引入 UISerializationRoot 和 Item
- 完成 MenuForm 和 SelectRoleForm 的迁移
This commit is contained in:
@@ -0,0 +1,59 @@
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using Cysharp.Threading.Tasks;
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using SepCore.AsyncTask;
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using SepCore.Event;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SepCore.UI
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{
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public class RoleItem : MonoBehaviour
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{
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[SerializeField] private Image _roleImage = null;
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private RoleItemContext _context = null;
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private bool _listenersBound;
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public async UniTaskVoid OnInit(RoleItemContext context)
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{
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EnsureListeners();
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_context = context;
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if (string.IsNullOrEmpty(_context.IconName))
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{
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return;
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}
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_roleImage.sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconName);
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}
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public void OnReset()
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{
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_context = null;
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}
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private void EnsureListeners()
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{
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if (_listenersBound)
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{
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return;
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}
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_listenersBound = true;
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CommonButton button = GetComponent<CommonButton>();
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button.onClick.AddListener(OnConfirmRoleClick);
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button.RegisterPointerEnterAction(OnHoverEnter);
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}
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private void OnHoverEnter()
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{
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GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleName));
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}
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private void OnConfirmRoleClick()
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{
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GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 35de2974f065de547952f8d5cbb9f6fe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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namespace SepCore.UI
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{
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public class RoleItemContext : UIContext
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{
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public string RoleName;
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public string IconName;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0337fd9faf4a5b44eb95858bff44c015
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,9 @@
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namespace SepCore.UI
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{
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public class SelectRoleContext : UIContext
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{
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public RoleItemContext[] RoleItemContexts;
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public ShowAreaContext ShowAreaContext;
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public bool ShowRoleProperty;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6c34d5aa87925ee41b70887958e7611c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,222 @@
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public class SelectRoleController : UIControllerBase<SelectRoleContext, SelectRoleForm>
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{
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private SelectRoleUseCase _useCase;
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protected override UIFormType UIFormType => UIFormType.SelectRoleForm;
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protected override void RefreshUI(SelectRoleForm form, SelectRoleContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(SelectRoleReturnEventArgs.EventId, OnSelectRoleReturn);
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GameEntry.Event.Subscribe(SelectRoleHoverEventArgs.EventId, OnSelectRoleHover);
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GameEntry.Event.Subscribe(SelectRoleClearEventArgs.EventId, OnSelectRoleClear);
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GameEntry.Event.Subscribe(SelectRoleConfirmEventArgs.EventId, OnSelectRoleConfirm);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(SelectRoleReturnEventArgs.EventId, OnSelectRoleReturn);
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GameEntry.Event.Unsubscribe(SelectRoleHoverEventArgs.EventId, OnSelectRoleHover);
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GameEntry.Event.Unsubscribe(SelectRoleClearEventArgs.EventId, OnSelectRoleClear);
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GameEntry.Event.Unsubscribe(SelectRoleConfirmEventArgs.EventId, OnSelectRoleConfirm);
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}
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private static SelectRoleContext BuildContext(SelectRoleRawData rawData)
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{
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if (rawData == null)
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{
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Log.Error("SelectRoleController.BuildContext() rawData is null.");
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return null;
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}
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int count = rawData.RoleItems.Length;
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RoleItemContext[] roleItems = new RoleItemContext[count];
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for (int i = 0; i < count; i++)
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{
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RoleItemRawData itemRawData = rawData.RoleItems[i];
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roleItems[i] = new RoleItemContext
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{
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RoleName = itemRawData.RoleName,
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IconName = itemRawData.IconName
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};
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}
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ShowAreaContext showAreaContext = null;
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if (rawData.SelectedRole != null)
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{
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showAreaContext = new ShowAreaContext
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{
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RoleName = rawData.SelectedRole.Name,
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InitialPropertyText = ItemDescUtility.CreatePropDescription(rawData.SelectedRole.InitialProperties)
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};
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}
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return new SelectRoleContext
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{
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RoleItemContexts = roleItems,
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ShowAreaContext = showAreaContext,
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ShowRoleProperty = showAreaContext != null
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};
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}
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public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
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{
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if (userData is SelectRoleRawData rawData)
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{
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await OpenUIAsync(rawData, timeout);
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return;
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}
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if (userData != null)
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{
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Log.Error("SelectRoleController.OpenUIAsync() userData type is invalid.");
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return;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleController.OpenUIAsync() useCase is null.");
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return;
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}
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SelectRoleRawData initialRawData = _useCase.CreateModel();
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await OpenUIAsync(initialRawData, timeout);
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}
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public async UniTask OpenUIAsync(SelectRoleRawData rawData, float timeout = 30f)
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{
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SelectRoleContext context = BuildContext(rawData);
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await OpenFormAsync(context, timeout);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (useCase is not SelectRoleUseCase selectRoleUseCase)
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{
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Log.Error("SelectRoleController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = selectRoleUseCase;
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}
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private bool IsCurrentFormEventSender(object sender)
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{
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if (sender is SelectRoleForm selectRoleForm)
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{
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return selectRoleForm == Form;
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}
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if (sender is Component component && Form != null)
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{
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return component.transform.IsChildOf(Form.transform);
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}
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return false;
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}
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private void OnSelectRoleReturn(object sender, GameEventArgs e)
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{
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if (e is not SelectRoleReturnEventArgs)
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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CloseUIAsync().Forget();
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}
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private void OnSelectRoleHover(object sender, GameEventArgs e)
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{
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if (e is not SelectRoleHoverEventArgs args)
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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OnSelectRoleHoverAsync(args).Forget();
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}
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private async UniTaskVoid OnSelectRoleHoverAsync(SelectRoleHoverEventArgs args)
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{
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if (_useCase == null)
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{
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Log.Error("SelectRoleController.OnSelectRoleHoverAsync() useCase is null.");
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return;
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}
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SelectRoleRawData rawData = _useCase.SelectRole(args.RoleName);
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await OpenUIAsync(rawData);
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}
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private void OnSelectRoleClear(object sender, GameEventArgs e)
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{
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if (e is not SelectRoleClearEventArgs)
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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OnSelectRoleClearAsync().Forget();
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}
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private async UniTaskVoid OnSelectRoleClearAsync()
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{
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if (_useCase == null)
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{
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Log.Error("SelectRoleController.OnSelectRoleClearAsync() useCase is null.");
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return;
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}
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SelectRoleRawData rawData = _useCase.ClearSelection();
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await OpenUIAsync(rawData);
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}
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private void OnSelectRoleConfirm(object sender, GameEventArgs e)
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{
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if (e is not SelectRoleConfirmEventArgs)
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleController.OnSelectRoleConfirm() useCase is null.");
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return;
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}
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_useCase.ConfirmSelectedRole();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ff46cd6b508b0304a801223cbae79419
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,115 @@
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using System.Collections.Generic;
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using SepCore.Event;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public partial class SelectRoleForm
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{
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private readonly List<RoleItem> _roleItems = new List<RoleItem>();
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private SelectRoleContext _context = null;
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private bool _listenersBound;
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public void RefreshUI(SelectRoleContext context)
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{
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EnsureButtonListeners();
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_context = context;
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EnsureRoleItemCount(context.RoleItemContexts.Length);
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RoleItemContext[] roleContexts = _context.RoleItemContexts;
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for (int i = 0; i < _roleItems.Count; i++)
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{
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RoleItem item = _roleItems[i];
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if (i < roleContexts.Length)
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{
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item.OnInit(roleContexts[i]).Forget();
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item.gameObject.SetActive(true);
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}
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else
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{
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item.OnReset();
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item.gameObject.SetActive(false);
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}
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}
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if (_context.ShowRoleProperty)
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{
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View.showAreaForm.ShowRoleProperty(_context.ShowAreaContext);
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}
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else
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{
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View.showAreaForm.ShowRandomRole();
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}
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}
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#region Lifecycle
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protected override void OnOpen(object userData)
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{
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base.OnOpen(userData);
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if (userData is SelectRoleContext context)
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{
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RefreshUI(context);
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return;
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}
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Log.Error("SelectRoleForm requires SelectRoleContext as userData.");
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}
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protected override void OnClose(bool isShutdown, object userData)
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{
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base.OnClose(isShutdown, userData);
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_context = null;
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for (int i = 0; i < _roleItems.Count; i++)
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{
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_roleItems[i].OnReset();
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}
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}
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#endregion
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private void EnsureButtonListeners()
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{
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if (_listenersBound)
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{
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return;
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}
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_listenersBound = true;
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View.returnButton.onClick.AddListener(OnReturnButtonClick);
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View.randomRoleItem.onClick.AddListener(OnRandomConfirmClick);
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View.randomRoleItem.RegisterPointerEnterAction(OnRandomHoverEnter);
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}
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private void EnsureRoleItemCount(int count)
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{
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while (_roleItems.Count < count)
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{
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RoleItem item = Instantiate(View.roleItemTemplate, View.roleListRoot);
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_roleItems.Add(item);
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}
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}
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private void OnReturnButtonClick()
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{
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GameEntry.Event.Fire(this, SelectRoleReturnEventArgs.Create());
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}
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private void OnRandomConfirmClick()
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{
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GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
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}
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private void OnRandomHoverEnter()
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{
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GameEntry.Event.Fire(this, SelectRoleClearEventArgs.Create());
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ad9c806bb95be684cb75ae84394f8cd0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,13 @@
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class SelectRoleForm : UGuiForm
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{
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[SerializeField] private SelectRoleView _view = null;
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public SelectRoleView View => _view;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 665710bc9ed5c5547a40f0cc2d92ba2e
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,15 @@
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class SelectRoleView : MonoBehaviour
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{
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[SerializeField] public global::SepCore.UI.CommonButton returnButton;
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[SerializeField] public global::UnityEngine.RectTransform roleListRoot;
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[SerializeField] public global::SepCore.UI.CommonButton randomRoleItem;
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[SerializeField] public global::SepCore.UI.RoleItem roleItemTemplate;
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[SerializeField] public global::SepCore.UI.ShowAreaForm showAreaForm;
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 69fadbcf4f76eb4499b21ac72f667fc0
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user