引入 UISerializationRoot 和 Item
- 完成 MenuForm 和 SelectRoleForm 的迁移
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@@ -126,25 +126,22 @@ namespace SepCore.UI
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private void ApplyGoodsPurchased(ShopPurchaseResult result)
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{
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if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
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if (result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
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{
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Context.GoodsItems[result.GoodsIndex] = null;
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}
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DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
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if (result.DisplayItem != null)
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if (result.DisplayItem.IsWeapon)
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{
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if (result.DisplayItem.IsWeapon)
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{
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AppendDisplayItemContext(Context.WeaponListContext, context);
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Context.NeedRefreshWeaponList = true;
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}
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else
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{
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AppendDisplayItemContext(Context.PropListContext, context);
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Context.NeedRefreshPropList = true;
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}
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AppendDisplayItemContext(Context.WeaponListContext, context);
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Context.NeedRefreshWeaponList = true;
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}
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else
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{
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AppendDisplayItemContext(Context.PropListContext, context);
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Context.NeedRefreshPropList = true;
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}
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Context.NeedRefreshGoodsItems = true;
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@@ -242,11 +239,8 @@ namespace SepCore.UI
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return;
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}
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if (Context.WeaponListContext != null)
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{
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int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
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Context.WeaponListContext.CurrentCount = currentCount;
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}
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int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
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Context.WeaponListContext.CurrentCount = currentCount;
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Context.NeedRefreshWeaponList = true;
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RefreshUI(Form, Context);
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@@ -301,7 +295,7 @@ namespace SepCore.UI
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return;
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}
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_useCase?.Continue();
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_useCase.Continue();
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}
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private void DisplayItemHover(object sender, GameEventArgs e)
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@@ -359,7 +353,6 @@ namespace SepCore.UI
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private void PlayerCoinChange(object sender, GameEventArgs e)
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{
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if (e is not PlayerCoinChangeEventArgs args) return;
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if (Context == null) return;
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Context.PlayerCoin = args.CoinCount;
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Context.NeedRefreshPlayerCoin = true;
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