGeneration
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{
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public string rootGlobalId;
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public string prefabAssetPath;
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public string prefabRootRelativePath;
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public string scenePath;
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public string hierarchyPath;
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public string viewClassFullName;
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public string formClassFullName;
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public string viewScriptPath;
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public string formScriptPath;
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}
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private sealed class GenerationUnit
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{
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public UISerializationRoot root;
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public string viewClassName;
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public string formClassName;
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public string viewScriptPath;
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public string formScriptPath;
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public string viewSource;
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public string formSource;
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public bool viewChanged;
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public bool formChanged;
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public bool SourceChanged => viewChanged || formChanged;
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}
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private sealed class Binding
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{
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public Component component;
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public UISerializationRoot nestedRoot;
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public string variableName;
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public string csharpTypeName;
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}
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[MenuItem("Assets/Create View Script", false, 2000)]
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private static void GenerateFromAssetsMenu()
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{
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GenerateWithDialog(GetSelectedRoot());
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}
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[MenuItem("Assets/Create View Script", true)]
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private static bool ValidateAssetsMenu()
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{
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return GetSelectedRoot() != null;
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}
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[MenuItem("GameObject/Create View Script", false, 30)]
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private static void GenerateFromGameObjectMenu()
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{
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GenerateWithDialog(GetSelectedRoot());
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}
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[MenuItem("GameObject/Create View Script", true)]
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private static bool ValidateGameObjectMenu()
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{
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return GetSelectedRoot() != null;
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}
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||||
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[MenuItem("CONTEXT/UISerializationRoot/Create View Script")]
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private static void GenerateFromComponentMenu(MenuCommand command)
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{
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GenerateWithDialog(command.context as UISerializationRoot);
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}
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||||
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||||
public static void GenerateWithDialog(UISerializationRoot root)
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||||
{
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||||
try
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||||
{
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||||
Generate(root, true);
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||||
}
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||||
catch (Exception exception)
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||||
{
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Debug.LogException(exception);
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EditorUtility.DisplayDialog("Create UI View Script", exception.Message, "OK");
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||||
}
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||||
}
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||||
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||||
public static string Generate(UISerializationRoot root, bool confirmOverwrite)
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||||
{
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||||
if (root == null)
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||||
{
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throw new InvalidOperationException("Select a GameObject or Prefab with UISerializationRoot.");
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||||
}
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List<UISerializationRoot> generationRoots = CollectGenerationRoots(root);
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||||
List<GenerationUnit> units = BuildGenerationUnits(generationRoots);
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||||
GenerationUnit primaryUnit = units[units.Count - 1];
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List<string> changedExistingFiles = units
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.Where(unit => unit.SourceChanged)
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||||
.SelectMany(unit => new[] { unit.viewScriptPath, unit.formScriptPath })
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||||
.Where(File.Exists)
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.ToList();
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if (confirmOverwrite && changedExistingFiles.Count > 0)
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||||
{
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||||
string message = "Overwrite the following generated View/Form scripts?\n\n" +
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string.Join("\n", changedExistingFiles.ToArray());
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if (!EditorUtility.DisplayDialog("Regenerate UI View/Form", message, "Overwrite", "Cancel"))
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||||
{
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return null;
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||||
}
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||||
}
|
||||
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EnsureFolder(GeneratedDirectory);
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||||
SaveDirtyRootAssets(units);
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||||
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||||
var pendingBatch = new PendingGenerationBatch
|
||||
{
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||||
primaryScriptPath = primaryUnit.viewScriptPath
|
||||
};
|
||||
for (int i = 0; i < units.Count; i++)
|
||||
{
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||||
pendingBatch.entries.Add(CreatePendingGeneration(units[i]));
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||||
}
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||||
SessionState.SetString(PendingGenerationKey, JsonUtility.ToJson(pendingBatch));
|
||||
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||||
bool anySourceChanged = false;
|
||||
for (int i = 0; i < units.Count; i++)
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||||
{
|
||||
GenerationUnit unit = units[i];
|
||||
if (!unit.SourceChanged)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
EnsureFolder(Path.GetDirectoryName(unit.viewScriptPath));
|
||||
if (unit.viewChanged)
|
||||
{
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||||
File.WriteAllText(unit.viewScriptPath, unit.viewSource, new UTF8Encoding(false));
|
||||
anySourceChanged = true;
|
||||
}
|
||||
|
||||
if (unit.formChanged)
|
||||
{
|
||||
File.WriteAllText(unit.formScriptPath, unit.formSource, new UTF8Encoding(false));
|
||||
anySourceChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySourceChanged)
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
UnityEngine.Object scriptAsset = AssetDatabase.LoadAssetAtPath<MonoScript>(primaryUnit.viewScriptPath);
|
||||
if (scriptAsset != null)
|
||||
{
|
||||
EditorGUIUtility.PingObject(scriptAsset);
|
||||
}
|
||||
|
||||
if (anySourceChanged)
|
||||
{
|
||||
CompilationPipeline.RequestScriptCompilation();
|
||||
}
|
||||
else
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
Debug.Log("Generated " + units.Count + " UI View/Form script pair(s); primary script: " +
|
||||
primaryUnit.viewScriptPath);
|
||||
return primaryUnit.viewScriptPath;
|
||||
}
|
||||
|
||||
public static string GetViewClassName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return GetBaseName(root) + "View";
|
||||
}
|
||||
|
||||
public static string GetFormClassName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return GetBaseName(root) + "Form";
|
||||
}
|
||||
|
||||
public static string GetBaseName(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
string sourceName = root.gameObject.name.Replace("(Clone)", string.Empty).Trim();
|
||||
if (sourceName.EndsWith("Form", StringComparison.Ordinal) && sourceName.Length > 4)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 4);
|
||||
}
|
||||
else if (sourceName.EndsWith("UI", StringComparison.Ordinal) && sourceName.Length > 2)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 2);
|
||||
}
|
||||
|
||||
string identifier = ToPascalIdentifier(sourceName);
|
||||
if (string.IsNullOrEmpty(identifier))
|
||||
{
|
||||
throw new InvalidOperationException("The UI root name cannot be converted to a C# class name.");
|
||||
}
|
||||
|
||||
return identifier;
|
||||
}
|
||||
|
||||
public static bool IsValidIdentifier(string value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value) || CSharpKeywords.Contains(value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!char.IsLetter(value[0]) && value[0] != '_')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 1; i < value.Length; i++)
|
||||
{
|
||||
if (!char.IsLetterOrDigit(value[i]) && value[i] != '_')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void InitializePendingGeneration()
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
[DidReloadScripts]
|
||||
private static void OnScriptsReloaded()
|
||||
{
|
||||
QueuePendingGeneration();
|
||||
}
|
||||
|
||||
private static void QueuePendingGeneration()
|
||||
{
|
||||
if (finalizeQueued || string.IsNullOrEmpty(SessionState.GetString(PendingGenerationKey, string.Empty)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
finalizeQueued = true;
|
||||
EditorApplication.delayCall += RunQueuedPendingGeneration;
|
||||
}
|
||||
|
||||
private static void RunQueuedPendingGeneration()
|
||||
{
|
||||
finalizeQueued = false;
|
||||
FinalizePendingGeneration();
|
||||
}
|
||||
|
||||
private static void FinalizePendingGeneration()
|
||||
{
|
||||
string json = SessionState.GetString(PendingGenerationKey, string.Empty);
|
||||
if (string.IsNullOrEmpty(json))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PendingGenerationBatch batch = JsonUtility.FromJson<PendingGenerationBatch>(json);
|
||||
if (batch == null || batch.entries == null || batch.entries.Count == 0)
|
||||
{
|
||||
SessionState.EraseString(PendingGenerationKey);
|
||||
Debug.LogError("The pending UI View generation data is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
var resolvedViewTypes = new List<Type>(batch.entries.Count);
|
||||
var resolvedFormTypes = new List<Type>(batch.entries.Count);
|
||||
for (int i = 0; i < batch.entries.Count; i++)
|
||||
{
|
||||
PendingGeneration pending = batch.entries[i];
|
||||
Type viewType = FindGeneratedType(pending.viewClassFullName);
|
||||
if (viewType == null)
|
||||
{
|
||||
Debug.LogError("Generated UI view type was not found after compilation: " + pending.viewClassFullName);
|
||||
return;
|
||||
}
|
||||
|
||||
Type formType = FindGeneratedType(pending.formClassFullName);
|
||||
if (formType == null)
|
||||
{
|
||||
Debug.LogError("Generated UI form type was not found after compilation: " + pending.formClassFullName);
|
||||
return;
|
||||
}
|
||||
|
||||
resolvedViewTypes.Add(viewType);
|
||||
resolvedFormTypes.Add(formType);
|
||||
}
|
||||
|
||||
SessionState.EraseString(PendingGenerationKey);
|
||||
UnityEngine.Object primaryTarget = null;
|
||||
for (int i = 0; i < batch.entries.Count; i++)
|
||||
{
|
||||
PendingGeneration pending = batch.entries[i];
|
||||
Type viewType = resolvedViewTypes[i];
|
||||
Type formType = resolvedFormTypes[i];
|
||||
if (!string.IsNullOrEmpty(pending.prefabAssetPath))
|
||||
{
|
||||
primaryTarget = ApplyToPrefab(pending, viewType, formType);
|
||||
continue;
|
||||
}
|
||||
|
||||
UISerializationRoot root = ResolveSceneRoot(pending);
|
||||
if (root == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Could not resolve the UI root after compilation. The scripts were generated at " +
|
||||
pending.viewScriptPath + " and " + pending.formScriptPath + ".");
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, true);
|
||||
EditorSceneManager.MarkSceneDirty(root.gameObject.scene);
|
||||
primaryTarget = root.gameObject;
|
||||
}
|
||||
|
||||
if (primaryTarget != null)
|
||||
{
|
||||
Selection.activeObject = primaryTarget;
|
||||
EditorGUIUtility.PingObject(primaryTarget);
|
||||
}
|
||||
|
||||
Debug.Log("Attached and populated " + batch.entries.Count + " generated UI View/Form pair(s).");
|
||||
}
|
||||
|
||||
private static List<UISerializationRoot> CollectGenerationRoots(UISerializationRoot selectedRoot)
|
||||
{
|
||||
bool persistentContext = EditorUtility.IsPersistent(selectedRoot);
|
||||
var result = new List<UISerializationRoot>();
|
||||
var visited = new HashSet<UISerializationRoot>();
|
||||
CollectGenerationRootsRecursive(selectedRoot, persistentContext, visited, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void CollectGenerationRootsRecursive(
|
||||
UISerializationRoot current,
|
||||
bool persistentContext,
|
||||
HashSet<UISerializationRoot> visited,
|
||||
List<UISerializationRoot> result)
|
||||
{
|
||||
current = GetCanonicalRoot(current, persistentContext);
|
||||
if (current == null || !visited.Add(current))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
current.RefreshItems();
|
||||
for (int i = 0; i < current.NestedFormReferences.Count; i++)
|
||||
{
|
||||
UISerializationRoot nestedRoot = current.NestedFormReferences[i].Root;
|
||||
if (nestedRoot != null)
|
||||
{
|
||||
CollectGenerationRootsRecursive(nestedRoot, persistentContext, visited, result);
|
||||
}
|
||||
}
|
||||
|
||||
result.Add(current);
|
||||
}
|
||||
|
||||
private static UISerializationRoot GetCanonicalRoot(UISerializationRoot root, bool persistentContext)
|
||||
{
|
||||
if (!persistentContext || root == null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
UISerializationRoot source = PrefabUtility.GetCorrespondingObjectFromSource(root);
|
||||
return source != null ? source : root;
|
||||
}
|
||||
|
||||
private static List<GenerationUnit> BuildGenerationUnits(List<UISerializationRoot> roots)
|
||||
{
|
||||
var units = new List<GenerationUnit>(roots.Count);
|
||||
var classOwners = new Dictionary<string, UISerializationRoot>(StringComparer.Ordinal);
|
||||
for (int i = 0; i < roots.Count; i++)
|
||||
{
|
||||
UISerializationRoot root = roots[i];
|
||||
root.RefreshItems();
|
||||
string viewClassName = GetViewClassName(root);
|
||||
string formClassName = GetFormClassName(root);
|
||||
string baseName = GetBaseName(root);
|
||||
UISerializationRoot existingOwner;
|
||||
if (classOwners.TryGetValue(viewClassName, out existingOwner) && existingOwner != root)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Multiple serialization roots generate the same View class '" + viewClassName +
|
||||
"'. Rename one of the UI roots.");
|
||||
}
|
||||
|
||||
classOwners[viewClassName] = root;
|
||||
if (classOwners.TryGetValue(formClassName, out existingOwner) && existingOwner != root)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Multiple serialization roots generate the same Form class '" + formClassName +
|
||||
"'. Rename one of the UI roots.");
|
||||
}
|
||||
|
||||
classOwners[formClassName] = root;
|
||||
|
||||
List<Binding> bindings = CollectBindings(root);
|
||||
string folderPath = GeneratedDirectory + "/" + baseName;
|
||||
string viewScriptPath = folderPath + "/" + viewClassName + ".cs";
|
||||
string formScriptPath = folderPath + "/" + formClassName + ".cs";
|
||||
string viewSource = BuildViewSource(viewClassName, bindings);
|
||||
string formSource = BuildFormSource(formClassName, viewClassName);
|
||||
units.Add(new GenerationUnit
|
||||
{
|
||||
root = root,
|
||||
viewClassName = viewClassName,
|
||||
formClassName = formClassName,
|
||||
viewScriptPath = viewScriptPath,
|
||||
formScriptPath = formScriptPath,
|
||||
viewSource = viewSource,
|
||||
formSource = formSource,
|
||||
viewChanged = !File.Exists(viewScriptPath) || File.ReadAllText(viewScriptPath) != viewSource,
|
||||
formChanged = !File.Exists(formScriptPath) || File.ReadAllText(formScriptPath) != formSource
|
||||
});
|
||||
}
|
||||
|
||||
return units;
|
||||
}
|
||||
|
||||
private static List<Binding> CollectBindings(UISerializationRoot root)
|
||||
{
|
||||
var bindings = new List<Binding>();
|
||||
var names = new HashSet<string>(StringComparer.Ordinal);
|
||||
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.RefreshComponents();
|
||||
for (int j = 0; j < item.ComponentReferences.Count; j++)
|
||||
{
|
||||
UISerializationItem.ComponentReference reference = item.ComponentReferences[j];
|
||||
if (reference == null || !reference.GenerateReference)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Component component = reference.Component;
|
||||
string variableName = NormalizeAndValidateVariableName(reference.VariableName, item.transform, names);
|
||||
if (component == null)
|
||||
{
|
||||
throw new InvalidOperationException("A selected UI reference is missing on " + GetHierarchyPath(item.transform) + ".");
|
||||
}
|
||||
if (component.GetType().Namespace != null && component.GetType().Namespace.StartsWith("UnityEditor", StringComparison.Ordinal))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Editor-only components cannot be referenced by a runtime View: " + component.GetType().FullName + ".");
|
||||
}
|
||||
|
||||
bindings.Add(new Binding
|
||||
{
|
||||
component = component,
|
||||
variableName = variableName,
|
||||
csharpTypeName = GetCSharpTypeName(component.GetType())
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.NestedFormReferences.Count; i++)
|
||||
{
|
||||
UISerializationRoot.NestedFormReference reference = root.NestedFormReferences[i];
|
||||
if (reference == null || !reference.GenerateReference)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UISerializationRoot nestedRoot = reference.Root;
|
||||
if (nestedRoot == null)
|
||||
{
|
||||
throw new InvalidOperationException("A nested UI Form reference is missing below " + GetHierarchyPath(root.transform) + ".");
|
||||
}
|
||||
|
||||
string variableName = NormalizeAndValidateVariableName(reference.VariableName, nestedRoot.transform, names);
|
||||
bindings.Add(new Binding
|
||||
{
|
||||
nestedRoot = nestedRoot,
|
||||
variableName = variableName,
|
||||
csharpTypeName = "global::" + GeneratedNamespace + "." + GetFormClassName(nestedRoot)
|
||||
});
|
||||
}
|
||||
|
||||
return bindings;
|
||||
}
|
||||
|
||||
private static string NormalizeAndValidateVariableName(string value, Transform owner, HashSet<string> names)
|
||||
{
|
||||
string variableName = value == null ? string.Empty : value.Trim();
|
||||
if (!IsValidIdentifier(variableName))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Invalid C# field name '" + variableName + "' on " + GetHierarchyPath(owner) + ".");
|
||||
}
|
||||
if (!names.Add(variableName))
|
||||
{
|
||||
throw new InvalidOperationException("Duplicate UI field name '" + variableName + "'.");
|
||||
}
|
||||
if (typeof(MonoBehaviour).GetMember(variableName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).Length > 0)
|
||||
{
|
||||
throw new InvalidOperationException("UI field name '" + variableName + "' conflicts with a MonoBehaviour member.");
|
||||
}
|
||||
|
||||
return variableName;
|
||||
}
|
||||
|
||||
private static string BuildViewSource(string className, List<Binding> bindings)
|
||||
{
|
||||
var builder = new StringBuilder(512 + bindings.Count * 96);
|
||||
builder.Append("// <auto-generated />\n");
|
||||
builder.Append("using UnityEngine;\n\n");
|
||||
builder.Append("namespace ").Append(GeneratedNamespace).Append("\n{\n");
|
||||
builder.Append(" [DisallowMultipleComponent]\n");
|
||||
builder.Append(" public partial class ").Append(className).Append(" : MonoBehaviour\n {\n");
|
||||
|
||||
for (int i = 0; i < bindings.Count; i++)
|
||||
{
|
||||
Binding binding = bindings[i];
|
||||
builder.Append(" [SerializeField] public ")
|
||||
.Append(binding.csharpTypeName)
|
||||
.Append(' ')
|
||||
.Append(binding.variableName)
|
||||
.Append(";\n");
|
||||
}
|
||||
|
||||
builder.Append(" }\n}\n");
|
||||
return NormalizeToLf(builder.ToString());
|
||||
}
|
||||
|
||||
private static string BuildFormSource(string className, string viewClassName)
|
||||
{
|
||||
var builder = new StringBuilder(256);
|
||||
builder.Append("// <auto-generated />\n");
|
||||
builder.Append("using UnityEngine;\n\n");
|
||||
builder.Append("namespace ").Append(GeneratedNamespace).Append("\n{\n");
|
||||
builder.Append(" [DisallowMultipleComponent]\n");
|
||||
builder.Append(" public partial class ").Append(className).Append(" : UGuiForm\n {\n");
|
||||
builder.Append(" [SerializeField] private ").Append(viewClassName).Append(" _view = null;\n\n");
|
||||
builder.Append(" public ").Append(viewClassName).Append(" View => _view;\n");
|
||||
builder.Append(" }\n}\n");
|
||||
return NormalizeToLf(builder.ToString());
|
||||
}
|
||||
|
||||
private static string NormalizeToLf(string text)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return text.Replace("\r\n", "\n").Replace('\r', '\n');
|
||||
}
|
||||
|
||||
private static PendingGeneration CreatePendingGeneration(GenerationUnit unit)
|
||||
{
|
||||
UISerializationRoot root = unit.root;
|
||||
bool isPrefabAsset = EditorUtility.IsPersistent(root) && PrefabUtility.IsPartOfPrefabAsset(root);
|
||||
string prefabAssetPath = isPrefabAsset ? AssetDatabase.GetAssetPath(root.gameObject) : string.Empty;
|
||||
string relativePath = string.Empty;
|
||||
if (isPrefabAsset)
|
||||
{
|
||||
GameObject prefabRoot = AssetDatabase.LoadAssetAtPath<GameObject>(prefabAssetPath);
|
||||
if (prefabRoot == null)
|
||||
{
|
||||
throw new InvalidOperationException("Could not load Prefab asset: " + prefabAssetPath);
|
||||
}
|
||||
|
||||
relativePath = GetRelativePath(prefabRoot.transform, root.transform);
|
||||
}
|
||||
|
||||
GlobalObjectId globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(root);
|
||||
return new PendingGeneration
|
||||
{
|
||||
rootGlobalId = globalObjectId.ToString(),
|
||||
prefabAssetPath = prefabAssetPath,
|
||||
prefabRootRelativePath = relativePath,
|
||||
scenePath = root.gameObject.scene.path,
|
||||
hierarchyPath = GetHierarchyPath(root.transform),
|
||||
viewClassFullName = GeneratedNamespace + "." + unit.viewClassName,
|
||||
formClassFullName = GeneratedNamespace + "." + unit.formClassName,
|
||||
viewScriptPath = unit.viewScriptPath,
|
||||
formScriptPath = unit.formScriptPath
|
||||
};
|
||||
}
|
||||
|
||||
private static UnityEngine.Object ApplyToPrefab(PendingGeneration pending, Type viewType, Type formType)
|
||||
{
|
||||
GameObject contents = PrefabUtility.LoadPrefabContents(pending.prefabAssetPath);
|
||||
try
|
||||
{
|
||||
Transform rootTransform = string.IsNullOrEmpty(pending.prefabRootRelativePath)
|
||||
? contents.transform
|
||||
: contents.transform.Find(pending.prefabRootRelativePath);
|
||||
UISerializationRoot root = rootTransform == null ? null : rootTransform.GetComponent<UISerializationRoot>();
|
||||
if (root == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The Prefab no longer contains the expected UISerializationRoot at '" +
|
||||
pending.prefabRootRelativePath + "': " + pending.prefabAssetPath);
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, false);
|
||||
PrefabUtility.SaveAsPrefabAsset(contents, pending.prefabAssetPath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
PrefabUtility.UnloadPrefabContents(contents);
|
||||
}
|
||||
|
||||
AssetDatabase.ImportAsset(pending.prefabAssetPath, ImportAssetOptions.ForceUpdate);
|
||||
return AssetDatabase.LoadAssetAtPath<GameObject>(pending.prefabAssetPath);
|
||||
}
|
||||
|
||||
public static void ApplyGeneratedComponentsToRoot(UISerializationRoot root)
|
||||
{
|
||||
if (root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
root.RefreshItems();
|
||||
for (int i = 0; i < root.NestedFormReferences.Count; i++)
|
||||
{
|
||||
UISerializationRoot nestedRoot = root.NestedFormReferences[i].Root;
|
||||
if (nestedRoot != null)
|
||||
{
|
||||
ApplyGeneratedComponentsToRoot(nestedRoot);
|
||||
}
|
||||
}
|
||||
|
||||
Type viewType = FindGeneratedType(GeneratedNamespace + "." + GetViewClassName(root));
|
||||
Type formType = FindGeneratedType(GeneratedNamespace + "." + GetFormClassName(root));
|
||||
if (viewType == null || formType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyGeneratedComponents(root, viewType, formType, false);
|
||||
}
|
||||
|
||||
private static void ApplyGeneratedComponents(UISerializationRoot root, Type viewType, Type formType,
|
||||
bool useUndo)
|
||||
{
|
||||
Component view = ApplyViewReferences(root, viewType, useUndo);
|
||||
Component form = root.GetComponent(formType);
|
||||
if (form == null)
|
||||
{
|
||||
form = useUndo ? Undo.AddComponent(root.gameObject, formType) : root.gameObject.AddComponent(formType);
|
||||
}
|
||||
else if (useUndo)
|
||||
{
|
||||
Undo.RecordObject(form, "Populate UI form view reference");
|
||||
}
|
||||
|
||||
var serializedForm = new SerializedObject(form);
|
||||
serializedForm.UpdateIfRequiredOrScript();
|
||||
SerializedProperty viewProperty = serializedForm.FindProperty("_view");
|
||||
if (viewProperty == null)
|
||||
{
|
||||
throw new InvalidOperationException("Generated field was not found: _view on " + formType.FullName + ".");
|
||||
}
|
||||
|
||||
viewProperty.objectReferenceValue = view;
|
||||
serializedForm.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(form);
|
||||
if (useUndo && PrefabUtility.IsPartOfPrefabInstance(form))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(form);
|
||||
}
|
||||
}
|
||||
|
||||
private static Component ApplyViewReferences(UISerializationRoot root, Type viewType, bool useUndo)
|
||||
{
|
||||
root.RefreshItems();
|
||||
List<Binding> bindings = CollectBindings(root);
|
||||
Component view = root.GetComponent(viewType);
|
||||
if (view == null)
|
||||
{
|
||||
view = useUndo ? Undo.AddComponent(root.gameObject, viewType) : root.gameObject.AddComponent(viewType);
|
||||
}
|
||||
else if (useUndo)
|
||||
{
|
||||
Undo.RecordObject(view, "Populate UI view references");
|
||||
}
|
||||
|
||||
var serializedView = new SerializedObject(view);
|
||||
serializedView.UpdateIfRequiredOrScript();
|
||||
for (int i = 0; i < bindings.Count; i++)
|
||||
{
|
||||
Binding binding = bindings[i];
|
||||
SerializedProperty property = serializedView.FindProperty(binding.variableName);
|
||||
if (property == null)
|
||||
{
|
||||
throw new InvalidOperationException("Generated field was not found: " + binding.variableName + ".");
|
||||
}
|
||||
|
||||
UnityEngine.Object target = binding.component;
|
||||
if (binding.nestedRoot != null)
|
||||
{
|
||||
string nestedFormFullName = GeneratedNamespace + "." + GetFormClassName(binding.nestedRoot);
|
||||
Type nestedFormType = FindGeneratedType(nestedFormFullName);
|
||||
if (nestedFormType == null)
|
||||
{
|
||||
throw new InvalidOperationException("Nested UI form type was not found: " + nestedFormFullName + ".");
|
||||
}
|
||||
|
||||
target = binding.nestedRoot.GetComponent(nestedFormType);
|
||||
if (target == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Nested UI root '" + GetHierarchyPath(binding.nestedRoot.transform) +
|
||||
"' does not have its generated Form component '" + nestedFormFullName + "'.");
|
||||
}
|
||||
}
|
||||
|
||||
property.objectReferenceValue = target;
|
||||
}
|
||||
|
||||
serializedView.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(view);
|
||||
if (useUndo && PrefabUtility.IsPartOfPrefabInstance(view))
|
||||
{
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(view);
|
||||
}
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
private static Type FindGeneratedType(string fullName)
|
||||
{
|
||||
return TypeCache.GetTypesDerivedFrom<MonoBehaviour>()
|
||||
.FirstOrDefault(type => type.FullName == fullName);
|
||||
}
|
||||
|
||||
private static UISerializationRoot ResolveSceneRoot(PendingGeneration pending)
|
||||
{
|
||||
GlobalObjectId parsed;
|
||||
if (GlobalObjectId.TryParse(pending.rootGlobalId, out parsed))
|
||||
{
|
||||
UnityEngine.Object resolved = GlobalObjectId.GlobalObjectIdentifierToObjectSlow(parsed);
|
||||
UISerializationRoot root = resolved as UISerializationRoot;
|
||||
if (root != null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
GameObject resolvedObject = resolved as GameObject;
|
||||
if (resolvedObject != null)
|
||||
{
|
||||
root = resolvedObject.GetComponent<UISerializationRoot>();
|
||||
if (root != null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UISerializationRoot[] loadedRoots = Resources.FindObjectsOfTypeAll<UISerializationRoot>();
|
||||
for (int i = 0; i < loadedRoots.Length; i++)
|
||||
{
|
||||
UISerializationRoot root = loadedRoots[i];
|
||||
if (root != null && !EditorUtility.IsPersistent(root) && root.gameObject.scene.path == pending.scenePath &&
|
||||
GetHierarchyPath(root.transform) == pending.hierarchyPath)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static UISerializationRoot GetSelectedRoot()
|
||||
{
|
||||
GameObject selected = Selection.activeGameObject;
|
||||
if (selected == null)
|
||||
{
|
||||
selected = Selection.activeObject as GameObject;
|
||||
}
|
||||
|
||||
return selected == null ? null : selected.GetComponent<UISerializationRoot>();
|
||||
}
|
||||
|
||||
private static string GetCSharpTypeName(Type type)
|
||||
{
|
||||
if (type.IsArray)
|
||||
{
|
||||
return GetCSharpTypeName(type.GetElementType()) + "[]";
|
||||
}
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
string definition = type.GetGenericTypeDefinition().FullName ?? type.Name;
|
||||
int arityMarker = definition.IndexOf('`');
|
||||
if (arityMarker >= 0)
|
||||
{
|
||||
definition = definition.Substring(0, arityMarker);
|
||||
}
|
||||
|
||||
string arguments = string.Join(", ", type.GetGenericArguments().Select(GetCSharpTypeName).ToArray());
|
||||
return "global::" + definition.Replace('+', '.') + "<" + arguments + ">";
|
||||
}
|
||||
|
||||
return "global::" + (type.FullName ?? type.Name).Replace('+', '.');
|
||||
}
|
||||
|
||||
private static void SaveDirtyRootAssets(List<GenerationUnit> units)
|
||||
{
|
||||
var savedPaths = new HashSet<string>(StringComparer.Ordinal);
|
||||
for (int i = 0; i < units.Count; i++)
|
||||
{
|
||||
UISerializationRoot root = units[i].root;
|
||||
if (root == null || !EditorUtility.IsPersistent(root))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string assetPath = AssetDatabase.GetAssetPath(root);
|
||||
if (string.IsNullOrEmpty(assetPath) || !savedPaths.Add(assetPath))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssetIfDirty(AssetDatabase.GUIDFromAssetPath(assetPath));
|
||||
}
|
||||
}
|
||||
|
||||
private static string ToPascalIdentifier(string value)
|
||||
{
|
||||
var builder = new StringBuilder(value.Length + 8);
|
||||
bool capitalizeNext = true;
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
char current = value[i];
|
||||
if (!char.IsLetterOrDigit(current) && current != '_')
|
||||
{
|
||||
capitalizeNext = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (builder.Length == 0 && char.IsDigit(current))
|
||||
{
|
||||
builder.Append('_');
|
||||
}
|
||||
|
||||
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
|
||||
capitalizeNext = false;
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
private static string GetRelativePath(Transform root, Transform target)
|
||||
{
|
||||
if (root == target)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
var parts = new Stack<string>();
|
||||
Transform current = target;
|
||||
while (current != null && current != root)
|
||||
{
|
||||
parts.Push(current.name);
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
if (current != root)
|
||||
{
|
||||
throw new InvalidOperationException("The serialization root is not inside the expected Prefab asset.");
|
||||
}
|
||||
|
||||
return string.Join("/", parts.ToArray());
|
||||
}
|
||||
|
||||
private static string GetHierarchyPath(Transform target)
|
||||
{
|
||||
string path = target.name;
|
||||
Transform current = target.parent;
|
||||
while (current != null)
|
||||
{
|
||||
path = current.name + "/" + path;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
private static void EnsureFolder(string folder)
|
||||
{
|
||||
if (string.IsNullOrEmpty(folder))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
folder = folder.Replace('\\', '/');
|
||||
string[] parts = folder.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string current = parts[0];
|
||||
for (int i = 1; i < parts.Length; i++)
|
||||
{
|
||||
string next = current + "/" + parts[i];
|
||||
if (!AssetDatabase.IsValidFolder(next))
|
||||
{
|
||||
AssetDatabase.CreateFolder(current, parts[i]);
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c1b6017a08547aa94ad17c9611d7b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
using System.Collections.Generic;
|
||||
using SepCore.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(UISerializationItem))]
|
||||
internal sealed class UISerializationItemEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var item = (UISerializationItem)target;
|
||||
item.RefreshComponents();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
|
||||
SerializedProperty references = serializedObject.FindProperty("componentReferences");
|
||||
EditorGUILayout.LabelField("Components", EditorStyles.boldLabel);
|
||||
|
||||
var selectedNames = new HashSet<string>();
|
||||
for (int i = 0; i < references.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = references.GetArrayElementAtIndex(i);
|
||||
SerializedProperty component = entry.FindPropertyRelative("component");
|
||||
SerializedProperty generate = entry.FindPropertyRelative("generateReference");
|
||||
SerializedProperty variableName = entry.FindPropertyRelative("variableName");
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
generate.boolValue = EditorGUILayout.Toggle(generate.boolValue, GUILayout.Width(18f));
|
||||
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
EditorGUILayout.ObjectField(component.objectReferenceValue, typeof(Component), true);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (generate.boolValue)
|
||||
{
|
||||
variableName.stringValue = EditorGUILayout.TextField("Variable Name", variableName.stringValue);
|
||||
string normalized = variableName.stringValue == null ? string.Empty : variableName.stringValue.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(normalized))
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter a valid C# field name.", MessageType.Error);
|
||||
}
|
||||
else if (!selectedNames.Add(normalized))
|
||||
{
|
||||
EditorGUILayout.HelpBox("This field name is already selected on this item.", MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Refresh Components"))
|
||||
{
|
||||
Undo.RecordObject(item, "Refresh UI serialization components");
|
||||
item.RefreshComponents();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5f17238526324f3d98afa8e8c999814
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,211 @@
|
||||
using System.Collections.Generic;
|
||||
using SepCore.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(UISerializationRoot))]
|
||||
internal sealed class UISerializationRootEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var root = (UISerializationRoot)target;
|
||||
root.RefreshItems();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
|
||||
int referenceCount = 0;
|
||||
bool hasValidationError = false;
|
||||
var selectedNames = new HashSet<string>();
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < item.ComponentReferences.Count; j++)
|
||||
{
|
||||
UISerializationItem.ComponentReference reference = item.ComponentReferences[j];
|
||||
if (reference.GenerateReference)
|
||||
{
|
||||
referenceCount++;
|
||||
string variableName = reference.VariableName == null ? string.Empty : reference.VariableName.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(variableName) || !selectedNames.Add(variableName))
|
||||
{
|
||||
hasValidationError = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SerializedProperty nestedForms = serializedObject.FindProperty("nestedFormReferences");
|
||||
for (int i = 0; i < nestedForms.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = nestedForms.GetArrayElementAtIndex(i);
|
||||
if (entry.FindPropertyRelative("generateReference").boolValue)
|
||||
{
|
||||
referenceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField("View Class", UIAssetsTools.GetViewClassName(root));
|
||||
EditorGUILayout.LabelField("Form Class", UIAssetsTools.GetFormClassName(root));
|
||||
EditorGUILayout.LabelField("Owned Items", root.SerializationItems.Count.ToString());
|
||||
EditorGUILayout.LabelField("Nested Forms", nestedForms.arraySize.ToString());
|
||||
EditorGUILayout.LabelField("Generated References", referenceCount.ToString());
|
||||
EditorGUILayout.Space(4f);
|
||||
|
||||
EditorGUILayout.LabelField("Owned Items", EditorStyles.boldLabel);
|
||||
for (int i = 0; i < root.SerializationItems.Count; i++)
|
||||
{
|
||||
UISerializationItem item = root.SerializationItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField(GetRelativePath(root.transform, item.transform));
|
||||
if (GUILayout.Button("Select", GUILayout.Width(56f)))
|
||||
{
|
||||
Selection.activeGameObject = item.gameObject;
|
||||
EditorGUIUtility.PingObject(item.gameObject);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.LabelField("Nested Forms", EditorStyles.boldLabel);
|
||||
if (nestedForms.arraySize == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Nested UISerializationRoot components will appear here as child Form references and form serialization boundaries.", MessageType.Info);
|
||||
}
|
||||
|
||||
for (int i = 0; i < nestedForms.arraySize; i++)
|
||||
{
|
||||
SerializedProperty entry = nestedForms.GetArrayElementAtIndex(i);
|
||||
SerializedProperty nestedRootProperty = entry.FindPropertyRelative("root");
|
||||
SerializedProperty generate = entry.FindPropertyRelative("generateReference");
|
||||
SerializedProperty variableName = entry.FindPropertyRelative("variableName");
|
||||
var nestedRoot = nestedRootProperty.objectReferenceValue as UISerializationRoot;
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
generate.boolValue = EditorGUILayout.Toggle(generate.boolValue, GUILayout.Width(18f));
|
||||
using (new EditorGUI.DisabledScope(true))
|
||||
{
|
||||
EditorGUILayout.ObjectField(nestedRoot, typeof(UISerializationRoot), true);
|
||||
}
|
||||
if (nestedRoot != null && GUILayout.Button("Select", GUILayout.Width(56f)))
|
||||
{
|
||||
Selection.activeGameObject = nestedRoot.gameObject;
|
||||
EditorGUIUtility.PingObject(nestedRoot.gameObject);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (nestedRoot != null)
|
||||
{
|
||||
EditorGUILayout.LabelField("Form Class", UIAssetsTools.GetFormClassName(nestedRoot));
|
||||
}
|
||||
|
||||
if (generate.boolValue)
|
||||
{
|
||||
variableName.stringValue = EditorGUILayout.TextField("Variable Name", variableName.stringValue);
|
||||
string normalized = variableName.stringValue == null ? string.Empty : variableName.stringValue.Trim();
|
||||
if (!UIAssetsTools.IsValidIdentifier(normalized))
|
||||
{
|
||||
hasValidationError = true;
|
||||
EditorGUILayout.HelpBox("Enter a valid C# field name.", MessageType.Error);
|
||||
}
|
||||
else if (!selectedNames.Add(normalized))
|
||||
{
|
||||
hasValidationError = true;
|
||||
EditorGUILayout.HelpBox("This field name conflicts with another generated reference.", MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
if (hasValidationError)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Fix invalid or duplicate generated field names before creating View scripts.", MessageType.Error);
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Refresh Items"))
|
||||
{
|
||||
Undo.RecordObject(root, "Refresh UI serialization items");
|
||||
root.RefreshItems();
|
||||
}
|
||||
using (new EditorGUI.DisabledScope(hasValidationError))
|
||||
{
|
||||
if (GUILayout.Button("Create View & Form Scripts"))
|
||||
{
|
||||
UIAssetsTools.GenerateWithDialog(root);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private static string GetRelativePath(Transform root, Transform target)
|
||||
{
|
||||
if (target == root)
|
||||
{
|
||||
return root.name;
|
||||
}
|
||||
|
||||
string path = target.name;
|
||||
Transform current = target.parent;
|
||||
while (current != null && current != root)
|
||||
{
|
||||
path = current.name + "/" + path;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
[InitializeOnLoad]
|
||||
internal static class UISerializationRootWatcher
|
||||
{
|
||||
private static bool refreshQueued;
|
||||
|
||||
static UISerializationRootWatcher()
|
||||
{
|
||||
EditorApplication.hierarchyChanged += QueueRefresh;
|
||||
}
|
||||
|
||||
private static void QueueRefresh()
|
||||
{
|
||||
if (refreshQueued || EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
refreshQueued = true;
|
||||
EditorApplication.delayCall += RefreshLoadedRoots;
|
||||
}
|
||||
|
||||
private static void RefreshLoadedRoots()
|
||||
{
|
||||
refreshQueued = false;
|
||||
UISerializationRoot[] roots = Resources.FindObjectsOfTypeAll<UISerializationRoot>();
|
||||
for (int i = 0; i < roots.Length; i++)
|
||||
{
|
||||
UISerializationRoot root = roots[i];
|
||||
if (root == null || EditorUtility.IsPersistent(root) || !root.gameObject.scene.IsValid() || !root.gameObject.scene.isLoaded)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
root.RefreshItems();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c6a8249053ff4cf0a368b8a25b9946b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -26,6 +26,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("DialogController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -60,7 +61,6 @@ namespace SepCore.UI
|
||||
DialogContext context = BuildContext(rawData);
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DialogController.OpenUIAsync() rawData is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (useCase != null)
|
||||
{
|
||||
Log.Warning("DialogController does not use a use case.");
|
||||
Log.Error("DialogController does not use a use case.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace SepCore.UI
|
||||
|
||||
if (userData is not DialogContext context)
|
||||
{
|
||||
Log.Warning("DialogContext is invalid.");
|
||||
Log.Error("DialogForm requires DialogContext as userData.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -47,12 +47,6 @@ namespace SepCore.UI
|
||||
|
||||
public void RefreshUI(DialogContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DialogContext is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_dialogMode = context.Mode;
|
||||
RefreshDialogMode();
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace SepCore.UI
|
||||
|
||||
private static string BuildPromptContext(InputActionId actionId)
|
||||
{
|
||||
if (GameEntry.InputModule == null || !GameEntry.InputModule.TryGetPrompt(actionId, out InputPrompt prompt))
|
||||
if (!GameEntry.InputModule.TryGetPrompt(actionId, out InputPrompt prompt))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -46,7 +46,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("HudController.OpenUIAsync() userData type is invalid.");
|
||||
Log.Error("HudController.OpenUIAsync() userData type is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -60,11 +60,6 @@ namespace SepCore.UI
|
||||
|
||||
private void OnDeviceKindChanged(InputDeviceKind deviceKind)
|
||||
{
|
||||
if (Context == null || Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Context.MovePrompt = BuildPromptContext(InputActionId.Move);
|
||||
Form.RefreshMovePrompt(Context.MovePrompt);
|
||||
}
|
||||
|
||||
@@ -51,21 +51,14 @@ namespace SepCore.UI
|
||||
|
||||
public void RefreshUI(HudContext hudContext)
|
||||
{
|
||||
RefreshMovePrompt(hudContext?.MovePrompt);
|
||||
RefreshMovePrompt(hudContext.MovePrompt);
|
||||
}
|
||||
|
||||
public void RefreshMovePrompt(string prompt)
|
||||
{
|
||||
bool visible = !string.IsNullOrEmpty(prompt);
|
||||
if (_movePromptRoot != null)
|
||||
{
|
||||
_movePromptRoot.SetActive(visible);
|
||||
}
|
||||
|
||||
if (_movePromptText != null)
|
||||
{
|
||||
_movePromptText.text = prompt;
|
||||
}
|
||||
_movePromptRoot.SetActive(visible);
|
||||
_movePromptText.text = prompt;
|
||||
}
|
||||
|
||||
#region FSM
|
||||
@@ -182,8 +175,6 @@ namespace SepCore.UI
|
||||
|
||||
private void RefreshPerformanceStats()
|
||||
{
|
||||
if (_cpuTimeCostText == null) return;
|
||||
|
||||
bool hasCpuFrame = TryGetLastValue(_cpuTimeRecorder, out long cpuFrameNanoseconds);
|
||||
|
||||
if (!hasCpuFrame)
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace SepCore.UI
|
||||
ShowRecycleButton = false;
|
||||
}
|
||||
|
||||
public ItemTooltipContext(ItemTooltipRawData rawData)
|
||||
public ItemTooltipContext(ItemTooltipRawData rawData) : this()
|
||||
{
|
||||
Index = rawData.Index;
|
||||
ItemType = rawData.ItemType;
|
||||
@@ -37,19 +37,15 @@ namespace SepCore.UI
|
||||
Price = rawData.Price;
|
||||
TargetPos = rawData.TargetPos;
|
||||
ShowRecycleButton = rawData.OnRecycle != null;
|
||||
if (ItemType == ItemType.None)
|
||||
{
|
||||
IconAssetName = string.Empty;
|
||||
Title = string.Empty;
|
||||
}
|
||||
else if (ItemType == ItemType.Weapon)
|
||||
|
||||
if (ItemType == ItemType.Weapon)
|
||||
{
|
||||
var data = rawData.WeaponData;
|
||||
IconAssetName = data.IconAssetName;
|
||||
Title = data.Title;
|
||||
Description = ItemDescUtility.CreateWeaponDescription(data);
|
||||
}
|
||||
else
|
||||
else if (ItemType == ItemType.Prop)
|
||||
{
|
||||
var data = rawData.PropData;
|
||||
IconAssetName = data.IconAssetName;
|
||||
|
||||
@@ -71,7 +71,6 @@ namespace SepCore.UI
|
||||
ItemTooltipContext context = BuildContext(rawData);
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("ItemTooltipController.OpenUIAsync() rawData is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -89,7 +88,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (useCase != null)
|
||||
{
|
||||
Log.Warning("ItemTooltipController does not use a use case.");
|
||||
Log.Error("ItemTooltipController does not use a use case.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,33 +40,21 @@ namespace SepCore.UI
|
||||
|
||||
public async UniTaskVoid RefreshUI(ItemTooltipContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("ItemTooltipForm context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
|
||||
_targetPos = ConvertWorldToAnchored(_context.TargetPos);
|
||||
Log.Info($"{_context.TargetPos}->{_targetPos}");
|
||||
|
||||
if (_content != null)
|
||||
{
|
||||
_content.anchoredPosition3D = _targetPos;
|
||||
}
|
||||
_content.anchoredPosition3D = _targetPos;
|
||||
|
||||
_itemTitle.text = _context.Title ?? string.Empty;
|
||||
_itemTypeText.text = BuildTypeText(_context.ItemType) ?? string.Empty;
|
||||
_itemDescription.text = _context.Description ?? string.Empty;
|
||||
_itemTitle.text = _context.Title;
|
||||
_itemTypeText.text = BuildTypeText(_context.ItemType);
|
||||
_itemDescription.text = _context.Description;
|
||||
_itemPrice.text = $"{_context.Price} <sprite name=\"coin\" index=0>";
|
||||
|
||||
if (_recycleButton != null)
|
||||
{
|
||||
_recycleButton.gameObject.SetActive(_context.ShowRecycleButton);
|
||||
}
|
||||
_recycleButton.gameObject.SetActive(_context.ShowRecycleButton);
|
||||
|
||||
if (_iconArea != null && !string.IsNullOrEmpty(_context.IconAssetName))
|
||||
if (!string.IsNullOrEmpty(_context.IconAssetName))
|
||||
{
|
||||
string iconAssetName = _context.IconAssetName;
|
||||
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
|
||||
@@ -103,12 +91,7 @@ namespace SepCore.UI
|
||||
|
||||
private void ResizeToFitContent()
|
||||
{
|
||||
if (!_autoResizeHeight || _content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemDescription == null)
|
||||
if (!_autoResizeHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -126,11 +109,6 @@ namespace SepCore.UI
|
||||
|
||||
private void ApplyClampedTargetPos()
|
||||
{
|
||||
if (_content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RectTransform parent = _content.parent as RectTransform;
|
||||
if (parent == null)
|
||||
{
|
||||
@@ -160,11 +138,6 @@ namespace SepCore.UI
|
||||
|
||||
private Vector3 ConvertWorldToAnchored(Vector3 worldPos)
|
||||
{
|
||||
if (_content == null)
|
||||
{
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
RectTransform parent = _content.parent as RectTransform;
|
||||
if (parent == null)
|
||||
{
|
||||
@@ -192,7 +165,6 @@ namespace SepCore.UI
|
||||
|
||||
public void OnRecycleButtonClick()
|
||||
{
|
||||
if (_context == null) return;
|
||||
GameEntry.Event.Fire(this, ItemTooltipRecycleEventArgs.Create(_context.Index, _context.Price));
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@ namespace SepCore.UI
|
||||
private void OnCommandTriggered(InputCommand cmd)
|
||||
{
|
||||
if (cmd.ActionId != InputActionId.Move) return;
|
||||
if (Context == null || Form == null) return;
|
||||
|
||||
Context.Direction = cmd.Vector2Value;
|
||||
Context.Magnitude = cmd.Vector2Value.magnitude;
|
||||
|
||||
@@ -39,20 +39,9 @@ namespace SepCore.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
if (rawData.Rewards == null)
|
||||
{
|
||||
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
|
||||
foreach (var reward in rawData.Rewards)
|
||||
{
|
||||
if (reward == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
props.Add(new LevelUpRewardItemContext
|
||||
{
|
||||
Title = reward.Title,
|
||||
@@ -80,7 +69,7 @@ namespace SepCore.UI
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
|
||||
Log.Error("LevelUpController.OpenUIAsync() userData type is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@ namespace SepCore.UI
|
||||
propItem.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (_context.Props == null) return;
|
||||
int count = Mathf.Min(_propItems.Length, _context.Props.Count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@@ -40,13 +39,13 @@ namespace SepCore.UI
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is LevelUpContext context)
|
||||
if (userData is not LevelUpContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
Log.Error("LevelUpForm requires LevelUpContext as userData.");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
|
||||
@@ -30,17 +30,15 @@ namespace SepCore.UI
|
||||
|
||||
_context = context;
|
||||
|
||||
if (_titleText != null) _titleText.text = context.Title;
|
||||
if (_descriptionText != null) _descriptionText.text = context.Description;
|
||||
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.Rarity);
|
||||
_titleText.text = context.Title;
|
||||
_descriptionText.text = context.Description;
|
||||
_iconArea.OnInit(context.Icon, context.Rarity);
|
||||
|
||||
LoadIcon(_context.IconAssetName).Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadIcon(string iconAssetName)
|
||||
{
|
||||
if (_iconArea == null) return;
|
||||
|
||||
if (string.IsNullOrEmpty(iconAssetName)) return;
|
||||
|
||||
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
|
||||
|
||||
@@ -23,16 +23,11 @@ namespace SepCore.UI
|
||||
|
||||
public async UniTaskVoid OnInit(DisplayItemContext context, int index)
|
||||
{
|
||||
if (context == null) return;
|
||||
|
||||
_context = context;
|
||||
_index = index;
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
|
||||
_iconArea.OnInit(sprite, context.Rarity);
|
||||
}
|
||||
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
|
||||
_iconArea.OnInit(sprite, _context.Rarity);
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
@@ -40,16 +35,12 @@ namespace SepCore.UI
|
||||
_context = null;
|
||||
_index = -1;
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
|
||||
public void OnItemInfoShow()
|
||||
{
|
||||
if (_index < 0) return;
|
||||
if (_itemRect == null) return;
|
||||
|
||||
Rect rect = _itemRect.rect;
|
||||
Vector3 targetPos = _itemRect.TransformPoint(new Vector3(
|
||||
|
||||
@@ -44,20 +44,13 @@ namespace SepCore.UI
|
||||
|
||||
public void OnInit(DisplayListAreaContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Warning("DisplayListArea context is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
EnsurePool();
|
||||
_context = context;
|
||||
|
||||
if (_titleText != null) _titleText.text = context.Title;
|
||||
_titleText.text = context.Title;
|
||||
UpdateCountText(context.CurrentCount, context.MaxCount);
|
||||
|
||||
int itemCount = context.ItemContexts?.Length ?? 0;
|
||||
int targetCount = Mathf.Min(context.CurrentCount, itemCount);
|
||||
int targetCount = Mathf.Min(context.CurrentCount, context.ItemContexts.Length);
|
||||
EnsureItemCount(targetCount);
|
||||
for (int i = 0; i < targetCount; i++)
|
||||
{
|
||||
@@ -85,16 +78,8 @@ namespace SepCore.UI
|
||||
public DisplayItem AddItem(DisplayItemContext itemContext)
|
||||
{
|
||||
EnsurePool();
|
||||
if (_displayItemObjectPool == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
DisplayItem item = CreateItem();
|
||||
if (item == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = _activeItems.Count;
|
||||
_activeItems.Add(item);
|
||||
@@ -105,13 +90,9 @@ namespace SepCore.UI
|
||||
LayoutItem(item, index, columnCount);
|
||||
|
||||
int currentCount = _activeItems.Count;
|
||||
int maxCount = _context != null ? _context.MaxCount : -1;
|
||||
if (_context != null)
|
||||
{
|
||||
_context.CurrentCount = currentCount;
|
||||
}
|
||||
_context.CurrentCount = currentCount;
|
||||
|
||||
UpdateCountText(currentCount, maxCount);
|
||||
UpdateCountText(currentCount, _context.MaxCount);
|
||||
|
||||
return item;
|
||||
}
|
||||
@@ -127,13 +108,9 @@ namespace SepCore.UI
|
||||
LayoutItems();
|
||||
|
||||
int currentCount = _activeItems.Count;
|
||||
int maxCount = _context != null ? _context.MaxCount : -1;
|
||||
if (_context != null)
|
||||
{
|
||||
_context.CurrentCount = currentCount;
|
||||
}
|
||||
_context.CurrentCount = currentCount;
|
||||
|
||||
UpdateCountText(currentCount, maxCount);
|
||||
UpdateCountText(currentCount, _context.MaxCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -142,11 +119,6 @@ namespace SepCore.UI
|
||||
{
|
||||
if (_displayItemObjectPool != null) return;
|
||||
|
||||
if (_displayItemRoot == null)
|
||||
{
|
||||
_displayItemRoot = transform;
|
||||
}
|
||||
|
||||
GridLayoutGroup gridLayout = _displayItemRoot.GetComponent<GridLayoutGroup>();
|
||||
if (gridLayout != null)
|
||||
{
|
||||
@@ -159,12 +131,6 @@ namespace SepCore.UI
|
||||
return;
|
||||
}
|
||||
|
||||
if (_displayItemTemplate == null)
|
||||
{
|
||||
Debug.LogError("DisplayListArea requires a DisplayItem template.");
|
||||
return;
|
||||
}
|
||||
|
||||
_displayItemObjectPool =
|
||||
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<DisplayItemObject>(DisplayItemPoolName,
|
||||
_instancePoolCapacity);
|
||||
@@ -172,17 +138,9 @@ namespace SepCore.UI
|
||||
|
||||
private void EnsureItemCount(int count)
|
||||
{
|
||||
if (_displayItemObjectPool == null) return;
|
||||
|
||||
for (int i = _activeItems.Count; i < count; i++)
|
||||
{
|
||||
DisplayItem item = CreateItem();
|
||||
if (item == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_activeItems.Add(item);
|
||||
_activeItems.Add(CreateItem());
|
||||
}
|
||||
|
||||
for (int i = _activeItems.Count - 1; i >= count; i--)
|
||||
@@ -193,7 +151,7 @@ namespace SepCore.UI
|
||||
|
||||
private DisplayItem CreateItem()
|
||||
{
|
||||
DisplayItem item = null;
|
||||
DisplayItem item;
|
||||
DisplayItemObject itemObject = _displayItemObjectPool.Spawn();
|
||||
if (itemObject != null)
|
||||
{
|
||||
@@ -201,39 +159,25 @@ namespace SepCore.UI
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_displayItemTemplate == null)
|
||||
{
|
||||
Debug.LogError("DisplayListArea requires a DisplayItem template.");
|
||||
return null;
|
||||
}
|
||||
|
||||
item = Instantiate(_displayItemTemplate);
|
||||
_displayItemObjectPool.Register(DisplayItemObject.Create(item), true);
|
||||
}
|
||||
|
||||
if (_displayItemRoot != null)
|
||||
{
|
||||
Transform itemTransform = item.transform;
|
||||
itemTransform.SetParent(_displayItemRoot, false);
|
||||
}
|
||||
|
||||
item.transform.SetParent(_displayItemRoot, false);
|
||||
item.gameObject.SetActive(true);
|
||||
return item;
|
||||
}
|
||||
|
||||
private void HideItem(DisplayItem item)
|
||||
{
|
||||
if (item == null) return;
|
||||
item.OnReset();
|
||||
_activeItems.Remove(item);
|
||||
item.gameObject.SetActive(false);
|
||||
_displayItemObjectPool?.Unspawn(item);
|
||||
_displayItemObjectPool.Unspawn(item);
|
||||
}
|
||||
|
||||
private void LayoutItems()
|
||||
{
|
||||
if (_displayItemRoot == null) return;
|
||||
|
||||
int columnCount = _fixedColumnCount > 0 ? _fixedColumnCount : CalculateColumnCount(GetRootWidth());
|
||||
|
||||
for (int i = 0; i < _activeItems.Count; i++)
|
||||
@@ -246,9 +190,7 @@ namespace SepCore.UI
|
||||
|
||||
private void LayoutItem(DisplayItem item, int index, int columnCount)
|
||||
{
|
||||
if (item == null) return;
|
||||
RectTransform itemRect = item.GetComponent<RectTransform>();
|
||||
if (itemRect == null) return;
|
||||
|
||||
float step = _itemSize + _itemSpacing;
|
||||
int row = index / columnCount;
|
||||
@@ -263,8 +205,8 @@ namespace SepCore.UI
|
||||
|
||||
private float GetRootWidth()
|
||||
{
|
||||
RectTransform rootRect = _displayItemRoot as RectTransform;
|
||||
return rootRect != null ? rootRect.rect.width : 0f;
|
||||
RectTransform rootRect = (RectTransform)_displayItemRoot;
|
||||
return rootRect.rect.width;
|
||||
}
|
||||
|
||||
private int CalculateColumnCount(float rootWidth)
|
||||
@@ -278,7 +220,6 @@ namespace SepCore.UI
|
||||
|
||||
private void UpdateCountText(int currentCount, int maxCount)
|
||||
{
|
||||
if (_countText == null) return;
|
||||
_countText.text = maxCount == -1 ? $"({currentCount})" : $"({currentCount}/{maxCount})";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,29 +25,13 @@ namespace SepCore.UI
|
||||
ItemType = ItemType.Weapon;
|
||||
}
|
||||
|
||||
public GoodsItemContext(GoodsItemRawData rawData)
|
||||
public GoodsItemContext(GoodsItemRawData rawData) : this()
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Name = string.Empty;
|
||||
Description = string.Empty;
|
||||
Rarity = Rarity.White;
|
||||
Price = 0;
|
||||
Icon = null;
|
||||
ItemType = ItemType.Weapon;
|
||||
return;
|
||||
}
|
||||
|
||||
Price = rawData.Price;
|
||||
Rarity = rawData.Rarity;
|
||||
ItemType = rawData.ItemType;
|
||||
|
||||
if (rawData.DataRow == null)
|
||||
{
|
||||
Icon = null;
|
||||
Name = string.Empty;
|
||||
}
|
||||
else if (ItemType == ItemType.Weapon)
|
||||
if (ItemType == ItemType.Weapon)
|
||||
{
|
||||
if (rawData.DataRow is WeaponConfig weaponConfig)
|
||||
{
|
||||
|
||||
@@ -44,53 +44,32 @@ namespace SepCore.UI
|
||||
private static DisplayListAreaContext BuildDisplayListAreaContext(DisplayListAreaType listType,
|
||||
IReadOnlyList<object> items, int maxCount)
|
||||
{
|
||||
string title = GetDisplayListTitle(listType);
|
||||
if (items == null)
|
||||
{
|
||||
return new DisplayListAreaContext
|
||||
{
|
||||
Title = title,
|
||||
CurrentCount = 0,
|
||||
MaxCount = maxCount,
|
||||
ItemContexts = System.Array.Empty<DisplayItemContext>()
|
||||
};
|
||||
}
|
||||
|
||||
DisplayItemContext[] itemContexts = new DisplayItemContext[items.Count];
|
||||
switch (listType)
|
||||
{
|
||||
case DisplayListAreaType.Weapon:
|
||||
if (items is IReadOnlyList<WeaponBase> weapons)
|
||||
IReadOnlyList<WeaponBase> weapons = (IReadOnlyList<WeaponBase>)items;
|
||||
for (int i = 0; i < weapons.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < weapons.Count; i++)
|
||||
{
|
||||
WeaponBase weapon = weapons[i];
|
||||
if (weapon == null) break;
|
||||
itemContexts[i] = BuildWeaponItem(weapon);
|
||||
}
|
||||
itemContexts[i] = BuildWeaponItem(weapons[i]);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DisplayListAreaType.Prop:
|
||||
if (items is IReadOnlyList<PropItem> propItems)
|
||||
IReadOnlyList<PropItem> propItems = (IReadOnlyList<PropItem>)items;
|
||||
for (int i = 0; i < propItems.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < propItems.Count; i++)
|
||||
{
|
||||
PropItem propItem = propItems[i];
|
||||
if (propItem == null) break;
|
||||
itemContexts[i] = BuildPropItem(propItem);
|
||||
}
|
||||
itemContexts[i] = BuildPropItem(propItems[i]);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
int currentCount = itemContexts.Length;
|
||||
return new DisplayListAreaContext
|
||||
{
|
||||
Title = title,
|
||||
CurrentCount = currentCount,
|
||||
Title = GetDisplayListTitle(listType),
|
||||
CurrentCount = itemContexts.Length,
|
||||
MaxCount = maxCount,
|
||||
ItemContexts = itemContexts
|
||||
};
|
||||
@@ -108,45 +87,27 @@ namespace SepCore.UI
|
||||
|
||||
private static DisplayItemContext BuildPropItem(PropItem propItem)
|
||||
{
|
||||
string iconAssetName = null;
|
||||
Rarity rarity = Rarity.None;
|
||||
|
||||
if (propItem != null)
|
||||
{
|
||||
iconAssetName = propItem.IconAssetName;
|
||||
rarity = propItem.Rarity;
|
||||
}
|
||||
|
||||
return new DisplayItemContext
|
||||
{
|
||||
IconAssetName = iconAssetName,
|
||||
Rarity = rarity,
|
||||
IconAssetName = propItem.IconAssetName,
|
||||
Rarity = propItem.Rarity,
|
||||
IsWeapon = false
|
||||
};
|
||||
}
|
||||
|
||||
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
|
||||
{
|
||||
string iconAssetName = null;
|
||||
Rarity rarity = Rarity.None;
|
||||
|
||||
if (weaponBase != null && weaponBase.WeaponData != null)
|
||||
{
|
||||
iconAssetName = weaponBase.WeaponData.IconAssetName;
|
||||
rarity = weaponBase.WeaponData.Rarity;
|
||||
}
|
||||
|
||||
return new DisplayItemContext
|
||||
{
|
||||
IconAssetName = iconAssetName,
|
||||
Rarity = rarity,
|
||||
IconAssetName = weaponBase.WeaponData.IconAssetName,
|
||||
Rarity = weaponBase.WeaponData.Rarity,
|
||||
IsWeapon = true
|
||||
};
|
||||
}
|
||||
|
||||
private static void AppendDisplayItemContext(DisplayListAreaContext listContext, DisplayItemContext newItem)
|
||||
{
|
||||
int oldCount = listContext.ItemContexts != null ? listContext.ItemContexts.Length : 0;
|
||||
int oldCount = listContext.ItemContexts.Length;
|
||||
DisplayItemContext[] newContexts = new DisplayItemContext[oldCount + 1];
|
||||
if (oldCount > 0)
|
||||
{
|
||||
|
||||
@@ -126,25 +126,22 @@ namespace SepCore.UI
|
||||
|
||||
private void ApplyGoodsPurchased(ShopPurchaseResult result)
|
||||
{
|
||||
if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
|
||||
if (result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
|
||||
{
|
||||
Context.GoodsItems[result.GoodsIndex] = null;
|
||||
}
|
||||
|
||||
DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
|
||||
|
||||
if (result.DisplayItem != null)
|
||||
if (result.DisplayItem.IsWeapon)
|
||||
{
|
||||
if (result.DisplayItem.IsWeapon)
|
||||
{
|
||||
AppendDisplayItemContext(Context.WeaponListContext, context);
|
||||
Context.NeedRefreshWeaponList = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendDisplayItemContext(Context.PropListContext, context);
|
||||
Context.NeedRefreshPropList = true;
|
||||
}
|
||||
AppendDisplayItemContext(Context.WeaponListContext, context);
|
||||
Context.NeedRefreshWeaponList = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendDisplayItemContext(Context.PropListContext, context);
|
||||
Context.NeedRefreshPropList = true;
|
||||
}
|
||||
|
||||
Context.NeedRefreshGoodsItems = true;
|
||||
@@ -242,11 +239,8 @@ namespace SepCore.UI
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context.WeaponListContext != null)
|
||||
{
|
||||
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
|
||||
Context.WeaponListContext.CurrentCount = currentCount;
|
||||
}
|
||||
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
|
||||
Context.WeaponListContext.CurrentCount = currentCount;
|
||||
|
||||
Context.NeedRefreshWeaponList = true;
|
||||
RefreshUI(Form, Context);
|
||||
@@ -301,7 +295,7 @@ namespace SepCore.UI
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase?.Continue();
|
||||
_useCase.Continue();
|
||||
}
|
||||
|
||||
private void DisplayItemHover(object sender, GameEventArgs e)
|
||||
@@ -359,7 +353,6 @@ namespace SepCore.UI
|
||||
private void PlayerCoinChange(object sender, GameEventArgs e)
|
||||
{
|
||||
if (e is not PlayerCoinChangeEventArgs args) return;
|
||||
if (Context == null) return;
|
||||
|
||||
Context.PlayerCoin = args.CoinCount;
|
||||
Context.NeedRefreshPlayerCoin = true;
|
||||
|
||||
@@ -54,13 +54,13 @@ namespace SepCore.UI
|
||||
context.NeedRefreshPlayerCoin = false;
|
||||
}
|
||||
|
||||
if (context.NeedRefreshPropList && _propListArea != null && context.PropListContext != null)
|
||||
if (context.NeedRefreshPropList)
|
||||
{
|
||||
_propListArea.OnInit(context.PropListContext);
|
||||
context.NeedRefreshPropList = false;
|
||||
}
|
||||
|
||||
if (context.NeedRefreshWeaponList && _weaponListArea != null && context.WeaponListContext != null)
|
||||
if (context.NeedRefreshWeaponList)
|
||||
{
|
||||
_weaponListArea.OnInit(context.WeaponListContext);
|
||||
context.NeedRefreshWeaponList = false;
|
||||
@@ -74,11 +74,6 @@ namespace SepCore.UI
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (goodsItems == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int count = Mathf.Min(_goodsItems.Length, goodsItems.Count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@@ -94,54 +89,6 @@ namespace SepCore.UI
|
||||
_refreshPriceText.text = $"刷新 -{refreshPrice} <sprite name=\"coin\">";
|
||||
}
|
||||
|
||||
private void ApplyGoodsPurchased(int goodsIndex, DisplayItemContext displayItem)
|
||||
{
|
||||
SetGoodsItemVisible(goodsIndex, false);
|
||||
|
||||
if (displayItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (displayItem.IsWeapon)
|
||||
{
|
||||
AddWeaponDisplayItem(displayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddPropDisplayItem(displayItem);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGoodsItemVisible(int index, bool visible)
|
||||
{
|
||||
if (_goodsItems == null || index < 0 || index >= _goodsItems.Length)
|
||||
{
|
||||
Log.Warning("ShopForm.SetGoodsItemVisible: Invalid index.");
|
||||
return;
|
||||
}
|
||||
|
||||
_goodsItems[index].gameObject.SetActive(visible);
|
||||
}
|
||||
|
||||
private void AddPropDisplayItem(DisplayItemContext context)
|
||||
{
|
||||
if (_propListArea == null || context == null) return;
|
||||
_propListArea.AddItem(context);
|
||||
}
|
||||
|
||||
private void AddWeaponDisplayItem(DisplayItemContext context)
|
||||
{
|
||||
if (_weaponListArea == null || context == null) return;
|
||||
_weaponListArea.AddItem(context);
|
||||
}
|
||||
|
||||
internal void RemoveWeaponDisplayItem(int index)
|
||||
{
|
||||
if (_weaponListArea == null) return;
|
||||
_weaponListArea.RemoveItemAt(index);
|
||||
}
|
||||
|
||||
#region ButtonClick
|
||||
|
||||
public void OnContinueButtonClick()
|
||||
@@ -167,21 +114,21 @@ namespace SepCore.UI
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is ShopContext context)
|
||||
if (userData is not ShopContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
Log.Error("ShopForm requires ShopContext as userData.");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("ShopForm requires ShopFormContext as userData.");
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
_propListArea?.OnReset();
|
||||
_weaponListArea?.OnReset();
|
||||
_propListArea.OnReset();
|
||||
_weaponListArea.OnReset();
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
@@ -1,80 +0,0 @@
|
||||
using SepCore.Definition;
|
||||
using SepCore.Event;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class MenuForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private GameObject _defaultButton;
|
||||
|
||||
public void RefreshUI(MenuContext context)
|
||||
{
|
||||
if (EventSystem.current.currentSelectedGameObject != _defaultButton)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(this._defaultButton);
|
||||
}
|
||||
}
|
||||
|
||||
#region Lifecycle
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is MenuContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("MenuForm requires MenuFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// 以下方法被 MenuForm.prefab 中的 Button.onClick 通过名称反射绑定。
|
||||
// 重命名前需同步修改 prefab 中的 m_MethodName 引用。
|
||||
public void OnStartButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.StartGame);
|
||||
}
|
||||
|
||||
public void OnFileButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.File);
|
||||
}
|
||||
|
||||
public void OnGuideButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Guide);
|
||||
}
|
||||
|
||||
public void OnSettingButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Setting);
|
||||
}
|
||||
|
||||
public void OnQuitButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Quit);
|
||||
}
|
||||
|
||||
public void OnAboutButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.About);
|
||||
}
|
||||
|
||||
private void FireButtonClick(MenuButtonId button)
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuButtonClickEventArgs.Create(button));
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -34,7 +34,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("MenuController.OpenUIAsync() userData type is invalid.");
|
||||
Log.Error("MenuController.OpenUIAsync() userData type is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
using SepCore.Definition;
|
||||
using SepCore.Event;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public partial class MenuForm
|
||||
{
|
||||
private bool _listenersBound;
|
||||
|
||||
public void RefreshUI(MenuContext context)
|
||||
{
|
||||
EnsureButtonListeners();
|
||||
|
||||
if (EventSystem.current.currentSelectedGameObject != View.startButton.gameObject)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(View.startButton.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
#region Lifecycle
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is not MenuContext context)
|
||||
{
|
||||
Log.Error("MenuForm requires MenuContext as userData.");
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EnsureButtonListeners()
|
||||
{
|
||||
if (_listenersBound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_listenersBound = true;
|
||||
|
||||
View.startButton.onClick.AddListener(OnStartButtonClick);
|
||||
View.fileButton.onClick.AddListener(OnFileButtonClick);
|
||||
View.guideButton.onClick.AddListener(OnGuideButtonClick);
|
||||
View.settingButton.onClick.AddListener(OnSettingButtonClick);
|
||||
View.quitButton.onClick.AddListener(OnQuitButtonClick);
|
||||
View.aboutButton.onClick.AddListener(OnAboutButtonClick);
|
||||
}
|
||||
|
||||
private void OnStartButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.StartGame);
|
||||
}
|
||||
|
||||
private void OnFileButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.File);
|
||||
}
|
||||
|
||||
private void OnGuideButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Guide);
|
||||
}
|
||||
|
||||
private void OnSettingButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Setting);
|
||||
}
|
||||
|
||||
private void OnQuitButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.Quit);
|
||||
}
|
||||
|
||||
private void OnAboutButtonClick()
|
||||
{
|
||||
FireButtonClick(MenuButtonId.About);
|
||||
}
|
||||
|
||||
private void FireButtonClick(MenuButtonId button)
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuButtonClickEventArgs.Create(button));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class MenuForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private MenuView _view = null;
|
||||
|
||||
public MenuView View => _view;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b02c5e7bddd2ab418026de1527b5e25
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class MenuView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public global::SepCore.UI.CommonButton startButton;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton fileButton;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton guideButton;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton settingButton;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton quitButton;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton aboutButton;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47c8b7ced811ef448ad8b07d5cafdfc7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,37 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class RolePropertyArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _roleNameText;
|
||||
|
||||
[SerializeField] private RawImage _roleAvatar;
|
||||
|
||||
[SerializeField] private TMP_Text _roleInitialPropertyText;
|
||||
|
||||
[SerializeField] private Transform _roleInitialItemParent;
|
||||
|
||||
private RolePropertyAreaContext _context;
|
||||
|
||||
public void OnInit(RolePropertyAreaContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_context == null)
|
||||
{
|
||||
OnReset();
|
||||
return;
|
||||
}
|
||||
|
||||
_roleNameText.text = _context.RoleName;
|
||||
_roleInitialPropertyText.text = _context.InitialPropertyText;
|
||||
}
|
||||
|
||||
public void OnReset(object userData = null)
|
||||
{
|
||||
_context = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
+17
-4
@@ -12,10 +12,14 @@ namespace SepCore.UI
|
||||
|
||||
private RoleItemContext _context = null;
|
||||
|
||||
private bool _listenersBound;
|
||||
|
||||
public async UniTaskVoid OnInit(RoleItemContext context)
|
||||
{
|
||||
EnsureListeners();
|
||||
|
||||
_context = context;
|
||||
if (_context == null || string.IsNullOrEmpty(_context.IconName))
|
||||
if (string.IsNullOrEmpty(_context.IconName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -28,17 +32,26 @@ namespace SepCore.UI
|
||||
_context = null;
|
||||
}
|
||||
|
||||
public void OnHoverEnter()
|
||||
private void EnsureListeners()
|
||||
{
|
||||
if (_context == null)
|
||||
if (_listenersBound)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_listenersBound = true;
|
||||
|
||||
CommonButton button = GetComponent<CommonButton>();
|
||||
button.onClick.AddListener(OnConfirmRoleClick);
|
||||
button.RegisterPointerEnterAction(OnHoverEnter);
|
||||
}
|
||||
|
||||
private void OnHoverEnter()
|
||||
{
|
||||
GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleName));
|
||||
}
|
||||
|
||||
public void OnConfirmRoleClick()
|
||||
private void OnConfirmRoleClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
|
||||
}
|
||||
+1
-1
@@ -3,7 +3,7 @@ namespace SepCore.UI
|
||||
public class SelectRoleContext : UIContext
|
||||
{
|
||||
public RoleItemContext[] RoleItemContexts;
|
||||
public RolePropertyAreaContext RolePropertyAreaContext;
|
||||
public ShowAreaContext ShowAreaContext;
|
||||
public bool ShowRoleProperty;
|
||||
}
|
||||
}
|
||||
+6
-7
@@ -43,7 +43,7 @@ namespace SepCore.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
int count = rawData.RoleItems?.Length ?? 0;
|
||||
int count = rawData.RoleItems.Length;
|
||||
RoleItemContext[] roleItems = new RoleItemContext[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@@ -55,22 +55,21 @@ namespace SepCore.UI
|
||||
};
|
||||
}
|
||||
|
||||
RolePropertyAreaContext propertyContext = null;
|
||||
ShowAreaContext showAreaContext = null;
|
||||
if (rawData.SelectedRole != null)
|
||||
{
|
||||
propertyContext = new RolePropertyAreaContext
|
||||
showAreaContext = new ShowAreaContext
|
||||
{
|
||||
RoleName = rawData.SelectedRole.Name,
|
||||
InitialPropertyText = ItemDescUtility.CreatePropDescription(rawData.SelectedRole.InitialProperties)
|
||||
?? string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
return new SelectRoleContext
|
||||
{
|
||||
RoleItemContexts = roleItems,
|
||||
RolePropertyAreaContext = propertyContext,
|
||||
ShowRoleProperty = propertyContext != null
|
||||
ShowAreaContext = showAreaContext,
|
||||
ShowRoleProperty = showAreaContext != null
|
||||
};
|
||||
}
|
||||
|
||||
@@ -84,7 +83,7 @@ namespace SepCore.UI
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("SelectRoleController.OpenUIAsync() userData type is invalid.");
|
||||
Log.Error("SelectRoleController.OpenUIAsync() userData type is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
+40
-32
@@ -1,27 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using SepCore.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class SelectRoleForm : UGuiForm
|
||||
public partial class SelectRoleForm
|
||||
{
|
||||
[SerializeField] private GameObject _randomRoleCard = null;
|
||||
|
||||
[SerializeField] private GameObject _roleCard = null;
|
||||
|
||||
[SerializeField] private RolePropertyArea _propertyArea = null;
|
||||
private readonly List<RoleItem> _roleItems = new List<RoleItem>();
|
||||
|
||||
private SelectRoleContext _context = null;
|
||||
|
||||
private RoleItem[] _roleItems = null;
|
||||
private bool _listenersBound;
|
||||
|
||||
public void RefreshUI(SelectRoleContext context)
|
||||
{
|
||||
EnsureButtonListeners();
|
||||
|
||||
_context = context;
|
||||
|
||||
EnsureRoleItemCount(context.RoleItemContexts.Length);
|
||||
|
||||
RoleItemContext[] roleContexts = _context.RoleItemContexts;
|
||||
for (int i = 0; i < _roleItems.Length; i++)
|
||||
for (int i = 0; i < _roleItems.Count; i++)
|
||||
{
|
||||
RoleItem item = _roleItems[i];
|
||||
if (i < roleContexts.Length)
|
||||
@@ -36,16 +36,17 @@ namespace SepCore.UI
|
||||
}
|
||||
}
|
||||
|
||||
UpdateShowRole(_context.ShowRoleProperty, _context.RolePropertyAreaContext);
|
||||
if (_context.ShowRoleProperty)
|
||||
{
|
||||
View.showAreaForm.ShowRoleProperty(_context.ShowAreaContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
View.showAreaForm.ShowRandomRole();
|
||||
}
|
||||
}
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnInit(object userData)
|
||||
{
|
||||
base.OnInit(userData);
|
||||
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
|
||||
}
|
||||
#region Lifecycle
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
@@ -57,7 +58,7 @@ namespace SepCore.UI
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("SelectRoleForm requires SelectRoleFormContext as userData.");
|
||||
Log.Error("SelectRoleForm requires SelectRoleContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
@@ -65,41 +66,48 @@ namespace SepCore.UI
|
||||
base.OnClose(isShutdown, userData);
|
||||
|
||||
_context = null;
|
||||
foreach (var item in _roleItems)
|
||||
for (int i = 0; i < _roleItems.Count; i++)
|
||||
{
|
||||
item.OnReset();
|
||||
_roleItems[i].OnReset();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void UpdateShowRole(bool showRoleProperty, RolePropertyAreaContext propertyAreaContext)
|
||||
private void EnsureButtonListeners()
|
||||
{
|
||||
if (!showRoleProperty)
|
||||
if (_listenersBound)
|
||||
{
|
||||
_randomRoleCard.SetActive(true);
|
||||
_roleCard.SetActive(false);
|
||||
_propertyArea.OnReset();
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
_listenersBound = true;
|
||||
|
||||
View.returnButton.onClick.AddListener(OnReturnButtonClick);
|
||||
View.randomRoleItem.onClick.AddListener(OnRandomConfirmClick);
|
||||
View.randomRoleItem.RegisterPointerEnterAction(OnRandomHoverEnter);
|
||||
}
|
||||
|
||||
private void EnsureRoleItemCount(int count)
|
||||
{
|
||||
while (_roleItems.Count < count)
|
||||
{
|
||||
_randomRoleCard.SetActive(false);
|
||||
_propertyArea.OnInit(propertyAreaContext);
|
||||
_roleCard.SetActive(true);
|
||||
RoleItem item = Instantiate(View.roleItemTemplate, View.roleListRoot);
|
||||
_roleItems.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReturnButtonClick()
|
||||
private void OnReturnButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, SelectRoleReturnEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnRandomConfirmClick()
|
||||
private void OnRandomConfirmClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnRandomHoverEnter()
|
||||
private void OnRandomHoverEnter()
|
||||
{
|
||||
GameEntry.Event.Fire(this, SelectRoleClearEventArgs.Create());
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad9c806bb95be684cb75ae84394f8cd0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class SelectRoleForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private SelectRoleView _view = null;
|
||||
|
||||
public SelectRoleView View => _view;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class SelectRoleView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public global::SepCore.UI.CommonButton returnButton;
|
||||
[SerializeField] public global::UnityEngine.RectTransform roleListRoot;
|
||||
[SerializeField] public global::SepCore.UI.CommonButton randomRoleItem;
|
||||
[SerializeField] public global::SepCore.UI.RoleItem roleItemTemplate;
|
||||
[SerializeField] public global::SepCore.UI.ShowAreaForm showAreaForm;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69fadbcf4f76eb4499b21ac72f667fc0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f228612923ff51343a4dab06ce4c1f92
|
||||
guid: a0f180c7a5bba1f44af212a1a8d6f328
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,230 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[ExecuteAlways]
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class UISerializationItem : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class ComponentReference
|
||||
{
|
||||
[SerializeField] private Component component;
|
||||
[SerializeField] private bool generateReference;
|
||||
[SerializeField] private string variableName;
|
||||
|
||||
public Component Component => component;
|
||||
public bool GenerateReference => generateReference;
|
||||
public string VariableName => variableName;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
internal ComponentReference(Component target, string defaultVariableName)
|
||||
{
|
||||
component = target;
|
||||
generateReference = false;
|
||||
variableName = defaultVariableName;
|
||||
}
|
||||
|
||||
internal void Configure(bool shouldGenerate, string generatedVariableName)
|
||||
{
|
||||
generateReference = shouldGenerate;
|
||||
variableName = generatedVariableName;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private List<ComponentReference> componentReferences = new List<ComponentReference>();
|
||||
|
||||
public IReadOnlyList<ComponentReference> ComponentReferences => componentReferences;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private bool refreshQueued;
|
||||
|
||||
public bool RefreshComponents()
|
||||
{
|
||||
Component[] attachedComponents = GetComponents<Component>();
|
||||
var next = new List<ComponentReference>(attachedComponents.Length);
|
||||
|
||||
for (int i = 0; i < attachedComponents.Length; i++)
|
||||
{
|
||||
Component attached = attachedComponents[i];
|
||||
if (attached == null || attached == this || attached is UISerializationRoot)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ComponentReference existing = FindReference(attached);
|
||||
next.Add(existing ?? new ComponentReference(attached, CreateDefaultVariableName(gameObject, attached)));
|
||||
}
|
||||
|
||||
if (HasSameComponents(next))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
componentReferences = next;
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetReference(Component component, bool shouldGenerate, string variableName)
|
||||
{
|
||||
if (component == null || component.gameObject != gameObject)
|
||||
{
|
||||
throw new ArgumentException("The component must be attached to the same GameObject as the serialization item.", nameof(component));
|
||||
}
|
||||
|
||||
RefreshComponents();
|
||||
ComponentReference reference = FindReference(component);
|
||||
if (reference == null)
|
||||
{
|
||||
throw new InvalidOperationException("The component is not available for UI serialization.");
|
||||
}
|
||||
|
||||
string normalizedName = variableName == null ? string.Empty : variableName.Trim();
|
||||
if (reference.GenerateReference == shouldGenerate && reference.VariableName == normalizedName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
reference.Configure(shouldGenerate, normalizedName);
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
NotifyRoot();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string CreateDefaultVariableName(GameObject owner, Component component)
|
||||
{
|
||||
string ownerName = ToCamelIdentifier(owner == null ? "uiItem" : owner.name);
|
||||
string typeName = component == null ? "Component" : component.GetType().Name;
|
||||
|
||||
if (component is RectTransform)
|
||||
{
|
||||
typeName = "RectTransform";
|
||||
}
|
||||
|
||||
if (ownerName.EndsWith(typeName, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return ownerName;
|
||||
}
|
||||
|
||||
return ownerName + typeName;
|
||||
}
|
||||
|
||||
internal void QueueRefresh()
|
||||
{
|
||||
if (refreshQueued || Application.isPlaying)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
refreshQueued = true;
|
||||
UnityEditor.EditorApplication.delayCall += RefreshDelayed;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
RefreshComponents();
|
||||
NotifyRoot();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
QueueRefresh();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
QueueRefresh();
|
||||
}
|
||||
|
||||
private void RefreshDelayed()
|
||||
{
|
||||
refreshQueued = false;
|
||||
if (this == null || Application.isPlaying)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshComponents();
|
||||
NotifyRoot();
|
||||
}
|
||||
|
||||
private void NotifyRoot()
|
||||
{
|
||||
UISerializationRoot root = GetComponentInParent<UISerializationRoot>(true);
|
||||
if (root != null)
|
||||
{
|
||||
root.QueueRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
private ComponentReference FindReference(Component component)
|
||||
{
|
||||
for (int i = 0; i < componentReferences.Count; i++)
|
||||
{
|
||||
ComponentReference reference = componentReferences[i];
|
||||
if (reference != null && reference.Component == component)
|
||||
{
|
||||
return reference;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool HasSameComponents(List<ComponentReference> next)
|
||||
{
|
||||
if (componentReferences.Count != next.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < next.Count; i++)
|
||||
{
|
||||
if (componentReferences[i] == null || componentReferences[i].Component != next[i].Component)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string ToCamelIdentifier(string value)
|
||||
{
|
||||
var builder = new StringBuilder(value.Length + 8);
|
||||
bool capitalizeNext = false;
|
||||
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
char current = value[i];
|
||||
if (!char.IsLetterOrDigit(current) && current != '_')
|
||||
{
|
||||
capitalizeNext = builder.Length > 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (builder.Length == 0)
|
||||
{
|
||||
if (char.IsDigit(current))
|
||||
{
|
||||
builder.Append('_');
|
||||
}
|
||||
builder.Append(char.ToLowerInvariant(current));
|
||||
continue;
|
||||
}
|
||||
|
||||
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
|
||||
capitalizeNext = false;
|
||||
}
|
||||
|
||||
return builder.Length == 0 ? "uiItem" : builder.ToString();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbaa237e23f7d4d3f85f73e0acd7eaec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,337 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[ExecuteAlways]
|
||||
[DisallowMultipleComponent]
|
||||
public sealed class UISerializationRoot : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class NestedFormReference
|
||||
{
|
||||
[SerializeField] private UISerializationRoot root;
|
||||
[SerializeField] private bool generateReference;
|
||||
[SerializeField] private string variableName;
|
||||
|
||||
public UISerializationRoot Root => root;
|
||||
public bool GenerateReference => generateReference;
|
||||
public string VariableName => variableName;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
internal NestedFormReference(UISerializationRoot nestedRoot, string defaultVariableName)
|
||||
{
|
||||
root = nestedRoot;
|
||||
generateReference = true;
|
||||
variableName = defaultVariableName;
|
||||
}
|
||||
|
||||
internal void Configure(bool shouldGenerate, string generatedVariableName)
|
||||
{
|
||||
generateReference = shouldGenerate;
|
||||
variableName = generatedVariableName;
|
||||
}
|
||||
|
||||
internal bool MigrateLegacyVariableName()
|
||||
{
|
||||
if (string.IsNullOrEmpty(variableName) ||
|
||||
!variableName.EndsWith("View", StringComparison.Ordinal) ||
|
||||
variableName.Length <= 4)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
variableName = variableName.Substring(0, variableName.Length - 4) + "Form";
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private List<UISerializationItem> serializationItems = new List<UISerializationItem>();
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
[FormerlySerializedAs("nestedViewReferences")]
|
||||
private List<NestedFormReference> nestedFormReferences = new List<NestedFormReference>();
|
||||
|
||||
public IReadOnlyList<UISerializationItem> SerializationItems => serializationItems;
|
||||
public IReadOnlyList<NestedFormReference> NestedFormReferences => nestedFormReferences;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private bool refreshQueued;
|
||||
|
||||
public bool RefreshItems()
|
||||
{
|
||||
UISerializationItem[] allItems = GetComponentsInChildren<UISerializationItem>(true);
|
||||
var ownedItems = new List<UISerializationItem>(allItems.Length);
|
||||
for (int i = 0; i < allItems.Length; i++)
|
||||
{
|
||||
UISerializationItem item = allItems[i];
|
||||
if (item == null || FindNearestRoot(item.transform) != this)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.RefreshComponents();
|
||||
ownedItems.Add(item);
|
||||
}
|
||||
|
||||
UISerializationRoot[] allRoots = GetComponentsInChildren<UISerializationRoot>(true);
|
||||
var directNestedRoots = new List<UISerializationRoot>(allRoots.Length);
|
||||
for (int i = 0; i < allRoots.Length; i++)
|
||||
{
|
||||
UISerializationRoot candidate = allRoots[i];
|
||||
if (candidate != null && candidate != this && FindNearestParentRoot(candidate.transform) == this)
|
||||
{
|
||||
directNestedRoots.Add(candidate);
|
||||
}
|
||||
}
|
||||
|
||||
bool itemsChanged = !HasSameItems(ownedItems);
|
||||
bool nestedFormsChanged = !HasSameNestedForms(directNestedRoots);
|
||||
bool nestedNamesChanged = false;
|
||||
for (int i = 0; i < directNestedRoots.Count; i++)
|
||||
{
|
||||
NestedFormReference existing = FindNestedForm(directNestedRoots[i]);
|
||||
if (existing != null)
|
||||
{
|
||||
nestedNamesChanged |= existing.MigrateLegacyVariableName();
|
||||
}
|
||||
}
|
||||
|
||||
if (!itemsChanged && !nestedFormsChanged && !nestedNamesChanged)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (itemsChanged)
|
||||
{
|
||||
serializationItems.Clear();
|
||||
serializationItems.AddRange(ownedItems);
|
||||
}
|
||||
|
||||
if (nestedFormsChanged)
|
||||
{
|
||||
var next = new List<NestedFormReference>(directNestedRoots.Count);
|
||||
for (int i = 0; i < directNestedRoots.Count; i++)
|
||||
{
|
||||
UISerializationRoot nestedRoot = directNestedRoots[i];
|
||||
NestedFormReference existing = FindNestedForm(nestedRoot);
|
||||
next.Add(existing ?? new NestedFormReference(nestedRoot, CreateDefaultNestedFormVariableName(nestedRoot)));
|
||||
}
|
||||
|
||||
nestedFormReferences = next;
|
||||
}
|
||||
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetNestedFormReference(UISerializationRoot nestedRoot, bool shouldGenerate, string variableName)
|
||||
{
|
||||
if (nestedRoot == null || FindNearestParentRoot(nestedRoot.transform) != this)
|
||||
{
|
||||
throw new ArgumentException("The nested root must be directly owned by this serialization root.", nameof(nestedRoot));
|
||||
}
|
||||
|
||||
RefreshItems();
|
||||
NestedFormReference reference = FindNestedForm(nestedRoot);
|
||||
if (reference == null)
|
||||
{
|
||||
throw new InvalidOperationException("The nested root is not registered.");
|
||||
}
|
||||
|
||||
string normalizedName = variableName == null ? string.Empty : variableName.Trim();
|
||||
if (reference.GenerateReference == shouldGenerate && reference.VariableName == normalizedName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
reference.Configure(shouldGenerate, normalizedName);
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string CreateDefaultNestedFormVariableName(UISerializationRoot nestedRoot)
|
||||
{
|
||||
string sourceName = nestedRoot == null ? "nested" : nestedRoot.gameObject.name.Replace("(Clone)", string.Empty).Trim();
|
||||
if (sourceName.EndsWith("Form", StringComparison.Ordinal) && sourceName.Length > 4)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 4);
|
||||
}
|
||||
else if (sourceName.EndsWith("UI", StringComparison.Ordinal) && sourceName.Length > 2)
|
||||
{
|
||||
sourceName = sourceName.Substring(0, sourceName.Length - 2);
|
||||
}
|
||||
|
||||
string identifier = ToPascalIdentifier(sourceName);
|
||||
if (string.IsNullOrEmpty(identifier))
|
||||
{
|
||||
identifier = "Nested";
|
||||
}
|
||||
|
||||
return char.ToLowerInvariant(identifier[0]) + identifier.Substring(1) + "Form";
|
||||
}
|
||||
|
||||
internal void QueueRefresh()
|
||||
{
|
||||
if (refreshQueued || Application.isPlaying)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
refreshQueued = true;
|
||||
UnityEditor.EditorApplication.delayCall += RefreshDelayed;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
RefreshItems();
|
||||
NotifyParentRoot();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
QueueRefresh();
|
||||
NotifyParentRoot();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
QueueRefresh();
|
||||
NotifyParentRoot();
|
||||
}
|
||||
|
||||
private void OnTransformChildrenChanged()
|
||||
{
|
||||
QueueRefresh();
|
||||
}
|
||||
|
||||
private void OnTransformParentChanged()
|
||||
{
|
||||
QueueRefresh();
|
||||
NotifyParentRoot();
|
||||
}
|
||||
|
||||
private void RefreshDelayed()
|
||||
{
|
||||
refreshQueued = false;
|
||||
if (this == null || Application.isPlaying)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshItems();
|
||||
}
|
||||
|
||||
private bool HasSameItems(List<UISerializationItem> found)
|
||||
{
|
||||
if (serializationItems.Count != found.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < found.Count; i++)
|
||||
{
|
||||
if (serializationItems[i] != found[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HasSameNestedForms(List<UISerializationRoot> found)
|
||||
{
|
||||
if (nestedFormReferences.Count != found.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < found.Count; i++)
|
||||
{
|
||||
if (nestedFormReferences[i] == null || nestedFormReferences[i].Root != found[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private NestedFormReference FindNestedForm(UISerializationRoot nestedRoot)
|
||||
{
|
||||
for (int i = 0; i < nestedFormReferences.Count; i++)
|
||||
{
|
||||
NestedFormReference reference = nestedFormReferences[i];
|
||||
if (reference != null && reference.Root == nestedRoot)
|
||||
{
|
||||
return reference;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void NotifyParentRoot()
|
||||
{
|
||||
UISerializationRoot parentRoot = FindNearestParentRoot(transform);
|
||||
if (parentRoot != null)
|
||||
{
|
||||
parentRoot.QueueRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
private static UISerializationRoot FindNearestRoot(Transform target)
|
||||
{
|
||||
Transform current = target;
|
||||
while (current != null)
|
||||
{
|
||||
UISerializationRoot root = current.GetComponent<UISerializationRoot>();
|
||||
if (root != null)
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static UISerializationRoot FindNearestParentRoot(Transform target)
|
||||
{
|
||||
return target == null ? null : FindNearestRoot(target.parent);
|
||||
}
|
||||
|
||||
private static string ToPascalIdentifier(string value)
|
||||
{
|
||||
var builder = new StringBuilder(value.Length + 8);
|
||||
bool capitalizeNext = true;
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
char current = value[i];
|
||||
if (!char.IsLetterOrDigit(current) && current != '_')
|
||||
{
|
||||
capitalizeNext = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (builder.Length == 0 && char.IsDigit(current))
|
||||
{
|
||||
builder.Append('_');
|
||||
}
|
||||
|
||||
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
|
||||
capitalizeNext = false;
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 335062b0d81ae40f49c923ef4bf19dd7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e4010de30b33144fa20400058edfeba
|
||||
guid: debba566f996cf14cae850a4a9d461ed
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class RolePropertyAreaContext : UIContext
|
||||
public class ShowAreaContext : UIContext
|
||||
{
|
||||
public string RoleName;
|
||||
public string InitialPropertyText;
|
||||
@@ -0,0 +1,20 @@
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public partial class ShowAreaForm
|
||||
{
|
||||
public void ShowRandomRole()
|
||||
{
|
||||
View.randomRoleCardObject.gameObject.SetActive(true);
|
||||
View.roleCardObject.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowRoleProperty(ShowAreaContext context)
|
||||
{
|
||||
View.roleNameText.text = context.RoleName;
|
||||
View.initialPropertyText.text = context.InitialPropertyText;
|
||||
|
||||
View.randomRoleCardObject.gameObject.SetActive(false);
|
||||
View.roleCardObject.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 342797c2a9cf0364aaf7fe4688e3f460
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class ShowAreaForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private ShowAreaView _view = null;
|
||||
|
||||
public ShowAreaView View => _view;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f77da2a257f3eb44fbb67351780d84df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
// <auto-generated />
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public partial class ShowAreaView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public global::UnityEngine.RectTransform randomRoleCardObject;
|
||||
[SerializeField] public global::UnityEngine.RectTransform roleCardObject;
|
||||
[SerializeField] public global::TMPro.TextMeshProUGUI roleNameText;
|
||||
[SerializeField] public global::UnityEngine.UI.RawImage roleAvatarRawImage;
|
||||
[SerializeField] public global::TMPro.TextMeshProUGUI initialPropertyText;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65d79ca5fd70cef4abd5169b1621200b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -79,5 +79,25 @@ namespace SepCore.UI
|
||||
{
|
||||
_onPointerExitAction.Invoke();
|
||||
}
|
||||
|
||||
public void RegisterPointerEnterAction(UnityAction action)
|
||||
{
|
||||
_onPointerEnterAction.AddListener(action);
|
||||
}
|
||||
|
||||
public void RegisterPointerExitAction(UnityAction action)
|
||||
{
|
||||
_onPointerExitAction.AddListener(action);
|
||||
}
|
||||
|
||||
public void UnregisterPointerEnterAction(UnityAction action)
|
||||
{
|
||||
_onPointerEnterAction.RemoveListener(action);
|
||||
}
|
||||
|
||||
public void UnregisterPointerExitAction(UnityAction action)
|
||||
{
|
||||
_onPointerExitAction.RemoveListener(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ namespace SepCore.UI
|
||||
{
|
||||
public class LevelUpUseCase : IUIUseCase
|
||||
{
|
||||
private const int BaseRefreshPrice = 2;
|
||||
private readonly Action _onCompleted;
|
||||
private readonly LevelUpRewardConfig[] _allRewards;
|
||||
private readonly Dictionary<Rarity, List<LevelUpRewardConfig>> _rewardsByRarity = new();
|
||||
@@ -32,28 +31,28 @@ namespace SepCore.UI
|
||||
BuildRewardRarityPools();
|
||||
}
|
||||
|
||||
public LevelUpRawData CreateInitialModel(int count = 4)
|
||||
public LevelUpRawData CreateInitialModel()
|
||||
{
|
||||
_refreshCount = 0;
|
||||
|
||||
if (_player == null || _player.PendingLevelPoints <= 0)
|
||||
if (_player.PendingLevelPoints <= 0)
|
||||
{
|
||||
_currentModel = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
_currentModel = BuildModel(BaseRefreshPrice, count);
|
||||
_currentModel = BuildModel(GameEntry.Luban.Global.LevelUpRefreshPriceBase);
|
||||
return _currentModel;
|
||||
}
|
||||
|
||||
public LevelUpRawData TryRefresh(int refreshCost, int count = 4)
|
||||
public LevelUpRawData TryRefresh(int refreshCost)
|
||||
{
|
||||
if (_currentModel == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_player == null || _player.Coin < refreshCost)
|
||||
if (_player.Coin < refreshCost)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -61,11 +60,11 @@ namespace SepCore.UI
|
||||
_player.Coin -= refreshCost;
|
||||
|
||||
_refreshCount++;
|
||||
_currentModel = BuildModel((_refreshCount + 1) * BaseRefreshPrice, count);
|
||||
_currentModel = BuildModel((_refreshCount + 1) * GameEntry.Luban.Global.LevelUpRefreshPriceBase);
|
||||
return _currentModel;
|
||||
}
|
||||
|
||||
public LevelUpRawData SelectReward(int selectedIndex, int count = 4)
|
||||
public LevelUpRawData SelectReward(int selectedIndex)
|
||||
{
|
||||
if (_currentModel?.Rewards == null)
|
||||
{
|
||||
@@ -74,7 +73,7 @@ namespace SepCore.UI
|
||||
|
||||
if (selectedIndex < 0 || selectedIndex >= _currentModel.Rewards.Count)
|
||||
{
|
||||
Log.Warning("LevelUpFormUseCase::SelectReward: Invalid index");
|
||||
Log.Error("LevelUpFormUseCase::SelectReward: Invalid index");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -83,7 +82,7 @@ namespace SepCore.UI
|
||||
if (--_player.PendingLevelPoints > 0)
|
||||
{
|
||||
_refreshCount = 0;
|
||||
_currentModel = BuildModel(BaseRefreshPrice, count);
|
||||
_currentModel = BuildModel(GameEntry.Luban.Global.LevelUpRefreshPriceBase);
|
||||
return _currentModel;
|
||||
}
|
||||
|
||||
@@ -92,25 +91,25 @@ namespace SepCore.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
private LevelUpRawData BuildModel(int refreshPrice, int count)
|
||||
private LevelUpRawData BuildModel(int refreshPrice)
|
||||
{
|
||||
if (_allRewards == null || _allRewards.Length == 0)
|
||||
if (_allRewards.Length == 0)
|
||||
{
|
||||
Log.Error("LevelUpFormUseCase::BuildModel(): _allRewards is empty");
|
||||
return null;
|
||||
}
|
||||
|
||||
int finalCount = count > 0 ? Mathf.Min(count, _allRewards.Length) : _allRewards.Length;
|
||||
int finalCount = Mathf.Min(GameEntry.Luban.Global.LevelUpRewardCount, _allRewards.Length);
|
||||
List<LevelUpRewardConfig> selections = new List<LevelUpRewardConfig>(finalCount);
|
||||
|
||||
int currentLevel = _player != null ? _player.CurrentLevel : 1;
|
||||
int currentLevel = _player.CurrentLevel;
|
||||
for (int i = 0; i < finalCount; i++)
|
||||
{
|
||||
Rarity rarity = RarityUtility.SelectRarityForLevel(currentLevel);
|
||||
LevelUpRewardConfig reward = PickRewardByRarity(rarity);
|
||||
if (reward == null)
|
||||
{
|
||||
Log.Warning("LevelUpFormUseCase::BuildModel(): No available reward for selection.");
|
||||
Log.Error("LevelUpFormUseCase::BuildModel(): No available reward for selection.");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -126,23 +125,6 @@ namespace SepCore.UI
|
||||
|
||||
private void ApplyReward(LevelUpRewardConfig reward)
|
||||
{
|
||||
if (reward == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player == null)
|
||||
{
|
||||
Log.Warning("LevelUpFormUseCase::ApplyReward: Player is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (reward.Modifiers == null || reward.Modifiers.Count == 0)
|
||||
{
|
||||
Log.Warning("LevelUpFormUseCase::ApplyReward: Reward modifiers are empty");
|
||||
return;
|
||||
}
|
||||
|
||||
_player.AddProp(new PropItem(reward.Modifiers, reward.Rarity, reward.Title, reward.Sprite));
|
||||
}
|
||||
|
||||
@@ -151,15 +133,8 @@ namespace SepCore.UI
|
||||
_rewardsByRarity.Clear();
|
||||
_validRewards.Clear();
|
||||
|
||||
if (_allRewards == null) return;
|
||||
|
||||
foreach (LevelUpRewardConfig reward in _allRewards)
|
||||
{
|
||||
if (reward == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Rarity rarity = reward.Rarity;
|
||||
_validRewards.Add(reward);
|
||||
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace SepCore.UI
|
||||
|
||||
public class ShopUseCase : IUIUseCase
|
||||
{
|
||||
private const float WeaponRecycleRate = 0.3f;
|
||||
|
||||
private readonly Player _player;
|
||||
private readonly int _currentLevel;
|
||||
private readonly Action _onShopFinish;
|
||||
@@ -39,8 +37,6 @@ namespace SepCore.UI
|
||||
private readonly List<ShopGoodsSelection> _selections = new();
|
||||
private int _refreshTime;
|
||||
|
||||
private Player Player => _player;
|
||||
|
||||
private sealed class ShopGoodsSelection
|
||||
{
|
||||
public GoodsType GoodsType;
|
||||
@@ -63,42 +59,34 @@ namespace SepCore.UI
|
||||
{
|
||||
_refreshTime = 0;
|
||||
|
||||
Player player = Player;
|
||||
if (_player == null || player == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int currentLevel = _currentLevel;
|
||||
return new ShopRawData
|
||||
{
|
||||
CurrentLevel = currentLevel,
|
||||
RefreshPrice = currentLevel,
|
||||
PlayerCoin = player.Coin,
|
||||
GoodsItems = BuildRandomGoodsItems(4),
|
||||
PropItems = player.Props,
|
||||
PropMaxCount = -1,
|
||||
WeaponItems = player.Weapons,
|
||||
WeaponMaxCount = player.WeaponCapacity
|
||||
CurrentLevel = _currentLevel,
|
||||
RefreshPrice = _currentLevel,
|
||||
PlayerCoin = _player.Coin,
|
||||
GoodsItems = BuildRandomGoodsItems(GameEntry.Luban.Global.ShopGoodsCount),
|
||||
PropItems = _player.Props,
|
||||
PropMaxCount = GameEntry.Luban.Global.PropMaxCount,
|
||||
WeaponItems = _player.Weapons,
|
||||
WeaponMaxCount = _player.WeaponCapacity
|
||||
};
|
||||
}
|
||||
|
||||
public ShopRefreshResult TryRefresh(int cost)
|
||||
{
|
||||
Player player = Player;
|
||||
if (player == null || _player == null || player.Coin < cost)
|
||||
if (_player.Coin < cost)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
player.Coin -= cost;
|
||||
_player.Coin -= cost;
|
||||
|
||||
int refreshPrice = (_refreshTime + 1) * _currentLevel;
|
||||
_refreshTime++;
|
||||
|
||||
return new ShopRefreshResult
|
||||
{
|
||||
GoodsItems = BuildRandomGoodsItems(4),
|
||||
GoodsItems = BuildRandomGoodsItems(GameEntry.Luban.Global.ShopGoodsCount),
|
||||
RefreshPrice = refreshPrice
|
||||
};
|
||||
}
|
||||
@@ -107,7 +95,7 @@ namespace SepCore.UI
|
||||
{
|
||||
if (goodsIndex < 0 || goodsIndex >= _selections.Count)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::TryPurchase: Invalid index");
|
||||
Log.Error("ShopFormUseCase::TryPurchase: Invalid index");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -118,8 +106,7 @@ namespace SepCore.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
Player player = Player;
|
||||
if (player == null || player.Coin < selection.Price)
|
||||
if (_player.Coin < selection.Price)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -130,7 +117,7 @@ namespace SepCore.UI
|
||||
return null;
|
||||
}
|
||||
|
||||
player.Coin -= selection.Price;
|
||||
_player.Coin -= selection.Price;
|
||||
_selections[goodsIndex] = null;
|
||||
|
||||
return new ShopPurchaseResult
|
||||
@@ -147,7 +134,7 @@ namespace SepCore.UI
|
||||
|
||||
private List<GoodsItemRawData> BuildRandomGoodsItems(int count)
|
||||
{
|
||||
if (_allGoods == null || _allGoods.Count == 0)
|
||||
if (_allGoods.Count == 0)
|
||||
{
|
||||
Log.Error("ShopFormUseCase::BuildRandomGoodsItems(): _allGoods is empty");
|
||||
return null;
|
||||
@@ -157,7 +144,8 @@ namespace SepCore.UI
|
||||
List<GoodsItemRawData> goodsItems = new List<GoodsItemRawData>(finalCount);
|
||||
_selections.Clear();
|
||||
|
||||
int currentLevel = _currentLevel > 0 ? _currentLevel : 1;
|
||||
int currentLevel = _currentLevel;
|
||||
float priceRandomPercent = GameEntry.Luban.Global.ShopPriceRandomPercent / 1000f;
|
||||
|
||||
for (int i = 0; i < finalCount; i++)
|
||||
{
|
||||
@@ -165,7 +153,7 @@ namespace SepCore.UI
|
||||
GoodsConfig goodsConfig = PickGoodsByRarity(rarity);
|
||||
if (goodsConfig == null)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::BuildRandomGoodsItems: No available goods for selection.");
|
||||
Log.Error("ShopFormUseCase::BuildRandomGoodsItems: No available goods for selection.");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -176,9 +164,8 @@ namespace SepCore.UI
|
||||
{
|
||||
PropConfig propConfig = GameEntry.Luban.Get<PropConfig>(goodsConfig.PropId);
|
||||
int basePrice = propConfig.Price;
|
||||
float randomPercent = 0.05f;
|
||||
|
||||
price = CalculateRandomizedPrice(basePrice, randomPercent);
|
||||
price = CalculateRandomizedPrice(basePrice, priceRandomPercent);
|
||||
goodsItem.ItemType = ItemType.Prop;
|
||||
goodsItem.Rarity = propConfig.Rarity;
|
||||
goodsItem.DataRow = propConfig;
|
||||
@@ -187,9 +174,8 @@ namespace SepCore.UI
|
||||
{
|
||||
WeaponConfig weaponConfig = GameEntry.Luban.Get<WeaponConfig>((int)goodsConfig.WeaponType);
|
||||
int basePrice = weaponConfig.Price;
|
||||
float randomPercent = 0.05f;
|
||||
|
||||
price = CalculateRandomizedPrice(basePrice, randomPercent);
|
||||
price = CalculateRandomizedPrice(basePrice, priceRandomPercent);
|
||||
goodsItem.ItemType = ItemType.Weapon;
|
||||
goodsItem.Rarity = weaponConfig.Rarity;
|
||||
goodsItem.DataRow = weaponConfig;
|
||||
@@ -222,12 +208,8 @@ namespace SepCore.UI
|
||||
_goodsByRarity.Clear();
|
||||
_validGoods.Clear();
|
||||
|
||||
if (_allGoods == null) return;
|
||||
|
||||
foreach (GoodsConfig goods in _allGoods)
|
||||
{
|
||||
if (goods == null) continue;
|
||||
|
||||
if (!TryGetGoodsRarity(goods, out Rarity rarity))
|
||||
{
|
||||
continue;
|
||||
@@ -263,10 +245,6 @@ namespace SepCore.UI
|
||||
private bool TryGetGoodsRarity(GoodsConfig goods, out Rarity rarity)
|
||||
{
|
||||
rarity = Rarity.None;
|
||||
if (goods == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (goods.GoodsType == GoodsType.Prop)
|
||||
{
|
||||
@@ -293,30 +271,17 @@ namespace SepCore.UI
|
||||
|
||||
private static int CalculateRandomizedPrice(int basePrice, float priceRandomPercent)
|
||||
{
|
||||
float normalizedPercent = priceRandomPercent > 1f ? priceRandomPercent / 100f : priceRandomPercent;
|
||||
normalizedPercent = Mathf.Max(0f, normalizedPercent);
|
||||
float offsetPercent = Random.Range(-normalizedPercent, normalizedPercent);
|
||||
float offsetPercent = Random.Range(-priceRandomPercent, priceRandomPercent);
|
||||
int finalPrice = Mathf.RoundToInt(basePrice * (1f + offsetPercent));
|
||||
return Mathf.Max(1, finalPrice);
|
||||
return Mathf.Max(GameEntry.Luban.Global.ShopMinPrice, finalPrice);
|
||||
}
|
||||
|
||||
private async UniTask<DisplayItemRawData> ApplyGoodsPurchaseAsync(ShopGoodsSelection goods)
|
||||
{
|
||||
if (goods == null || Player == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (goods.GoodsType == GoodsType.Prop)
|
||||
{
|
||||
PropConfig propConfig = GameEntry.Luban.Get<PropConfig>(goods.PropId);
|
||||
if (propConfig.Modifiers == null || propConfig.Modifiers.Count == 0)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::ApplyGoodsPurchase: Prop modifiers are empty");
|
||||
return null;
|
||||
}
|
||||
|
||||
Player.AddProp(new PropItem(propConfig));
|
||||
_player.AddProp(new PropItem(propConfig));
|
||||
return new DisplayItemRawData
|
||||
{
|
||||
IconAssetName = propConfig.Sprite,
|
||||
@@ -327,7 +292,7 @@ namespace SepCore.UI
|
||||
|
||||
if (goods.GoodsType == GoodsType.Weapon)
|
||||
{
|
||||
if (Player.Weapons != null && Player.Weapons.Count >= Player.WeaponCapacity)
|
||||
if (_player.Weapons.Count >= _player.WeaponCapacity)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::ApplyGoodsPurchase: Weapon capacity is full.");
|
||||
return null;
|
||||
@@ -335,9 +300,9 @@ namespace SepCore.UI
|
||||
|
||||
WeaponConfig weaponConfig = GameEntry.Luban.Get<WeaponConfig>((int)goods.WeaponType);
|
||||
int id = GameEntry.Entity.NextId();
|
||||
var weaponData = EntityDataFactory.Create(id, weaponConfig, Player.Id, CampType.Player);
|
||||
var weaponData = EntityDataFactory.Create(id, weaponConfig, _player.Id, CampType.Player);
|
||||
|
||||
WeaponBase weapon = await Player.AddWeaponAsync(weaponData);
|
||||
WeaponBase weapon = await _player.AddWeaponAsync(weaponData);
|
||||
if (weapon == null)
|
||||
{
|
||||
Log.Warning(
|
||||
@@ -358,7 +323,7 @@ namespace SepCore.UI
|
||||
|
||||
public bool TryRecycleWeapon(int argsIndex, int argsPrice)
|
||||
{
|
||||
var weapons = Player.Weapons;
|
||||
var weapons = _player.Weapons;
|
||||
if (weapons.Count <= 1)
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::TryRecycleWeapon: Can not recycle the last weapon.");
|
||||
@@ -368,19 +333,19 @@ namespace SepCore.UI
|
||||
var weapon = weapons[argsIndex];
|
||||
|
||||
int recyclePrice = Mathf.Max(0, argsPrice);
|
||||
if (!Player.RemoveWeapon(weapon))
|
||||
if (!_player.RemoveWeapon(weapon))
|
||||
{
|
||||
Log.Warning("ShopFormUseCase::TryRecycleWeapon: Remove weapon failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Player.Coin += recyclePrice;
|
||||
_player.Coin += recyclePrice;
|
||||
return true;
|
||||
}
|
||||
|
||||
public int CalculateRecyclePrice(int basePrice)
|
||||
{
|
||||
return Mathf.FloorToInt(basePrice * WeaponRecycleRate);
|
||||
return Mathf.FloorToInt(basePrice * (GameEntry.Luban.Global.WeaponRecycleRate / 1000f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -3,6 +3,6 @@ namespace SepCore.UI
|
||||
public class SelectRoleRawData
|
||||
{
|
||||
public RoleItemRawData[] RoleItems;
|
||||
public RolePropertyAreaRawData SelectedRole;
|
||||
public ShowAreaRawData SelectedRole;
|
||||
}
|
||||
}
|
||||
+17
-9
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SepCore.Definition;
|
||||
using SepCore.Procedure;
|
||||
using UnityGameFramework.Runtime;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace SepCore.UI
|
||||
@@ -62,16 +63,23 @@ namespace SepCore.UI
|
||||
};
|
||||
}
|
||||
|
||||
RoleConfig selectedRole = string.IsNullOrEmpty(selectedRoleName)
|
||||
? null
|
||||
: roles.FirstOrDefault(r => r.Name == selectedRoleName);
|
||||
RolePropertyAreaRawData selectedRoleData = selectedRole == null
|
||||
? null
|
||||
: new RolePropertyAreaRawData
|
||||
ShowAreaRawData selectedRoleData = null;
|
||||
if (!string.IsNullOrEmpty(selectedRoleName))
|
||||
{
|
||||
RoleConfig selectedRole = roles.FirstOrDefault(r => r.Name == selectedRoleName);
|
||||
if (selectedRole == null)
|
||||
{
|
||||
Name = selectedRole.Name,
|
||||
InitialProperties = selectedRole.Modifiers
|
||||
};
|
||||
Log.Error("SelectRoleUseCase.BuildModel() role '{0}' is not found.", selectedRoleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedRoleData = new ShowAreaRawData
|
||||
{
|
||||
Name = selectedRole.Name,
|
||||
InitialProperties = selectedRole.Modifiers
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new SelectRoleRawData
|
||||
{
|
||||
+1
-1
@@ -3,7 +3,7 @@ using SepCore.Definition;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class RolePropertyAreaRawData
|
||||
public class ShowAreaRawData
|
||||
{
|
||||
public string Name;
|
||||
public List<modifier> InitialProperties;
|
||||
Reference in New Issue
Block a user