引入 UISerializationRoot 和 Item

- 完成 MenuForm 和 SelectRoleForm 的迁移
This commit is contained in:
2026-09-13 22:18:29 +08:00
parent e2fdb660ab
commit 091a29db63
101 changed files with 5281 additions and 5753 deletions
@@ -26,6 +26,7 @@ namespace SepCore.UI
{
if (rawData == null)
{
Log.Error("DialogController.BuildContext() rawData is null.");
return null;
}
@@ -60,7 +61,6 @@ namespace SepCore.UI
DialogContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("DialogController.OpenUIAsync() rawData is invalid.");
return;
}
@@ -82,7 +82,7 @@ namespace SepCore.UI
{
if (useCase != null)
{
Log.Warning("DialogController does not use a use case.");
Log.Error("DialogController does not use a use case.");
}
}
@@ -38,7 +38,7 @@ namespace SepCore.UI
if (userData is not DialogContext context)
{
Log.Warning("DialogContext is invalid.");
Log.Error("DialogForm requires DialogContext as userData.");
return;
}
@@ -47,12 +47,6 @@ namespace SepCore.UI
public void RefreshUI(DialogContext context)
{
if (context == null)
{
Log.Warning("DialogContext is invalid.");
return;
}
_dialogMode = context.Mode;
RefreshDialogMode();
@@ -34,7 +34,7 @@ namespace SepCore.UI
private static string BuildPromptContext(InputActionId actionId)
{
if (GameEntry.InputModule == null || !GameEntry.InputModule.TryGetPrompt(actionId, out InputPrompt prompt))
if (!GameEntry.InputModule.TryGetPrompt(actionId, out InputPrompt prompt))
{
return null;
}
@@ -46,7 +46,7 @@ namespace SepCore.UI
{
if (userData != null)
{
Log.Warning("HudController.OpenUIAsync() userData type is invalid.");
Log.Error("HudController.OpenUIAsync() userData type is invalid.");
return;
}
@@ -60,11 +60,6 @@ namespace SepCore.UI
private void OnDeviceKindChanged(InputDeviceKind deviceKind)
{
if (Context == null || Form == null)
{
return;
}
Context.MovePrompt = BuildPromptContext(InputActionId.Move);
Form.RefreshMovePrompt(Context.MovePrompt);
}
@@ -51,21 +51,14 @@ namespace SepCore.UI
public void RefreshUI(HudContext hudContext)
{
RefreshMovePrompt(hudContext?.MovePrompt);
RefreshMovePrompt(hudContext.MovePrompt);
}
public void RefreshMovePrompt(string prompt)
{
bool visible = !string.IsNullOrEmpty(prompt);
if (_movePromptRoot != null)
{
_movePromptRoot.SetActive(visible);
}
if (_movePromptText != null)
{
_movePromptText.text = prompt;
}
_movePromptRoot.SetActive(visible);
_movePromptText.text = prompt;
}
#region FSM
@@ -182,8 +175,6 @@ namespace SepCore.UI
private void RefreshPerformanceStats()
{
if (_cpuTimeCostText == null) return;
bool hasCpuFrame = TryGetLastValue(_cpuTimeRecorder, out long cpuFrameNanoseconds);
if (!hasCpuFrame)
@@ -29,7 +29,7 @@ namespace SepCore.UI
ShowRecycleButton = false;
}
public ItemTooltipContext(ItemTooltipRawData rawData)
public ItemTooltipContext(ItemTooltipRawData rawData) : this()
{
Index = rawData.Index;
ItemType = rawData.ItemType;
@@ -37,19 +37,15 @@ namespace SepCore.UI
Price = rawData.Price;
TargetPos = rawData.TargetPos;
ShowRecycleButton = rawData.OnRecycle != null;
if (ItemType == ItemType.None)
{
IconAssetName = string.Empty;
Title = string.Empty;
}
else if (ItemType == ItemType.Weapon)
if (ItemType == ItemType.Weapon)
{
var data = rawData.WeaponData;
IconAssetName = data.IconAssetName;
Title = data.Title;
Description = ItemDescUtility.CreateWeaponDescription(data);
}
else
else if (ItemType == ItemType.Prop)
{
var data = rawData.PropData;
IconAssetName = data.IconAssetName;
@@ -71,7 +71,6 @@ namespace SepCore.UI
ItemTooltipContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("ItemTooltipController.OpenUIAsync() rawData is invalid.");
return;
}
@@ -89,7 +88,7 @@ namespace SepCore.UI
{
if (useCase != null)
{
Log.Warning("ItemTooltipController does not use a use case.");
Log.Error("ItemTooltipController does not use a use case.");
}
}
@@ -40,33 +40,21 @@ namespace SepCore.UI
public async UniTaskVoid RefreshUI(ItemTooltipContext context)
{
if (context == null)
{
Log.Warning("ItemTooltipForm context is invalid.");
return;
}
_context = context;
_targetPos = ConvertWorldToAnchored(_context.TargetPos);
Log.Info($"{_context.TargetPos}->{_targetPos}");
if (_content != null)
{
_content.anchoredPosition3D = _targetPos;
}
_content.anchoredPosition3D = _targetPos;
_itemTitle.text = _context.Title ?? string.Empty;
_itemTypeText.text = BuildTypeText(_context.ItemType) ?? string.Empty;
_itemDescription.text = _context.Description ?? string.Empty;
_itemTitle.text = _context.Title;
_itemTypeText.text = BuildTypeText(_context.ItemType);
_itemDescription.text = _context.Description;
_itemPrice.text = $"{_context.Price} <sprite name=\"coin\" index=0>";
if (_recycleButton != null)
{
_recycleButton.gameObject.SetActive(_context.ShowRecycleButton);
}
_recycleButton.gameObject.SetActive(_context.ShowRecycleButton);
if (_iconArea != null && !string.IsNullOrEmpty(_context.IconAssetName))
if (!string.IsNullOrEmpty(_context.IconAssetName))
{
string iconAssetName = _context.IconAssetName;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
@@ -103,12 +91,7 @@ namespace SepCore.UI
private void ResizeToFitContent()
{
if (!_autoResizeHeight || _content == null)
{
return;
}
if (_itemDescription == null)
if (!_autoResizeHeight)
{
return;
}
@@ -126,11 +109,6 @@ namespace SepCore.UI
private void ApplyClampedTargetPos()
{
if (_content == null)
{
return;
}
RectTransform parent = _content.parent as RectTransform;
if (parent == null)
{
@@ -160,11 +138,6 @@ namespace SepCore.UI
private Vector3 ConvertWorldToAnchored(Vector3 worldPos)
{
if (_content == null)
{
return worldPos;
}
RectTransform parent = _content.parent as RectTransform;
if (parent == null)
{
@@ -192,7 +165,6 @@ namespace SepCore.UI
public void OnRecycleButtonClick()
{
if (_context == null) return;
GameEntry.Event.Fire(this, ItemTooltipRecycleEventArgs.Create(_context.Index, _context.Price));
}
@@ -38,7 +38,6 @@ namespace SepCore.UI
private void OnCommandTriggered(InputCommand cmd)
{
if (cmd.ActionId != InputActionId.Move) return;
if (Context == null || Form == null) return;
Context.Direction = cmd.Vector2Value;
Context.Magnitude = cmd.Vector2Value.magnitude;
@@ -39,20 +39,9 @@ namespace SepCore.UI
return null;
}
if (rawData.Rewards == null)
{
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
@@ -80,7 +69,7 @@ namespace SepCore.UI
if (userData != null)
{
Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
Log.Error("LevelUpController.OpenUIAsync() userData type is invalid.");
return;
}
@@ -22,7 +22,6 @@ namespace SepCore.UI
propItem.gameObject.SetActive(false);
}
if (_context.Props == null) return;
int count = Mathf.Min(_propItems.Length, _context.Props.Count);
for (int i = 0; i < count; i++)
{
@@ -40,13 +39,13 @@ namespace SepCore.UI
{
base.OnOpen(userData);
if (userData is LevelUpContext context)
if (userData is not LevelUpContext context)
{
RefreshUI(context);
Log.Error("LevelUpForm requires LevelUpContext as userData.");
return;
}
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
RefreshUI(context);
}
protected override void OnClose(bool isShutdown, object userData)
@@ -30,17 +30,15 @@ namespace SepCore.UI
_context = context;
if (_titleText != null) _titleText.text = context.Title;
if (_descriptionText != null) _descriptionText.text = context.Description;
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.Rarity);
_titleText.text = context.Title;
_descriptionText.text = context.Description;
_iconArea.OnInit(context.Icon, context.Rarity);
LoadIcon(_context.IconAssetName).Forget();
}
private async UniTaskVoid LoadIcon(string iconAssetName)
{
if (_iconArea == null) return;
if (string.IsNullOrEmpty(iconAssetName)) return;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
@@ -23,16 +23,11 @@ namespace SepCore.UI
public async UniTaskVoid OnInit(DisplayItemContext context, int index)
{
if (context == null) return;
_context = context;
_index = index;
if (_iconArea != null)
{
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
_iconArea.OnInit(sprite, context.Rarity);
}
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
_iconArea.OnInit(sprite, _context.Rarity);
}
public void OnReset()
@@ -40,16 +35,12 @@ namespace SepCore.UI
_context = null;
_index = -1;
if (_iconArea != null)
{
_iconArea.OnReset();
}
_iconArea.OnReset();
}
public void OnItemInfoShow()
{
if (_index < 0) return;
if (_itemRect == null) return;
Rect rect = _itemRect.rect;
Vector3 targetPos = _itemRect.TransformPoint(new Vector3(
@@ -44,20 +44,13 @@ namespace SepCore.UI
public void OnInit(DisplayListAreaContext context)
{
if (context == null)
{
Log.Warning("DisplayListArea context is invalid.");
return;
}
EnsurePool();
_context = context;
if (_titleText != null) _titleText.text = context.Title;
_titleText.text = context.Title;
UpdateCountText(context.CurrentCount, context.MaxCount);
int itemCount = context.ItemContexts?.Length ?? 0;
int targetCount = Mathf.Min(context.CurrentCount, itemCount);
int targetCount = Mathf.Min(context.CurrentCount, context.ItemContexts.Length);
EnsureItemCount(targetCount);
for (int i = 0; i < targetCount; i++)
{
@@ -85,16 +78,8 @@ namespace SepCore.UI
public DisplayItem AddItem(DisplayItemContext itemContext)
{
EnsurePool();
if (_displayItemObjectPool == null)
{
return null;
}
DisplayItem item = CreateItem();
if (item == null)
{
return null;
}
int index = _activeItems.Count;
_activeItems.Add(item);
@@ -105,13 +90,9 @@ namespace SepCore.UI
LayoutItem(item, index, columnCount);
int currentCount = _activeItems.Count;
int maxCount = _context != null ? _context.MaxCount : -1;
if (_context != null)
{
_context.CurrentCount = currentCount;
}
_context.CurrentCount = currentCount;
UpdateCountText(currentCount, maxCount);
UpdateCountText(currentCount, _context.MaxCount);
return item;
}
@@ -127,13 +108,9 @@ namespace SepCore.UI
LayoutItems();
int currentCount = _activeItems.Count;
int maxCount = _context != null ? _context.MaxCount : -1;
if (_context != null)
{
_context.CurrentCount = currentCount;
}
_context.CurrentCount = currentCount;
UpdateCountText(currentCount, maxCount);
UpdateCountText(currentCount, _context.MaxCount);
return true;
}
@@ -142,11 +119,6 @@ namespace SepCore.UI
{
if (_displayItemObjectPool != null) return;
if (_displayItemRoot == null)
{
_displayItemRoot = transform;
}
GridLayoutGroup gridLayout = _displayItemRoot.GetComponent<GridLayoutGroup>();
if (gridLayout != null)
{
@@ -159,12 +131,6 @@ namespace SepCore.UI
return;
}
if (_displayItemTemplate == null)
{
Debug.LogError("DisplayListArea requires a DisplayItem template.");
return;
}
_displayItemObjectPool =
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<DisplayItemObject>(DisplayItemPoolName,
_instancePoolCapacity);
@@ -172,17 +138,9 @@ namespace SepCore.UI
private void EnsureItemCount(int count)
{
if (_displayItemObjectPool == null) return;
for (int i = _activeItems.Count; i < count; i++)
{
DisplayItem item = CreateItem();
if (item == null)
{
break;
}
_activeItems.Add(item);
_activeItems.Add(CreateItem());
}
for (int i = _activeItems.Count - 1; i >= count; i--)
@@ -193,7 +151,7 @@ namespace SepCore.UI
private DisplayItem CreateItem()
{
DisplayItem item = null;
DisplayItem item;
DisplayItemObject itemObject = _displayItemObjectPool.Spawn();
if (itemObject != null)
{
@@ -201,39 +159,25 @@ namespace SepCore.UI
}
else
{
if (_displayItemTemplate == null)
{
Debug.LogError("DisplayListArea requires a DisplayItem template.");
return null;
}
item = Instantiate(_displayItemTemplate);
_displayItemObjectPool.Register(DisplayItemObject.Create(item), true);
}
if (_displayItemRoot != null)
{
Transform itemTransform = item.transform;
itemTransform.SetParent(_displayItemRoot, false);
}
item.transform.SetParent(_displayItemRoot, false);
item.gameObject.SetActive(true);
return item;
}
private void HideItem(DisplayItem item)
{
if (item == null) return;
item.OnReset();
_activeItems.Remove(item);
item.gameObject.SetActive(false);
_displayItemObjectPool?.Unspawn(item);
_displayItemObjectPool.Unspawn(item);
}
private void LayoutItems()
{
if (_displayItemRoot == null) return;
int columnCount = _fixedColumnCount > 0 ? _fixedColumnCount : CalculateColumnCount(GetRootWidth());
for (int i = 0; i < _activeItems.Count; i++)
@@ -246,9 +190,7 @@ namespace SepCore.UI
private void LayoutItem(DisplayItem item, int index, int columnCount)
{
if (item == null) return;
RectTransform itemRect = item.GetComponent<RectTransform>();
if (itemRect == null) return;
float step = _itemSize + _itemSpacing;
int row = index / columnCount;
@@ -263,8 +205,8 @@ namespace SepCore.UI
private float GetRootWidth()
{
RectTransform rootRect = _displayItemRoot as RectTransform;
return rootRect != null ? rootRect.rect.width : 0f;
RectTransform rootRect = (RectTransform)_displayItemRoot;
return rootRect.rect.width;
}
private int CalculateColumnCount(float rootWidth)
@@ -278,7 +220,6 @@ namespace SepCore.UI
private void UpdateCountText(int currentCount, int maxCount)
{
if (_countText == null) return;
_countText.text = maxCount == -1 ? $"({currentCount})" : $"({currentCount}/{maxCount})";
}
}
@@ -25,29 +25,13 @@ namespace SepCore.UI
ItemType = ItemType.Weapon;
}
public GoodsItemContext(GoodsItemRawData rawData)
public GoodsItemContext(GoodsItemRawData rawData) : this()
{
if (rawData == null)
{
Name = string.Empty;
Description = string.Empty;
Rarity = Rarity.White;
Price = 0;
Icon = null;
ItemType = ItemType.Weapon;
return;
}
Price = rawData.Price;
Rarity = rawData.Rarity;
ItemType = rawData.ItemType;
if (rawData.DataRow == null)
{
Icon = null;
Name = string.Empty;
}
else if (ItemType == ItemType.Weapon)
if (ItemType == ItemType.Weapon)
{
if (rawData.DataRow is WeaponConfig weaponConfig)
{
@@ -44,53 +44,32 @@ namespace SepCore.UI
private static DisplayListAreaContext BuildDisplayListAreaContext(DisplayListAreaType listType,
IReadOnlyList<object> items, int maxCount)
{
string title = GetDisplayListTitle(listType);
if (items == null)
{
return new DisplayListAreaContext
{
Title = title,
CurrentCount = 0,
MaxCount = maxCount,
ItemContexts = System.Array.Empty<DisplayItemContext>()
};
}
DisplayItemContext[] itemContexts = new DisplayItemContext[items.Count];
switch (listType)
{
case DisplayListAreaType.Weapon:
if (items is IReadOnlyList<WeaponBase> weapons)
IReadOnlyList<WeaponBase> weapons = (IReadOnlyList<WeaponBase>)items;
for (int i = 0; i < weapons.Count; i++)
{
for (int i = 0; i < weapons.Count; i++)
{
WeaponBase weapon = weapons[i];
if (weapon == null) break;
itemContexts[i] = BuildWeaponItem(weapon);
}
itemContexts[i] = BuildWeaponItem(weapons[i]);
}
break;
case DisplayListAreaType.Prop:
if (items is IReadOnlyList<PropItem> propItems)
IReadOnlyList<PropItem> propItems = (IReadOnlyList<PropItem>)items;
for (int i = 0; i < propItems.Count; i++)
{
for (int i = 0; i < propItems.Count; i++)
{
PropItem propItem = propItems[i];
if (propItem == null) break;
itemContexts[i] = BuildPropItem(propItem);
}
itemContexts[i] = BuildPropItem(propItems[i]);
}
break;
}
int currentCount = itemContexts.Length;
return new DisplayListAreaContext
{
Title = title,
CurrentCount = currentCount,
Title = GetDisplayListTitle(listType),
CurrentCount = itemContexts.Length,
MaxCount = maxCount,
ItemContexts = itemContexts
};
@@ -108,45 +87,27 @@ namespace SepCore.UI
private static DisplayItemContext BuildPropItem(PropItem propItem)
{
string iconAssetName = null;
Rarity rarity = Rarity.None;
if (propItem != null)
{
iconAssetName = propItem.IconAssetName;
rarity = propItem.Rarity;
}
return new DisplayItemContext
{
IconAssetName = iconAssetName,
Rarity = rarity,
IconAssetName = propItem.IconAssetName,
Rarity = propItem.Rarity,
IsWeapon = false
};
}
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
{
string iconAssetName = null;
Rarity rarity = Rarity.None;
if (weaponBase != null && weaponBase.WeaponData != null)
{
iconAssetName = weaponBase.WeaponData.IconAssetName;
rarity = weaponBase.WeaponData.Rarity;
}
return new DisplayItemContext
{
IconAssetName = iconAssetName,
Rarity = rarity,
IconAssetName = weaponBase.WeaponData.IconAssetName,
Rarity = weaponBase.WeaponData.Rarity,
IsWeapon = true
};
}
private static void AppendDisplayItemContext(DisplayListAreaContext listContext, DisplayItemContext newItem)
{
int oldCount = listContext.ItemContexts != null ? listContext.ItemContexts.Length : 0;
int oldCount = listContext.ItemContexts.Length;
DisplayItemContext[] newContexts = new DisplayItemContext[oldCount + 1];
if (oldCount > 0)
{
@@ -126,25 +126,22 @@ namespace SepCore.UI
private void ApplyGoodsPurchased(ShopPurchaseResult result)
{
if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
if (result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
{
Context.GoodsItems[result.GoodsIndex] = null;
}
DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
if (result.DisplayItem != null)
if (result.DisplayItem.IsWeapon)
{
if (result.DisplayItem.IsWeapon)
{
AppendDisplayItemContext(Context.WeaponListContext, context);
Context.NeedRefreshWeaponList = true;
}
else
{
AppendDisplayItemContext(Context.PropListContext, context);
Context.NeedRefreshPropList = true;
}
AppendDisplayItemContext(Context.WeaponListContext, context);
Context.NeedRefreshWeaponList = true;
}
else
{
AppendDisplayItemContext(Context.PropListContext, context);
Context.NeedRefreshPropList = true;
}
Context.NeedRefreshGoodsItems = true;
@@ -242,11 +239,8 @@ namespace SepCore.UI
return;
}
if (Context.WeaponListContext != null)
{
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
Context.WeaponListContext.CurrentCount = currentCount;
}
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
Context.WeaponListContext.CurrentCount = currentCount;
Context.NeedRefreshWeaponList = true;
RefreshUI(Form, Context);
@@ -301,7 +295,7 @@ namespace SepCore.UI
return;
}
_useCase?.Continue();
_useCase.Continue();
}
private void DisplayItemHover(object sender, GameEventArgs e)
@@ -359,7 +353,6 @@ namespace SepCore.UI
private void PlayerCoinChange(object sender, GameEventArgs e)
{
if (e is not PlayerCoinChangeEventArgs args) return;
if (Context == null) return;
Context.PlayerCoin = args.CoinCount;
Context.NeedRefreshPlayerCoin = true;
@@ -54,13 +54,13 @@ namespace SepCore.UI
context.NeedRefreshPlayerCoin = false;
}
if (context.NeedRefreshPropList && _propListArea != null && context.PropListContext != null)
if (context.NeedRefreshPropList)
{
_propListArea.OnInit(context.PropListContext);
context.NeedRefreshPropList = false;
}
if (context.NeedRefreshWeaponList && _weaponListArea != null && context.WeaponListContext != null)
if (context.NeedRefreshWeaponList)
{
_weaponListArea.OnInit(context.WeaponListContext);
context.NeedRefreshWeaponList = false;
@@ -74,11 +74,6 @@ namespace SepCore.UI
item.gameObject.SetActive(false);
}
if (goodsItems == null)
{
return;
}
int count = Mathf.Min(_goodsItems.Length, goodsItems.Count);
for (int i = 0; i < count; i++)
{
@@ -94,54 +89,6 @@ namespace SepCore.UI
_refreshPriceText.text = $"刷新 -{refreshPrice} <sprite name=\"coin\">";
}
private void ApplyGoodsPurchased(int goodsIndex, DisplayItemContext displayItem)
{
SetGoodsItemVisible(goodsIndex, false);
if (displayItem == null)
{
return;
}
if (displayItem.IsWeapon)
{
AddWeaponDisplayItem(displayItem);
}
else
{
AddPropDisplayItem(displayItem);
}
}
private void SetGoodsItemVisible(int index, bool visible)
{
if (_goodsItems == null || index < 0 || index >= _goodsItems.Length)
{
Log.Warning("ShopForm.SetGoodsItemVisible: Invalid index.");
return;
}
_goodsItems[index].gameObject.SetActive(visible);
}
private void AddPropDisplayItem(DisplayItemContext context)
{
if (_propListArea == null || context == null) return;
_propListArea.AddItem(context);
}
private void AddWeaponDisplayItem(DisplayItemContext context)
{
if (_weaponListArea == null || context == null) return;
_weaponListArea.AddItem(context);
}
internal void RemoveWeaponDisplayItem(int index)
{
if (_weaponListArea == null) return;
_weaponListArea.RemoveItemAt(index);
}
#region ButtonClick
public void OnContinueButtonClick()
@@ -167,21 +114,21 @@ namespace SepCore.UI
{
base.OnOpen(userData);
if (userData is ShopContext context)
if (userData is not ShopContext context)
{
RefreshUI(context);
Log.Error("ShopForm requires ShopContext as userData.");
return;
}
Log.Warning("ShopForm requires ShopFormContext as userData.");
RefreshUI(context);
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
_propListArea?.OnReset();
_weaponListArea?.OnReset();
_propListArea.OnReset();
_weaponListArea.OnReset();
base.OnClose(isShutdown, userData);
}
@@ -1,80 +0,0 @@
using SepCore.Definition;
using SepCore.Event;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class MenuForm : UGuiForm
{
[SerializeField] private GameObject _defaultButton;
public void RefreshUI(MenuContext context)
{
if (EventSystem.current.currentSelectedGameObject != _defaultButton)
{
EventSystem.current.SetSelectedGameObject(this._defaultButton);
}
}
#region Lifecycle
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is MenuContext context)
{
RefreshUI(context);
return;
}
Log.Warning("MenuForm requires MenuFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
base.OnClose(isShutdown, userData);
}
#endregion
// 以下方法被 MenuForm.prefab 中的 Button.onClick 通过名称反射绑定。
// 重命名前需同步修改 prefab 中的 m_MethodName 引用。
public void OnStartButtonClick()
{
FireButtonClick(MenuButtonId.StartGame);
}
public void OnFileButtonClick()
{
FireButtonClick(MenuButtonId.File);
}
public void OnGuideButtonClick()
{
FireButtonClick(MenuButtonId.Guide);
}
public void OnSettingButtonClick()
{
FireButtonClick(MenuButtonId.Setting);
}
public void OnQuitButtonClick()
{
FireButtonClick(MenuButtonId.Quit);
}
public void OnAboutButtonClick()
{
FireButtonClick(MenuButtonId.About);
}
private void FireButtonClick(MenuButtonId button)
{
GameEntry.Event.Fire(this, MenuButtonClickEventArgs.Create(button));
}
}
}
@@ -34,7 +34,7 @@ namespace SepCore.UI
{
if (userData != null)
{
Log.Warning("MenuController.OpenUIAsync() userData type is invalid.");
Log.Error("MenuController.OpenUIAsync() userData type is invalid.");
return;
}
@@ -0,0 +1,91 @@
using SepCore.Definition;
using SepCore.Event;
using UnityEngine.EventSystems;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public partial class MenuForm
{
private bool _listenersBound;
public void RefreshUI(MenuContext context)
{
EnsureButtonListeners();
if (EventSystem.current.currentSelectedGameObject != View.startButton.gameObject)
{
EventSystem.current.SetSelectedGameObject(View.startButton.gameObject);
}
}
#region Lifecycle
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is not MenuContext context)
{
Log.Error("MenuForm requires MenuContext as userData.");
return;
}
RefreshUI(context);
}
#endregion
private void EnsureButtonListeners()
{
if (_listenersBound)
{
return;
}
_listenersBound = true;
View.startButton.onClick.AddListener(OnStartButtonClick);
View.fileButton.onClick.AddListener(OnFileButtonClick);
View.guideButton.onClick.AddListener(OnGuideButtonClick);
View.settingButton.onClick.AddListener(OnSettingButtonClick);
View.quitButton.onClick.AddListener(OnQuitButtonClick);
View.aboutButton.onClick.AddListener(OnAboutButtonClick);
}
private void OnStartButtonClick()
{
FireButtonClick(MenuButtonId.StartGame);
}
private void OnFileButtonClick()
{
FireButtonClick(MenuButtonId.File);
}
private void OnGuideButtonClick()
{
FireButtonClick(MenuButtonId.Guide);
}
private void OnSettingButtonClick()
{
FireButtonClick(MenuButtonId.Setting);
}
private void OnQuitButtonClick()
{
FireButtonClick(MenuButtonId.Quit);
}
private void OnAboutButtonClick()
{
FireButtonClick(MenuButtonId.About);
}
private void FireButtonClick(MenuButtonId button)
{
GameEntry.Event.Fire(this, MenuButtonClickEventArgs.Create(button));
}
}
}
@@ -0,0 +1,13 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class MenuForm : UGuiForm
{
[SerializeField] private MenuView _view = null;
public MenuView View => _view;
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e82dc413a4cd277429ec1e3f2de69434
guid: 8b02c5e7bddd2ab418026de1527b5e25
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -0,0 +1,16 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class MenuView : MonoBehaviour
{
[SerializeField] public global::SepCore.UI.CommonButton startButton;
[SerializeField] public global::SepCore.UI.CommonButton fileButton;
[SerializeField] public global::SepCore.UI.CommonButton guideButton;
[SerializeField] public global::SepCore.UI.CommonButton settingButton;
[SerializeField] public global::SepCore.UI.CommonButton quitButton;
[SerializeField] public global::SepCore.UI.CommonButton aboutButton;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 47c8b7ced811ef448ad8b07d5cafdfc7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,37 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class RolePropertyArea : MonoBehaviour
{
[SerializeField] private TMP_Text _roleNameText;
[SerializeField] private RawImage _roleAvatar;
[SerializeField] private TMP_Text _roleInitialPropertyText;
[SerializeField] private Transform _roleInitialItemParent;
private RolePropertyAreaContext _context;
public void OnInit(RolePropertyAreaContext context)
{
_context = context;
if (_context == null)
{
OnReset();
return;
}
_roleNameText.text = _context.RoleName;
_roleInitialPropertyText.text = _context.InitialPropertyText;
}
public void OnReset(object userData = null)
{
_context = null;
}
}
}
@@ -12,10 +12,14 @@ namespace SepCore.UI
private RoleItemContext _context = null;
private bool _listenersBound;
public async UniTaskVoid OnInit(RoleItemContext context)
{
EnsureListeners();
_context = context;
if (_context == null || string.IsNullOrEmpty(_context.IconName))
if (string.IsNullOrEmpty(_context.IconName))
{
return;
}
@@ -28,17 +32,26 @@ namespace SepCore.UI
_context = null;
}
public void OnHoverEnter()
private void EnsureListeners()
{
if (_context == null)
if (_listenersBound)
{
return;
}
_listenersBound = true;
CommonButton button = GetComponent<CommonButton>();
button.onClick.AddListener(OnConfirmRoleClick);
button.RegisterPointerEnterAction(OnHoverEnter);
}
private void OnHoverEnter()
{
GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleName));
}
public void OnConfirmRoleClick()
private void OnConfirmRoleClick()
{
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
}
@@ -3,7 +3,7 @@ namespace SepCore.UI
public class SelectRoleContext : UIContext
{
public RoleItemContext[] RoleItemContexts;
public RolePropertyAreaContext RolePropertyAreaContext;
public ShowAreaContext ShowAreaContext;
public bool ShowRoleProperty;
}
}
@@ -43,7 +43,7 @@ namespace SepCore.UI
return null;
}
int count = rawData.RoleItems?.Length ?? 0;
int count = rawData.RoleItems.Length;
RoleItemContext[] roleItems = new RoleItemContext[count];
for (int i = 0; i < count; i++)
{
@@ -55,22 +55,21 @@ namespace SepCore.UI
};
}
RolePropertyAreaContext propertyContext = null;
ShowAreaContext showAreaContext = null;
if (rawData.SelectedRole != null)
{
propertyContext = new RolePropertyAreaContext
showAreaContext = new ShowAreaContext
{
RoleName = rawData.SelectedRole.Name,
InitialPropertyText = ItemDescUtility.CreatePropDescription(rawData.SelectedRole.InitialProperties)
?? string.Empty
};
}
return new SelectRoleContext
{
RoleItemContexts = roleItems,
RolePropertyAreaContext = propertyContext,
ShowRoleProperty = propertyContext != null
ShowAreaContext = showAreaContext,
ShowRoleProperty = showAreaContext != null
};
}
@@ -84,7 +83,7 @@ namespace SepCore.UI
if (userData != null)
{
Log.Warning("SelectRoleController.OpenUIAsync() userData type is invalid.");
Log.Error("SelectRoleController.OpenUIAsync() userData type is invalid.");
return;
}
@@ -1,27 +1,27 @@
using System.Collections.Generic;
using SepCore.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class SelectRoleForm : UGuiForm
public partial class SelectRoleForm
{
[SerializeField] private GameObject _randomRoleCard = null;
[SerializeField] private GameObject _roleCard = null;
[SerializeField] private RolePropertyArea _propertyArea = null;
private readonly List<RoleItem> _roleItems = new List<RoleItem>();
private SelectRoleContext _context = null;
private RoleItem[] _roleItems = null;
private bool _listenersBound;
public void RefreshUI(SelectRoleContext context)
{
EnsureButtonListeners();
_context = context;
EnsureRoleItemCount(context.RoleItemContexts.Length);
RoleItemContext[] roleContexts = _context.RoleItemContexts;
for (int i = 0; i < _roleItems.Length; i++)
for (int i = 0; i < _roleItems.Count; i++)
{
RoleItem item = _roleItems[i];
if (i < roleContexts.Length)
@@ -36,16 +36,17 @@ namespace SepCore.UI
}
}
UpdateShowRole(_context.ShowRoleProperty, _context.RolePropertyAreaContext);
if (_context.ShowRoleProperty)
{
View.showAreaForm.ShowRoleProperty(_context.ShowAreaContext);
}
else
{
View.showAreaForm.ShowRandomRole();
}
}
#region FSM
protected override void OnInit(object userData)
{
base.OnInit(userData);
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
}
#region Lifecycle
protected override void OnOpen(object userData)
{
@@ -57,7 +58,7 @@ namespace SepCore.UI
return;
}
Log.Warning("SelectRoleForm requires SelectRoleFormContext as userData.");
Log.Error("SelectRoleForm requires SelectRoleContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
@@ -65,41 +66,48 @@ namespace SepCore.UI
base.OnClose(isShutdown, userData);
_context = null;
foreach (var item in _roleItems)
for (int i = 0; i < _roleItems.Count; i++)
{
item.OnReset();
_roleItems[i].OnReset();
}
}
#endregion
private void UpdateShowRole(bool showRoleProperty, RolePropertyAreaContext propertyAreaContext)
private void EnsureButtonListeners()
{
if (!showRoleProperty)
if (_listenersBound)
{
_randomRoleCard.SetActive(true);
_roleCard.SetActive(false);
_propertyArea.OnReset();
return;
}
else
_listenersBound = true;
View.returnButton.onClick.AddListener(OnReturnButtonClick);
View.randomRoleItem.onClick.AddListener(OnRandomConfirmClick);
View.randomRoleItem.RegisterPointerEnterAction(OnRandomHoverEnter);
}
private void EnsureRoleItemCount(int count)
{
while (_roleItems.Count < count)
{
_randomRoleCard.SetActive(false);
_propertyArea.OnInit(propertyAreaContext);
_roleCard.SetActive(true);
RoleItem item = Instantiate(View.roleItemTemplate, View.roleListRoot);
_roleItems.Add(item);
}
}
public void OnReturnButtonClick()
private void OnReturnButtonClick()
{
GameEntry.Event.Fire(this, SelectRoleReturnEventArgs.Create());
}
public void OnRandomConfirmClick()
private void OnRandomConfirmClick()
{
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
}
public void OnRandomHoverEnter()
private void OnRandomHoverEnter()
{
GameEntry.Event.Fire(this, SelectRoleClearEventArgs.Create());
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ad9c806bb95be684cb75ae84394f8cd0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,13 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class SelectRoleForm : UGuiForm
{
[SerializeField] private SelectRoleView _view = null;
public SelectRoleView View => _view;
}
}
@@ -0,0 +1,15 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class SelectRoleView : MonoBehaviour
{
[SerializeField] public global::SepCore.UI.CommonButton returnButton;
[SerializeField] public global::UnityEngine.RectTransform roleListRoot;
[SerializeField] public global::SepCore.UI.CommonButton randomRoleItem;
[SerializeField] public global::SepCore.UI.RoleItem roleItemTemplate;
[SerializeField] public global::SepCore.UI.ShowAreaForm showAreaForm;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 69fadbcf4f76eb4499b21ac72f667fc0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 88a351268ca28c14fb18659fe3d042d3
guid: a0f180c7a5bba1f44af212a1a8d6f328
folderAsset: yes
DefaultImporter:
externalObjects: {}
@@ -0,0 +1,230 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace SepCore.UI
{
[ExecuteAlways]
[DisallowMultipleComponent]
public sealed class UISerializationItem : MonoBehaviour
{
[Serializable]
public sealed class ComponentReference
{
[SerializeField] private Component component;
[SerializeField] private bool generateReference;
[SerializeField] private string variableName;
public Component Component => component;
public bool GenerateReference => generateReference;
public string VariableName => variableName;
#if UNITY_EDITOR
internal ComponentReference(Component target, string defaultVariableName)
{
component = target;
generateReference = false;
variableName = defaultVariableName;
}
internal void Configure(bool shouldGenerate, string generatedVariableName)
{
generateReference = shouldGenerate;
variableName = generatedVariableName;
}
#endif
}
[SerializeField, HideInInspector]
private List<ComponentReference> componentReferences = new List<ComponentReference>();
public IReadOnlyList<ComponentReference> ComponentReferences => componentReferences;
#if UNITY_EDITOR
private bool refreshQueued;
public bool RefreshComponents()
{
Component[] attachedComponents = GetComponents<Component>();
var next = new List<ComponentReference>(attachedComponents.Length);
for (int i = 0; i < attachedComponents.Length; i++)
{
Component attached = attachedComponents[i];
if (attached == null || attached == this || attached is UISerializationRoot)
{
continue;
}
ComponentReference existing = FindReference(attached);
next.Add(existing ?? new ComponentReference(attached, CreateDefaultVariableName(gameObject, attached)));
}
if (HasSameComponents(next))
{
return false;
}
componentReferences = next;
UnityEditor.EditorUtility.SetDirty(this);
return true;
}
public bool SetReference(Component component, bool shouldGenerate, string variableName)
{
if (component == null || component.gameObject != gameObject)
{
throw new ArgumentException("The component must be attached to the same GameObject as the serialization item.", nameof(component));
}
RefreshComponents();
ComponentReference reference = FindReference(component);
if (reference == null)
{
throw new InvalidOperationException("The component is not available for UI serialization.");
}
string normalizedName = variableName == null ? string.Empty : variableName.Trim();
if (reference.GenerateReference == shouldGenerate && reference.VariableName == normalizedName)
{
return false;
}
reference.Configure(shouldGenerate, normalizedName);
UnityEditor.EditorUtility.SetDirty(this);
NotifyRoot();
return true;
}
public static string CreateDefaultVariableName(GameObject owner, Component component)
{
string ownerName = ToCamelIdentifier(owner == null ? "uiItem" : owner.name);
string typeName = component == null ? "Component" : component.GetType().Name;
if (component is RectTransform)
{
typeName = "RectTransform";
}
if (ownerName.EndsWith(typeName, StringComparison.OrdinalIgnoreCase))
{
return ownerName;
}
return ownerName + typeName;
}
internal void QueueRefresh()
{
if (refreshQueued || Application.isPlaying)
{
return;
}
refreshQueued = true;
UnityEditor.EditorApplication.delayCall += RefreshDelayed;
}
private void Reset()
{
RefreshComponents();
NotifyRoot();
}
private void OnEnable()
{
QueueRefresh();
}
private void OnValidate()
{
QueueRefresh();
}
private void RefreshDelayed()
{
refreshQueued = false;
if (this == null || Application.isPlaying)
{
return;
}
RefreshComponents();
NotifyRoot();
}
private void NotifyRoot()
{
UISerializationRoot root = GetComponentInParent<UISerializationRoot>(true);
if (root != null)
{
root.QueueRefresh();
}
}
private ComponentReference FindReference(Component component)
{
for (int i = 0; i < componentReferences.Count; i++)
{
ComponentReference reference = componentReferences[i];
if (reference != null && reference.Component == component)
{
return reference;
}
}
return null;
}
private bool HasSameComponents(List<ComponentReference> next)
{
if (componentReferences.Count != next.Count)
{
return false;
}
for (int i = 0; i < next.Count; i++)
{
if (componentReferences[i] == null || componentReferences[i].Component != next[i].Component)
{
return false;
}
}
return true;
}
private static string ToCamelIdentifier(string value)
{
var builder = new StringBuilder(value.Length + 8);
bool capitalizeNext = false;
for (int i = 0; i < value.Length; i++)
{
char current = value[i];
if (!char.IsLetterOrDigit(current) && current != '_')
{
capitalizeNext = builder.Length > 0;
continue;
}
if (builder.Length == 0)
{
if (char.IsDigit(current))
{
builder.Append('_');
}
builder.Append(char.ToLowerInvariant(current));
continue;
}
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
capitalizeNext = false;
}
return builder.Length == 0 ? "uiItem" : builder.ToString();
}
#endif
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fbaa237e23f7d4d3f85f73e0acd7eaec
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,337 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Serialization;
namespace SepCore.UI
{
[ExecuteAlways]
[DisallowMultipleComponent]
public sealed class UISerializationRoot : MonoBehaviour
{
[Serializable]
public sealed class NestedFormReference
{
[SerializeField] private UISerializationRoot root;
[SerializeField] private bool generateReference;
[SerializeField] private string variableName;
public UISerializationRoot Root => root;
public bool GenerateReference => generateReference;
public string VariableName => variableName;
#if UNITY_EDITOR
internal NestedFormReference(UISerializationRoot nestedRoot, string defaultVariableName)
{
root = nestedRoot;
generateReference = true;
variableName = defaultVariableName;
}
internal void Configure(bool shouldGenerate, string generatedVariableName)
{
generateReference = shouldGenerate;
variableName = generatedVariableName;
}
internal bool MigrateLegacyVariableName()
{
if (string.IsNullOrEmpty(variableName) ||
!variableName.EndsWith("View", StringComparison.Ordinal) ||
variableName.Length <= 4)
{
return false;
}
variableName = variableName.Substring(0, variableName.Length - 4) + "Form";
return true;
}
#endif
}
[SerializeField, HideInInspector]
private List<UISerializationItem> serializationItems = new List<UISerializationItem>();
[SerializeField, HideInInspector]
[FormerlySerializedAs("nestedViewReferences")]
private List<NestedFormReference> nestedFormReferences = new List<NestedFormReference>();
public IReadOnlyList<UISerializationItem> SerializationItems => serializationItems;
public IReadOnlyList<NestedFormReference> NestedFormReferences => nestedFormReferences;
#if UNITY_EDITOR
private bool refreshQueued;
public bool RefreshItems()
{
UISerializationItem[] allItems = GetComponentsInChildren<UISerializationItem>(true);
var ownedItems = new List<UISerializationItem>(allItems.Length);
for (int i = 0; i < allItems.Length; i++)
{
UISerializationItem item = allItems[i];
if (item == null || FindNearestRoot(item.transform) != this)
{
continue;
}
item.RefreshComponents();
ownedItems.Add(item);
}
UISerializationRoot[] allRoots = GetComponentsInChildren<UISerializationRoot>(true);
var directNestedRoots = new List<UISerializationRoot>(allRoots.Length);
for (int i = 0; i < allRoots.Length; i++)
{
UISerializationRoot candidate = allRoots[i];
if (candidate != null && candidate != this && FindNearestParentRoot(candidate.transform) == this)
{
directNestedRoots.Add(candidate);
}
}
bool itemsChanged = !HasSameItems(ownedItems);
bool nestedFormsChanged = !HasSameNestedForms(directNestedRoots);
bool nestedNamesChanged = false;
for (int i = 0; i < directNestedRoots.Count; i++)
{
NestedFormReference existing = FindNestedForm(directNestedRoots[i]);
if (existing != null)
{
nestedNamesChanged |= existing.MigrateLegacyVariableName();
}
}
if (!itemsChanged && !nestedFormsChanged && !nestedNamesChanged)
{
return false;
}
if (itemsChanged)
{
serializationItems.Clear();
serializationItems.AddRange(ownedItems);
}
if (nestedFormsChanged)
{
var next = new List<NestedFormReference>(directNestedRoots.Count);
for (int i = 0; i < directNestedRoots.Count; i++)
{
UISerializationRoot nestedRoot = directNestedRoots[i];
NestedFormReference existing = FindNestedForm(nestedRoot);
next.Add(existing ?? new NestedFormReference(nestedRoot, CreateDefaultNestedFormVariableName(nestedRoot)));
}
nestedFormReferences = next;
}
UnityEditor.EditorUtility.SetDirty(this);
return true;
}
public bool SetNestedFormReference(UISerializationRoot nestedRoot, bool shouldGenerate, string variableName)
{
if (nestedRoot == null || FindNearestParentRoot(nestedRoot.transform) != this)
{
throw new ArgumentException("The nested root must be directly owned by this serialization root.", nameof(nestedRoot));
}
RefreshItems();
NestedFormReference reference = FindNestedForm(nestedRoot);
if (reference == null)
{
throw new InvalidOperationException("The nested root is not registered.");
}
string normalizedName = variableName == null ? string.Empty : variableName.Trim();
if (reference.GenerateReference == shouldGenerate && reference.VariableName == normalizedName)
{
return false;
}
reference.Configure(shouldGenerate, normalizedName);
UnityEditor.EditorUtility.SetDirty(this);
return true;
}
public static string CreateDefaultNestedFormVariableName(UISerializationRoot nestedRoot)
{
string sourceName = nestedRoot == null ? "nested" : nestedRoot.gameObject.name.Replace("(Clone)", string.Empty).Trim();
if (sourceName.EndsWith("Form", StringComparison.Ordinal) && sourceName.Length > 4)
{
sourceName = sourceName.Substring(0, sourceName.Length - 4);
}
else if (sourceName.EndsWith("UI", StringComparison.Ordinal) && sourceName.Length > 2)
{
sourceName = sourceName.Substring(0, sourceName.Length - 2);
}
string identifier = ToPascalIdentifier(sourceName);
if (string.IsNullOrEmpty(identifier))
{
identifier = "Nested";
}
return char.ToLowerInvariant(identifier[0]) + identifier.Substring(1) + "Form";
}
internal void QueueRefresh()
{
if (refreshQueued || Application.isPlaying)
{
return;
}
refreshQueued = true;
UnityEditor.EditorApplication.delayCall += RefreshDelayed;
}
private void Reset()
{
RefreshItems();
NotifyParentRoot();
}
private void OnEnable()
{
QueueRefresh();
NotifyParentRoot();
}
private void OnValidate()
{
QueueRefresh();
NotifyParentRoot();
}
private void OnTransformChildrenChanged()
{
QueueRefresh();
}
private void OnTransformParentChanged()
{
QueueRefresh();
NotifyParentRoot();
}
private void RefreshDelayed()
{
refreshQueued = false;
if (this == null || Application.isPlaying)
{
return;
}
RefreshItems();
}
private bool HasSameItems(List<UISerializationItem> found)
{
if (serializationItems.Count != found.Count)
{
return false;
}
for (int i = 0; i < found.Count; i++)
{
if (serializationItems[i] != found[i])
{
return false;
}
}
return true;
}
private bool HasSameNestedForms(List<UISerializationRoot> found)
{
if (nestedFormReferences.Count != found.Count)
{
return false;
}
for (int i = 0; i < found.Count; i++)
{
if (nestedFormReferences[i] == null || nestedFormReferences[i].Root != found[i])
{
return false;
}
}
return true;
}
private NestedFormReference FindNestedForm(UISerializationRoot nestedRoot)
{
for (int i = 0; i < nestedFormReferences.Count; i++)
{
NestedFormReference reference = nestedFormReferences[i];
if (reference != null && reference.Root == nestedRoot)
{
return reference;
}
}
return null;
}
private void NotifyParentRoot()
{
UISerializationRoot parentRoot = FindNearestParentRoot(transform);
if (parentRoot != null)
{
parentRoot.QueueRefresh();
}
}
private static UISerializationRoot FindNearestRoot(Transform target)
{
Transform current = target;
while (current != null)
{
UISerializationRoot root = current.GetComponent<UISerializationRoot>();
if (root != null)
{
return root;
}
current = current.parent;
}
return null;
}
private static UISerializationRoot FindNearestParentRoot(Transform target)
{
return target == null ? null : FindNearestRoot(target.parent);
}
private static string ToPascalIdentifier(string value)
{
var builder = new StringBuilder(value.Length + 8);
bool capitalizeNext = true;
for (int i = 0; i < value.Length; i++)
{
char current = value[i];
if (!char.IsLetterOrDigit(current) && current != '_')
{
capitalizeNext = true;
continue;
}
if (builder.Length == 0 && char.IsDigit(current))
{
builder.Append('_');
}
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
capitalizeNext = false;
}
return builder.ToString();
}
#endif
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 335062b0d81ae40f49c923ef4bf19dd7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: debba566f996cf14cae850a4a9d461ed
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,6 +1,6 @@
namespace SepCore.UI
{
public class RolePropertyAreaContext : UIContext
public class ShowAreaContext : UIContext
{
public string RoleName;
public string InitialPropertyText;
@@ -0,0 +1,20 @@
namespace SepCore.UI
{
public partial class ShowAreaForm
{
public void ShowRandomRole()
{
View.randomRoleCardObject.gameObject.SetActive(true);
View.roleCardObject.gameObject.SetActive(false);
}
public void ShowRoleProperty(ShowAreaContext context)
{
View.roleNameText.text = context.RoleName;
View.initialPropertyText.text = context.InitialPropertyText;
View.randomRoleCardObject.gameObject.SetActive(false);
View.roleCardObject.gameObject.SetActive(true);
}
}
}
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// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class ShowAreaForm : UGuiForm
{
[SerializeField] private ShowAreaView _view = null;
public ShowAreaView View => _view;
}
}
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// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class ShowAreaView : MonoBehaviour
{
[SerializeField] public global::UnityEngine.RectTransform randomRoleCardObject;
[SerializeField] public global::UnityEngine.RectTransform roleCardObject;
[SerializeField] public global::TMPro.TextMeshProUGUI roleNameText;
[SerializeField] public global::UnityEngine.UI.RawImage roleAvatarRawImage;
[SerializeField] public global::TMPro.TextMeshProUGUI initialPropertyText;
}
}
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