引入 UISerializationRoot 和 Item

- 完成 MenuForm 和 SelectRoleForm 的迁移
This commit is contained in:
2026-09-13 22:18:29 +08:00
parent e2fdb660ab
commit 091a29db63
101 changed files with 5281 additions and 5753 deletions
@@ -0,0 +1,337 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Serialization;
namespace SepCore.UI
{
[ExecuteAlways]
[DisallowMultipleComponent]
public sealed class UISerializationRoot : MonoBehaviour
{
[Serializable]
public sealed class NestedFormReference
{
[SerializeField] private UISerializationRoot root;
[SerializeField] private bool generateReference;
[SerializeField] private string variableName;
public UISerializationRoot Root => root;
public bool GenerateReference => generateReference;
public string VariableName => variableName;
#if UNITY_EDITOR
internal NestedFormReference(UISerializationRoot nestedRoot, string defaultVariableName)
{
root = nestedRoot;
generateReference = true;
variableName = defaultVariableName;
}
internal void Configure(bool shouldGenerate, string generatedVariableName)
{
generateReference = shouldGenerate;
variableName = generatedVariableName;
}
internal bool MigrateLegacyVariableName()
{
if (string.IsNullOrEmpty(variableName) ||
!variableName.EndsWith("View", StringComparison.Ordinal) ||
variableName.Length <= 4)
{
return false;
}
variableName = variableName.Substring(0, variableName.Length - 4) + "Form";
return true;
}
#endif
}
[SerializeField, HideInInspector]
private List<UISerializationItem> serializationItems = new List<UISerializationItem>();
[SerializeField, HideInInspector]
[FormerlySerializedAs("nestedViewReferences")]
private List<NestedFormReference> nestedFormReferences = new List<NestedFormReference>();
public IReadOnlyList<UISerializationItem> SerializationItems => serializationItems;
public IReadOnlyList<NestedFormReference> NestedFormReferences => nestedFormReferences;
#if UNITY_EDITOR
private bool refreshQueued;
public bool RefreshItems()
{
UISerializationItem[] allItems = GetComponentsInChildren<UISerializationItem>(true);
var ownedItems = new List<UISerializationItem>(allItems.Length);
for (int i = 0; i < allItems.Length; i++)
{
UISerializationItem item = allItems[i];
if (item == null || FindNearestRoot(item.transform) != this)
{
continue;
}
item.RefreshComponents();
ownedItems.Add(item);
}
UISerializationRoot[] allRoots = GetComponentsInChildren<UISerializationRoot>(true);
var directNestedRoots = new List<UISerializationRoot>(allRoots.Length);
for (int i = 0; i < allRoots.Length; i++)
{
UISerializationRoot candidate = allRoots[i];
if (candidate != null && candidate != this && FindNearestParentRoot(candidate.transform) == this)
{
directNestedRoots.Add(candidate);
}
}
bool itemsChanged = !HasSameItems(ownedItems);
bool nestedFormsChanged = !HasSameNestedForms(directNestedRoots);
bool nestedNamesChanged = false;
for (int i = 0; i < directNestedRoots.Count; i++)
{
NestedFormReference existing = FindNestedForm(directNestedRoots[i]);
if (existing != null)
{
nestedNamesChanged |= existing.MigrateLegacyVariableName();
}
}
if (!itemsChanged && !nestedFormsChanged && !nestedNamesChanged)
{
return false;
}
if (itemsChanged)
{
serializationItems.Clear();
serializationItems.AddRange(ownedItems);
}
if (nestedFormsChanged)
{
var next = new List<NestedFormReference>(directNestedRoots.Count);
for (int i = 0; i < directNestedRoots.Count; i++)
{
UISerializationRoot nestedRoot = directNestedRoots[i];
NestedFormReference existing = FindNestedForm(nestedRoot);
next.Add(existing ?? new NestedFormReference(nestedRoot, CreateDefaultNestedFormVariableName(nestedRoot)));
}
nestedFormReferences = next;
}
UnityEditor.EditorUtility.SetDirty(this);
return true;
}
public bool SetNestedFormReference(UISerializationRoot nestedRoot, bool shouldGenerate, string variableName)
{
if (nestedRoot == null || FindNearestParentRoot(nestedRoot.transform) != this)
{
throw new ArgumentException("The nested root must be directly owned by this serialization root.", nameof(nestedRoot));
}
RefreshItems();
NestedFormReference reference = FindNestedForm(nestedRoot);
if (reference == null)
{
throw new InvalidOperationException("The nested root is not registered.");
}
string normalizedName = variableName == null ? string.Empty : variableName.Trim();
if (reference.GenerateReference == shouldGenerate && reference.VariableName == normalizedName)
{
return false;
}
reference.Configure(shouldGenerate, normalizedName);
UnityEditor.EditorUtility.SetDirty(this);
return true;
}
public static string CreateDefaultNestedFormVariableName(UISerializationRoot nestedRoot)
{
string sourceName = nestedRoot == null ? "nested" : nestedRoot.gameObject.name.Replace("(Clone)", string.Empty).Trim();
if (sourceName.EndsWith("Form", StringComparison.Ordinal) && sourceName.Length > 4)
{
sourceName = sourceName.Substring(0, sourceName.Length - 4);
}
else if (sourceName.EndsWith("UI", StringComparison.Ordinal) && sourceName.Length > 2)
{
sourceName = sourceName.Substring(0, sourceName.Length - 2);
}
string identifier = ToPascalIdentifier(sourceName);
if (string.IsNullOrEmpty(identifier))
{
identifier = "Nested";
}
return char.ToLowerInvariant(identifier[0]) + identifier.Substring(1) + "Form";
}
internal void QueueRefresh()
{
if (refreshQueued || Application.isPlaying)
{
return;
}
refreshQueued = true;
UnityEditor.EditorApplication.delayCall += RefreshDelayed;
}
private void Reset()
{
RefreshItems();
NotifyParentRoot();
}
private void OnEnable()
{
QueueRefresh();
NotifyParentRoot();
}
private void OnValidate()
{
QueueRefresh();
NotifyParentRoot();
}
private void OnTransformChildrenChanged()
{
QueueRefresh();
}
private void OnTransformParentChanged()
{
QueueRefresh();
NotifyParentRoot();
}
private void RefreshDelayed()
{
refreshQueued = false;
if (this == null || Application.isPlaying)
{
return;
}
RefreshItems();
}
private bool HasSameItems(List<UISerializationItem> found)
{
if (serializationItems.Count != found.Count)
{
return false;
}
for (int i = 0; i < found.Count; i++)
{
if (serializationItems[i] != found[i])
{
return false;
}
}
return true;
}
private bool HasSameNestedForms(List<UISerializationRoot> found)
{
if (nestedFormReferences.Count != found.Count)
{
return false;
}
for (int i = 0; i < found.Count; i++)
{
if (nestedFormReferences[i] == null || nestedFormReferences[i].Root != found[i])
{
return false;
}
}
return true;
}
private NestedFormReference FindNestedForm(UISerializationRoot nestedRoot)
{
for (int i = 0; i < nestedFormReferences.Count; i++)
{
NestedFormReference reference = nestedFormReferences[i];
if (reference != null && reference.Root == nestedRoot)
{
return reference;
}
}
return null;
}
private void NotifyParentRoot()
{
UISerializationRoot parentRoot = FindNearestParentRoot(transform);
if (parentRoot != null)
{
parentRoot.QueueRefresh();
}
}
private static UISerializationRoot FindNearestRoot(Transform target)
{
Transform current = target;
while (current != null)
{
UISerializationRoot root = current.GetComponent<UISerializationRoot>();
if (root != null)
{
return root;
}
current = current.parent;
}
return null;
}
private static UISerializationRoot FindNearestParentRoot(Transform target)
{
return target == null ? null : FindNearestRoot(target.parent);
}
private static string ToPascalIdentifier(string value)
{
var builder = new StringBuilder(value.Length + 8);
bool capitalizeNext = true;
for (int i = 0; i < value.Length; i++)
{
char current = value[i];
if (!char.IsLetterOrDigit(current) && current != '_')
{
capitalizeNext = true;
continue;
}
if (builder.Length == 0 && char.IsDigit(current))
{
builder.Append('_');
}
builder.Append(capitalizeNext ? char.ToUpperInvariant(current) : current);
capitalizeNext = false;
}
return builder.ToString();
}
#endif
}
}